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NiM 16 Trenchgutter Thread

Dragonbgone's Avatar


Dragonbgone
01.05.2013 , 10:48 PM | #1
What causes the Trenchcutters to pick a tank to go to? It seems that the group of them (for the first group at least) pick one of our three tanks and rush him. Could anyone share what the mechanic is that makes them select their initial target?
. : Messores Republicae : .
Reapers of the Republic

Ansalem's Avatar


Ansalem
01.05.2013 , 11:28 PM | #2
if you are a tank you will notice you gain 200 threat immediately when they spawn...that is the mechanic they automatically seek tanks. Though I am unsure if it has anything to do with range to the mobs or something else.

Dragonbgone's Avatar


Dragonbgone
01.05.2013 , 11:40 PM | #3
Yeah, they always pick one tank when they spawn, but what dictates which one?
. : Messores Republicae : .
Reapers of the Republic

Ansalem's Avatar


Ansalem
01.06.2013 , 12:40 AM | #4
Not sure it seems to be pretty random. I know we have tried sitting tanks at different ranges and sorting them in raid groups. It just seems random. If you don't want a specific tank to get the aggro you can maybe try to guard him and see if that helps though guarding a tank is usually a bad idea.

IAmViiOLENT's Avatar


IAmViiOLENT
01.06.2013 , 01:01 AM | #5
Quote: Originally Posted by Ansalem View Post
Not sure it seems to be pretty random. I know we have tried sitting tanks at different ranges and sorting them in raid groups. It just seems random. If you don't want a specific tank to get the aggro you can maybe try to guard him and see if that helps though guarding a tank is usually a bad idea.
A guild on our server does this exact thing to influence this. They have everyone stand behind walker with one tank, and that tank guards the tank that stands out and picks up the warriors. All of the trenchcutters run to the other tank.
They place the guard on the OT as they're killing the last droid.

mxlm's Avatar


mxlm
01.06.2013 , 04:33 AM | #6
Quote: Originally Posted by IAmViiOLENT View Post
A guild on our server does this exact thing to influence this. They have everyone stand behind walker with one tank, and that tank guards the tank that stands out and picks up the warriors. All of the trenchcutters run to the other tank.
They place the guard on the OT as they're killing the last droid.
Close. We actually have the healers run around with the OT as well. Doing so means both warriors in the first pack can be picked up instantly (healer grabs one, tank the other). It ensures there's no risk of the OT outranging the healers. Finally, the warriors in packs two and three usually switch targets to the healers before they reach the group behind the walker (gutters do not switch to the healers, don't ask me why. An unlisted effect of the shields?), so if the OT ****s up and misses one of the warriors it's not the end of the world.

I've seen reports claiming that if the tank picking up the warriors is a Shadow this won't work, because the healing threat they generate, even while guarded, will be sufficient to cause the gutters to switch targets.

That's on 8-man. I've no idea how it would need to change for 16-man.