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Kaon Under Siege final boss - hard mode


ladwar's Avatar


ladwar
01.12.2013 , 11:03 PM | #51
Quote: Originally Posted by RikuvonDrake View Post
Yes we are, cover is not enough however if you used entrench, the mechanic wont work.
/A Sniper
i said becuase it is false becuase it is false. i have a gunslinger, the republic side sniper, and have been pinned while hunker down was active. your statement is false.

tanktest's Avatar


tanktest
01.12.2013 , 11:05 PM | #52
Quote: Originally Posted by GalaxyStrong View Post
I try to kill the commander first because it breaks the mind shield and then the tank can taunt properly and now you have a classic tank and spank text-book situation which should be totally do-able. Some-one mentioned this as well but ill reiterate. RDPS should be on the 2nd floor right where you meet the pilot chick and then climb out on the light-post just slighting stick out of the wall. This give RDPS a great advantage they can not be attacked (except for the commander of course). If the RDPS grabs arrgo the 2 bosses will have to run all the way up the stairs to 2nd floor once they get close just jump off the ledge ( they wont jump off with you instead their *******es will run all the back down to the 1st floor).

That my take on the Kaon boss
HERE HERE best way and a lot wont do it they insist its not doable that way Idc ether way its all fun to me ...

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tanktest
01.12.2013 , 11:13 PM | #53
Quote: Originally Posted by Hovergame View Post
This is probably the worst order ever. One year ago, when we were tanking with 16-17K HP, this order was simply asking "let's wipe please"

whys that ? I have wiped more not killing the commander first ...eve with a low HP tank ...to be honest thats not a bad amount of HP for that fight anything below that is bad thu ...

tanktest's Avatar


tanktest
01.12.2013 , 11:20 PM | #54
while were on kaon how many skip that one group before the jump over the ship for the event fight , I don't like to and most of the time I wont , I will just pull that one group, I have wiped to many times for not killing them and it takes like 1 min more to kill them over 5 mins because of a wipe ...


..

ladwar's Avatar


ladwar
01.12.2013 , 11:23 PM | #55
no...

Kitru's Avatar


Kitru
01.13.2013 , 12:51 AM | #56
Quote: Originally Posted by tanktest View Post
whys that ? I have wiped more not killing the commander first ...eve with a low HP tank ...to be honest thats not a bad amount of HP for that fight anything below that is bad thu ...
Because, way back when, before everyone was painfully overgeared and HMs actually represented some non-marginal level of difficulty and risk, if your healer got pinned, your tank stood a pretty good chance of dying due to attrition if they didn't burn a CD, that is, if your healer didn't die from it as well (at which point your tank would die from attrition anyways). For people that are in "appropriate" gear and can't simply laugh at the now laughably poor damage that represent, the pin represents the single biggest risk in that entire fight, especially when the only thing you're giving up is a bit of damage distribution.
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EnalisNailo's Avatar


EnalisNailo
01.13.2013 , 03:32 AM | #57
Quote: Originally Posted by Kitru View Post
(barring killing the left Rakghoul first, though I'm sure someone, somewhere swears by it since it's got the highest damage of the lot);.
While I personally prefer to take out the Commander first (I play Tank, MDPS and RDPS) because as a tank I value control over the fight above all else. That being said I understand the reasons behind the other strats, but since you mentioned killing the left rakghoul first, there is an interesting strategy I ran with one group when I was playing my sniper.

They claimed that if you killed the left guy first, the pin of the big guy became just a minor annoyance, afterall, the majority of the damage that comes from the pin is the Sword guy coming up and smacking you. Surprise surprise the kill order worked just as well as the other two kill orders.


I do remember when the flashpoint first came out, and I remember running it on hard mode for the first time (group was a good mix of Columi and tio equivelent). We wipped quite a few times leading up to the final encounter but actually managed to one pull the boss using a commander first, sword guy second and actually killing the big guy last (We kill the big guy second now though).

Different strokes for different folks really, all in all I just go with whatever strategy the tank is most comfortable with.
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jjones_
01.14.2013 , 05:13 AM | #58
Honestly I have little preference in kill order but one issue I've encountered on several occasions when healing Kaon is when the big Rak is deemed the first to die the tank often seems to forget the commander is tauntable. I've lost track of the number of times my healer has "tanked" the commander for most of the fight while trying to keep the rest of the party alive.

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Kitru
01.14.2013 , 10:22 AM | #59
Quote: Originally Posted by jjones_ View Post
when the big Rak is deemed the first to die the tank often seems to forget the commander is tauntable.
If this is a problem, it's because the tanks you're running with a bad. Any tank should be able to maintain aggro on the commander Rak purely with tangential AoE (Guardian Force Sweep and Guardian Slash, VG Pulse Cannon/Mortar Volley/HiB cleaves, Shadow Slow Time and Force Breach). On all 3 of my tanks, I completely ignore the other bosses and almost never have a problem keeping aggro on the commander purely by virtual of tangential AoE providing all I would ever need. I think the only time I actually *do* have some issue is when there is a well geared Gunslinger that drops Flyby right on top of them and, even then, the time it takes to land the hits generally gives me more than enough time to build up enough threat to not have it stolen.
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demotivator
01.14.2013 , 02:16 PM | #60
Quote: Originally Posted by DarthWalt View Post
This. As a healer it sucks when he does this to you. Cause not only can you not heal yourself you cant heal anyone else as your pinned to the ground.

I am geared mostly 61 as heals and if I have a group of about the same geared then it matters very little however if they are fresh 50s and the healer is pinned you may be screwed
This a million times and this is the reason why G'klarg should go down first. If anyone got pinned by him it's not an issue - it's just some lost DPS - but if your healer gets pinned (s)he won't be able to heal him/herself and it's going to hurt.

Not to boast but I'm not a bad healer and I am overgeared for this fp with 22k HP yet I died being pinned right at the start as the other untauntable guy kept hitting me (pretty sure our tank hadn't taunted the commander though). There was simply nothing I could do.

Now you're going to acknowledge the fact that kill order would have changed nothing to my death since I was targetted right from the start, I agree, I'm just underlining the fact that this guy is the most annoying of the trio, hence he should be dealt with in priority.
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