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Alacrity and Tracer Missiles.


BradFett's Avatar


BradFett
12.20.2011 , 09:17 AM | #1
So, I've noticed +10 to Alacrity = .01 seconds. That being said, with the 3% in the shared spec, can we get the cast time below .5 secs (or even instant)?

Any more thoughts on Alacrity in regards to Mercs?

Thanks!

Edit: Chaged thread title since this is more about Alacrity and the BH class in general.
Deltron ThunderforceBH Mercenary Iron Citadel
<Black Templars>
"Runnin amuck with technology with no apology"

Auilt's Avatar


Auilt
12.20.2011 , 09:37 AM | #2
There is no evidence so far to suggest that alacrity reduces the global cooldown below 1.5 seconds. If this is the case, alacrity isn't particularly useful for the arsenal tree. With heat the way it is, I have a hard time seeing it being useful for any Merc tree, to be honest.

BradFett's Avatar


BradFett
12.20.2011 , 09:44 AM | #3
Try this... I added a +10 Alacrity augment to one of my implants. The cast time of TM went down to 1.49. So, it does seem to have an effect.
Deltron ThunderforceBH Mercenary Iron Citadel
<Black Templars>
"Runnin amuck with technology with no apology"

Auilt's Avatar


Auilt
12.20.2011 , 09:47 AM | #4
Quote: Originally Posted by BradFett View Post
Try this... I added a +10 Alacrity augment to one of my implants. The cast time of TM went down to 1.49. So, it does seem to have an effect.
I understand it reduces the cast time of tracer missile. Let's assume for a moment that you had enough alacrity to reduce the case time of tracer missiles to 1.25 seconds. Awesome, right? The problem is there is still a 1.5 second global cooldown. You have to wait 1.5 seconds after starting your tracer missile cast to perform any other ability, which means you will have 0.25 seconds after that tracer missile before you can cast another. Since tracer missile is already a 1.5 second cast (even with the GCD), alacrity really provides no benefit other than just allowing you to get that cast off a little sooner. Given the importance of crit in an Arsenal build, I see no reason to stack alacrity at all.

mrmojoz's Avatar


mrmojoz
12.20.2011 , 09:50 AM | #5
Getting a cast time faster than the global cool down doesn't increase your damage any, so it is wasted stats.

Redial's Avatar


Redial
12.20.2011 , 09:52 AM | #6
Quote: Originally Posted by Auilt View Post
There is no evidence so far to suggest that alacrity reduces the global cooldown below 1.5 seconds. If this is the case, alacrity isn't particularly useful for the arsenal tree. With heat the way it is, I have a hard time seeing it being useful for any Merc tree, to be honest.
i believe he is talking about making tracer missiles instant, for the purposes of mobility in pvp. gcd doesnt really matter when all you are trying to do is dmg while not sitting still
and eating lightsabers.

interesting concept for sure.

2 things to note

1. at that rate it will take you 1500 alacrity to make it instant. I have no idea how stats work endgame, so i dont know if that sounds possible or not. My guess is no.

2. do diminishing returns exist on stats in this game? again, i do not know the answer

Auilt's Avatar


Auilt
12.20.2011 , 09:56 AM | #7
We aren't sure how cast times and alacrity work quite yet to my knowledge as enough theorycrafting has not been performed yet, but suffice it to say it is not worth it to stack alacrity as an Arsenal BH. You have so many tools to kill people in PvP it's unbelievable. As full arsenal, I can think of no less than 4 abilities that do good damage and are instant casts. If you are hybrid, you lose one of those. If I do nothing but run around and kill people that need to die in a warzone, I can consistently get 50 kills and 250k damage. That's standing there and spamming tracer missile for debuffs.

BradFett's Avatar


BradFett
12.20.2011 , 10:28 AM | #8
Quote: Originally Posted by Auilt View Post
I understand it reduces the cast time of tracer missile. Let's assume for a moment that you had enough alacrity to reduce the case time of tracer missiles to 1.25 seconds. Awesome, right? The problem is there is still a 1.5 second global cooldown. You have to wait 1.5 seconds after starting your tracer missile cast to perform any other ability, which means you will have 0.25 seconds after that tracer missile before you can cast another. Since tracer missile is already a 1.5 second cast (even with the GCD), alacrity really provides no benefit other than just allowing you to get that cast off a little sooner. Given the importance of crit in an Arsenal build, I see no reason to stack alacrity at all.
Ah... gotcha, thanks.
Deltron ThunderforceBH Mercenary Iron Citadel
<Black Templars>
"Runnin amuck with technology with no apology"

Rulea's Avatar


Rulea
12.20.2011 , 10:35 AM | #9
So spending points in the bodyguard tree up to Critical Reaction (tier 2) is kinda useless?

Tier 1 'Improved Vents' and 'Hired Muscle' seem the only really usefull talents you can reach in the Bodyguard tree when the Arsenal tree is filled up.

And with the rest of the points you can go Pyrotech tree for 'Advanced Targetting' or some?


That raises the question though, does alacrity not also reduce GCD? If I'm bodyguard specced to heal, what's the point, I will be able to cast a faster heal due to lower cast time, but same problem, I won't be able to spam the heals any faster than the GCD..?

Werdan's Avatar


Werdan
12.20.2011 , 10:38 AM | #10
You need to have around ~33% alacrity to reduce TM to 1 second. Good luck with that. The only way you'd be able to do that is with a fully modded set of alacrity gear and using an alacrity stim/relic but that's only for short term use (around 10-20s I believe) and it'd have around a 1.5-2 minute CD.
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