Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Crew Skills Mats Diagram & Mats Lists

STAR WARS: The Old Republic > English > Crew Skills
Crew Skills Mats Diagram & Mats Lists

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.20.2011 , 09:12 AM | #1
Crew Skills Materials Diagram

I made the linked diagram to make my life easier. Hopefully you'll find it useful. It's a work in progress as I confirm more information (it's amazing how much beta information, as well as more-currently incorrect information, you have to sort through to get to the bottom of things).

Please let me know if you see any errors, or additions that need to be made. Also, feel free to private-message me with screen shots if you think it would be helpful. I'll keep it updated accordingly.


---

LINK ---> Crew Skills Materials Diagram <--- LINK

MIRROR LINK ---> Crew Skills Materials Diagram <--- MIRROR LINK

---

Recommended CRAFTING Crew Skills by CLASS

Jedi Knight / Sith Warrior - Synthweaving (STRENGTH armor); Artifice (Lightsaber and armor mods); Cybertech; Biochem

Jedi Consular / Sith Inquisitor - Synthweaving (WILLPOWER armor); Artifice (Lightsaber and armor mods); Cybertech; Biochem

Trooper / Bounty Hunter - Armormech (AIM armor); Armstech (Weapons); Cybertech; Biochem; Artifice (Weapon and armor mods)

Smuggler / Imperial Agent - Armormech (CUNNING armor); Armstech (Weapons); Cybertech; Biochem; Artifice (Weapon and armor mods)

Really I would say the only mistakes you could make for selecting a good crafting skill would be to take Synthweaving as a non-Jedi/Sith, or Armormech/Armstech as a Jedi/Sith. All the other possibilities have some use. For example, Cybertech and Biochem are useful to just about anyone. And Artifice is not a solely force-user relevant crafting skill. It creates a lot of mods that can be used in all sorts different equipment.

As far as what gathering/mission skills to take with the recommended crafting skill, I would always recommend taking the gathering skill that goes along with your crafting skill (see link above). This provides you with the ability to easily gather green quality materials you will need to make 90% of the recipes in your crafting skill. And remember, all gathering skills also have missions (a way to spend money rather than time to gather).

---

Recommended GATHERING Crew Skills by CRAFT

Synthweaving - Archaeology

Armormech - Scavenging

Artifice - Achaeology

Armstech - Scavenging

Cybertech - Scavenging

Biochem - Bioanalysis

These choices are almost mandatory unless you have some other source for your base crafting materials (another character or lots of credits).

---

Recommended MISSION Crew Skills by CRAFT

Synthweaving - Underworld Trading

Armormech - Underworld Trading

Artifice - Treasure Hunting

Armstech - Investigation

Cybertech - Underworld Trading

Biochem - Diplomacy

These choices are really all pretty optional. You only "need" these skills if you want to be able to acquire, on your own, the blue and purple quality materials it will take to construct blue and purple quality items with your crafting skill. While that sounds important, very few craftable items require such materials, and you can easily buy these materials.

All of the mission skills have some side benefits. See the above linked chart for details.

---

A Word on Slicing

As you might have noticed, the crew skill Slicing doesn't appear in any of the above lists. It's not really necessary for any crafting skill. However, it a good way to make credits. But note that post-1.0.1 patch, the missions have become MUCH less lucrative. It's not the end of the world though. You'll still be able to use slicing to pick up slicing nodes (free lockboxes) during your travels. These can be plentiful in many places, and the profits can add up quite quick. See the above linked chart for details on other benefits of Slicing.
Obi-GYN-Kinobi

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.20.2011 , 09:13 AM | #2
Materials Grade and Planet List

Grade Levels

Grade 1 - Levels 10-16 - Coruscant, Dromund Kaas

Grade 2 - Levels 17-24 - Balmorra (Empire), Nar Shaddaa, Taris (Republic)

Grade 3 - Levels 25-32 - Alderaan, Tatooine

Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire)

Grade 5 - Levels 41-48 - Belsavis, Voss

Grade 6 - Levels 49-50 - Corellia, Ilum

Grade 9 - Levels 51-55 - CZ-198, Makeb, Oricon

Grade 11 - Levels 56-60 - Rishi, Yavin IV


---

White Material by Craft

Armormech

Grade 1 - Conductive Flux (10)
Grade 2 -Insulating Flux
Grade 3 - Brazing Flux
Grades 4, 5, & 6 -Thermoplast Flux
Grade 9 -Tricopper Flux
Grade 11 -Vanadium Flux

Armstech

Grade 1 - Conductive Flux (10)
Grade 2 - Insulating Flux
Grade 3 - Brazing Flux
Grades 4, 5, & 6 - Thermoplast Flux
Grade 9 - Tricopper Flux
Grade 11 - Vanadium Flux

Artifice

Grade 1 - Fibrous Nylite Solution (10)
Grade 2 - Thermoionic Gel Suspension
Grade 3 - Demicot Silk
Grade 4 - Brocart Filaments
Grade 5 - Zeyd-Cloth
Grade 6 - Cortosis Substrate
Grade 9 - Corundum Powder
Grade 11 - Zoosha Solution

Biochem

Grade 1 - Hypo Syringe (10) , First Aid Kit (10) , Single-Pulse Implant Processor (10)
Grade 2 - D-Package Implant Processor
Grade 3 - Double-Pulse Implant Processor
Grades 4, 5, & 6 - Advanced Power Implant Processor
Grade 9 - Rybcoarse Implant Processor
Grade 11 - Synth-net Implant Processor
Obi-GYN-Kinobi

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.20.2011 , 06:07 PM | #3
Crew Skills Materials List

---

Archaeology

Color/Power Crystals

Grade 1 - Blue/Green/Red Amorphous Crystal, Rubat Crystal
Grade 2 - Blue/Green/Red Igneous Crystal, Eralam Crystal, Nextor Crystal
Grade 3 - Blue/Green/Red Opaque Crystal, Bondar Crystal, Opila Crystal
Grade 4 - Blue/Greed/Red Solid Crystal, Firkrann Crystal
Grade 5 - Blue/Green/Red Lucent Crystal, Phond Crystal, Damind Crystal
Grade 6 - Blue/Green/Red Polychomic Crystal, Upari Crystal

Artifact Fragments

Grade 1 - Lost Artifact Fragment
Grade 2 - Sacred Artifact Fragment
Grade 3 - Prehistoric Artifact Fragment, Ancient Artifact Fragment
Grade 4 - Galactic Artifact Fragment
Grade 5 - Hypertech Artifact Fragment, Alien Artifact Fragment
Grade 6 - Primeval Artifact Fragment

---

Bioanalysis

Biochemical Samples

Grade 1 - Dielectric Cell Fiber, Bacterial Strain
Grade 2 - Microscopic Symbiote, Toxic Extract
Grade 3 - Unknown Microorganism, Bio-Energy cell Sample
Grade 4 - Inert Virus, Alien Bacteria
Grade 5 - Quick-Growth Agent
Grade 6 - Mutagenic Paste, Neurochemical Extract

Biochemical Compounds

Grade 1 - Green Goo
Grade 2 - Luminescent Cell Culture, Genetic Anomaly
Grade 3 - Hallucinogenic Compound, Blue Goo, Medicinal Fluid
Grade 4 - Cosmic Trace Particle, Nerve-Damaging Chemical
Grade 5 - Parasitic Microorgansim, Nutrient Gel, Red Goo, Psychoactive Compound
Grade 6 - Immunity Cell Culture

---

Scavenging

Scavenged Metals

Grade 1 - Desh, Aluminum
Grade 2 - Bronzium, Chanlon
Grade 3 - Phobium
Grade 4 - Bondite, Diatium
Grade 5 - Electrum, Neutronium
Grade 6 - Durasteel

Scavenged Compounds

Grade 1 - Silica, Laminoid
Grade 2 - Plastoid, Plasteel
Grade 3 - Lacqerous
Grade 4 - Fibermesh, Resinite
Grade 5 - Polyplast, Amorphous Carbonite
Grade 6 - Zal Alloy

---------------------------------------------------------------------------------

Diplomacy

Medical Supplies

Grade 1 - Biochemical Bonding Agent, Alien Blood Sample
Grade 2 - Molecular Programmer, Mechanical Symbiote
Grade 3 - Neuro-Stimulator, Bioelectric Toxin
Grade 4 - Synthetic Blood, Miracle Fluid
Grade 5 - Experimental Serum, Iridescent Goo
Grade 6 - Smart Cells, Radioactive Paste

---

Investigation

Researched Compounds

Grade 1 - Carbo-plas, Nylasteel
Grade 2 - Plastifiber, Polyfibe
Grade 3 - Flexiglass, Ceraglass
Grade 4 - Phrick, Laminasteel
Grade 5 - Plexoid, Plexisteel
Grade 6 - Dallorian Alloy, Ultrachrome

---

Treasure Hunting

Gemstones

Grade 1 - Exquisite Yellow Crystal, Fire Node, Wind Crystal
Grade 2 - Precious Yellow Crystal, Marilite, Chrysopaz
Grade 3 - Immaculate Yellow Crystal, Tatooine Flamegem, Krayt Dragon Pearl
Grade 4 - Pristine Yellow Crystal, Sunblaze, Ice-Jewel
Grade 5 - Flawless Yellow Crystal, Prismatic Crystal, Nova Crystal
Grade 6 - Perfect Yellow/Orange Crystal, Lorrdian Gemstone, Corusca Gem

---

Underworld Trading

Underworld Metals

Grade 1 - Terenthium
Grade 2 - Mullinine
Grade 3 - Xonolite
Grade 4 - Titanium
Grade 5 - Quadranium
Grade 6 - Ciridium, Mandalorian Iron

Luxury Fabrics

Grade 1 - Shadowsilk
Grade 2 - Lashaa Silk
Grade 3 - Dramassian Silk
Grade 4 - Septsilk
Grade 5 - Vine-silk
Grade 6 - Nanosilk, Denebrillan Star Silk
Obi-GYN-Kinobi

Countryfiedjedi's Avatar


Countryfiedjedi
12.20.2011 , 06:14 PM | #4
Technically, Slicing could be tied to Cybertech since that is the only crew skill it compliments with schematics (I think).
Specter - IA Operative
Guild: Last Rites
Server: Daragon Trail

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.20.2011 , 06:38 PM | #5
Quote: Originally Posted by Countryfiedjedi View Post
Technically, Slicing could be tied to Cybertech since that is the only crew skill it compliments with schematics (I think).
Yes, but I tried noting above the gathering skills non-material-providing benefits of that skill. Same for the mission skills (see below the mission skills).
Obi-GYN-Kinobi

Jalei's Avatar


Jalei
12.21.2011 , 02:08 PM | #6
I am having a hard time finding what the crew skill +s are for. What, exactly, do pluses to efficiency and crit do?

Edit:
Nevermind. Finally found the answer.

The "Efficiency" in crafting skills means that a companion will have reduced time needed to craft an item. For example, Aric Jorgan has "+10 Armstech Efficiency," so it will take him less time to craft an Armstech item. The "Efficiency" in a gathering skill means that it will take the companion less time to gather a resource. For example, Elara Dorne has "+10 Bioanalysis Efficiency," so it will take her less time to gather a resource used in Bioanalysis.

The "Critical" in crafting skills indicates a higher chance to create an exceptional piece of gear. For example, Tanno Vik has "+5 Armormech Critical," so he has a greater chance of creating exceptional gear with mod slots. The "Critical" in mission skills increases the chance for more loot recieved from a mission. For example, M1-4X has "+5 Scavenging Critical," so he has a greater chance of getting more materials from a Scavenging mission than normal.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion.

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.21.2011 , 02:25 PM | #7
I'm really interested in understanding the relationship between companion affection and the time it takes to conduct missions. Need to take a look at my three companions tonight and figure out if there is a simple equation.
Obi-GYN-Kinobi

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.21.2011 , 06:37 PM | #8
So I checked into how much companion affection changes mission times. And it's not much.

For both test companions, they have no relevant mission skill bonuses:

Companion 1 - 3129/10000 Affection - 23:19 to complete mission

Companion 2 - 0/10000 Affection - 24:32 to complete mission

If it's a linear relationship based on affection score (and who knows if it is), every 50 affection nets you 1 second off your mission time. That means at max affection, you will get 3:20 off any mission time.

I need to check and see if this relationship holds true for lower lever, shorter, missions.
Obi-GYN-Kinobi

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.25.2011 , 06:25 PM | #9
Added grade versus level correlation. It appears that the gear for a certain level is crafted as indicated with the appropriate grade of materials.
Obi-GYN-Kinobi

Obi-GYN-Kinobi's Avatar


Obi-GYN-Kinobi
12.26.2011 , 09:17 AM | #10
Added recommendations section; moved list of materials.
Obi-GYN-Kinobi