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Star Wars: The Old Republic State of the Game #2

STAR WARS: The Old Republic > English > General Discussion
Star Wars: The Old Republic State of the Game #2
First BioWare Post First BioWare Post

irishfino's Avatar


irishfino
01.03.2013 , 03:00 PM | #341
Quote: Originally Posted by JediKnightLeneer View Post
Please, please, please Bioware, Lucasarts, and EA do not allow SGR in Star Wars The Old Republic. It will ruin the game and make a lot of people leave it. I'm only suggesting my opinion because I love this game so much and I don't want to see it go down the drain. As a subscriber, I'm asking all of you to change your mind. Star Wars is a family based story with nothing to do with SGR.
An SGR option in dialogue choices will not ruin this game just as other [Flirt] options have not ruined this game.
I'll probably die if you group with me, but I'll go out with both lightsabers drawn stabbing someone in the face. Probably you, but it's cool. Forever Shenanigans!!

Deathen_Shada's Avatar


Deathen_Shada
01.03.2013 , 03:01 PM | #342
On the topic of same gender romance I say great. Personally I would have made a female char but I made a male because I wanted the romance option. Well if it's implemented then I can romance my female companion and be a female toon. It's like haveing the cake and getting to eat it. The only problem is i'd have to restart my male toons lmao

Jacen_Starsolo's Avatar


Jacen_Starsolo
01.03.2013 , 03:15 PM | #343
Quote: Originally Posted by Deathen_Shada View Post
On the topic of same gender romance I say great. Personally I would have made a female char but I made a male because I wanted the romance option. Well if it's implemented then I can romance my female companion and be a female toon. It's like haveing the cake and getting to eat it. The only problem is i'd have to restart my male toons lmao
Companions are all straight... at least for the time being. It's only going to be homosexual NPCs on Makeb for now.

SirUrza's Avatar


SirUrza
01.03.2013 , 03:23 PM | #344
Sounds like BioWare has been listening to The Republic and Darth Hater lately.
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Rennia's Avatar


Rennia
01.03.2013 , 03:39 PM | #345
So much heated debate and over what? You've continued to play the game this far or you've come back to stir up flaming posts about things that coulda woulda shoulda been added. Yes there are things they could do and should do, but one step at a time no? Yes the next coming updates might not be for PVPers, whoop de freaking do. SGR was promised long ago and it was about time it was added. Would it make or break my game? No, but it would be a neat avenue to follow. Don't like it? Tough. I'm sure there are features that have been added that you like and others don't. I'm sure smash(Sweep for you jedi scum) spec warriors are rejoicing. The rest of us find them annoying (Except for my sintank.. silly smash juggs)

Personally I'm just happy they're continuing to update. Sure I've disagreed and disliked some of their updates, but until they seriously botch the game (Read: Actual pay to win, so far it's a vanity thing, even for that person who mentioned sounds) I will continue to play. That is because in spite of it's faults I still find a reason to play. Maybe it's the company, maybe it's the fact I can still find something entertaining to do. I'll admit, I haven't been here since the beta, but I've still been around for a fair amount of time.

Don't get me wrong, I'd be a bit cross with Bioware if they stopped adding new content, but really, at this stage, anything they do add will give me something to fiddle with. I still want some of the big changes some of the other folks want (Some working of Open world pvp would have been nice if it was possible... and keep your chat bubbles unless they can be toggled), but holy cow lighten up. They can't release a huge expansion with every update!

Having said that, I do agree that this was a bit vague. I've been looking for more information on some of this stuff and it just isn't here. I'm glad to hear about SGR but there are other things I'd love to hear about. Like how you plan on addressing the gear, what are your op/ flashpoint plans Just something more than "We're going to be working on these." Well gee I hope so!

As for story content? I'm not quite sure what they could do personally. I can't speak for every storyline as I've yet to do them all, but the inquisitor and Imperial Agent story arcs seem to be done as much as they can be. I won't spoil it for any who haven't done it, but I don't really see much for them to continue on.

And lastly the open world pvp debate. Yes, I'd love it, but the people talking about the game engine have merit. Some of you have some ungodly, beastly machines. (Hope to build one myself one day, though the one I have isn't too bad.) But no matter how many numbers your pc can crunch, and no matter how much data you can send over your interwebs, you're still grounded to reality by one major factor. The server you are playing on. These servers are not built especially for you. They will not allocate all their resources to make sure -you- do not have issues.

Fun fact: (The Devs will probably hate me for going on about this but :P) I am an EVE Online Vet. No that doesn't make me special, not the point. EVE Online has never been paralleled in one particular field. It's combat scale. WoW doesn't come close to even touching on how many people can and have been involved in some skirmishes in some of the great EVE wars. We're talking thousands on thousands in one single fight. True many don't care for blob warfare. I'm one of them, but in this is a lesson to be learned.

It doesn't take an impressive machine to run EVE at full graphics. It takes more than it did three years ago, but even my dated PC can max out the graphics without telling me to go F myself. Some of the Eve enthusiasts have dream machines capable of hosting servers. However, even the mightiest machine was brought to it's knees when they joined in these massive battles. It would take entire minutes, we're talking up to ten and even more, just to load the battlefield. At times people would find themselves reloading a station before they ever had it loaded. Even when it was loaded, things were beyond choppy. But it was not their PCs that caused this. It was the load on the server. This in EVE online, where they even tried to reinforce (Bolster) the node for known upcoming battles.

It wasn't until they tried an entirely new way of thinking that they managed to, for the most part, solve this issue. They had improved their game engine over the near decade the game has been out, but they could not destroy the 'lag' beast. (Lag of a different sort). So instead of simply focusing on improving the streamlining of the engine, they added a new feature. Time dilation. This feature would incrementally 'slow' down the speed at which events occurred upon a node to allow their server to process and distribute all the information being generated by the massive amount of players present. The result? It lightened the load on the server and nearly obliterated the 'observed' lagging, stuttering frame rates, etc. The catch was that any action you took would be slowed down up to 80%. So while it wasn't lagging, you were just nearly frozen in time.

While this is a neat and innovative feature that works -epically- in EVE Online, I do not believe it would work here, nor would I want to see it ever tried. Perhaps from a technically standpoint it would work, but as a player It would become difficult to handle the slowed environment. It works in a setting like eve as it operates on a point/click basis. On a WASD setup things are a bit different. You would either need to scale the effect of the keystrokes or leave it to your players to estimate when to let go of the key, else overshoot their goal. It just doesn't strike me as feasible in this environment. Not to mention as I do not believe the servers are segmented... Time dilation would likely need to be implemented server wide. Imagine being nowhere near the conflict but having it still effect you? That would not be very fun.

So in the end, they can continue and continue and continue to 'improve' the streamline of the game engine, but without something to alleviate the load that players create on the server, it will be a while in the making before they overcome the obstacle of massive open world battles. Remember, the more people in one area, hacking it out, means that the information load increases -exponentially-, not -incrementally-.

Now that you've probably fallen asleep without reading half of what I've said, I will just say that I, for one, would still not object to them creating something to encourage a little world pvp here and there.

/end rant

Rennia

Skullfield's Avatar


Skullfield
01.03.2013 , 04:01 PM | #346
Quote: Originally Posted by Insidion View Post
THIS.

PvP is horribly broken at 50, and not much better sub-50.

My ideas:

1) Implement cross-server PvP. We're tired of fighting the same team over and over and over.

2) Seperate sub-50 pvp into 2 brackets - 10-25, and 25-50.

3) Add a 30 minute cooldown before queuing again for anyone who leaves a match in progress.

4) Fix class balance. Fix class balance. Fix class balance.

5) Did I mention fixing class balance?
Totally agree!!

SilentKitty's Avatar


SilentKitty
01.03.2013 , 04:08 PM | #347
Quote: Originally Posted by EricMusco View Post
Read SWTOR Executive Producer Jeff Hickman's latest State of the Game update here:

READ MORE
Great read, really excited to see it all in the game later on

theSCARAYone's Avatar


theSCARAYone
01.03.2013 , 04:34 PM | #348
Yay! More buggy content before fixing the old buggy content!

Tsillah's Avatar


Tsillah
01.03.2013 , 04:57 PM | #349
This sounds really good to me. Some of the stuff I care about is definitely in here.

Oh and class balance is a mythical concept...it doesn't actually exist.
Because we do think in language. And so the quality of our thoughts and ideas can only be as good as the quality of our language.

Deamor's Avatar


Deamor
01.03.2013 , 05:11 PM | #350
Well, this one finally broke the camels back.

The biggest issue for me in this game is its poor performance.
Not a single word about that in months now I think.

Their so called expansion coming at some point and they tell us we'll get new operations LATER this year? (Like I expect them to deliver what they promise...)

And Same Gender Romance being so high on top of their list of things that need to be addressed? Seriously?


So yes, I just canceled my sub.
Gonna keep myself entertained with Global Agenda and Skyrim until The Elder Scrolls Online comes out.
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