Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Star Wars: The Old Republic State of the Game #2

STAR WARS: The Old Republic > English > General Discussion
Star Wars: The Old Republic State of the Game #2
First BioWare Post First BioWare Post

Costello's Avatar


Costello
01.02.2013 , 02:15 PM | #91
First off Great to have a state of the Game address for the new year and I look forward to more and details.

A few points though, first can we please stop with free to play, cartel market and that sort of thing. For subscribers the talk of free to play is not headline news. So far it has cost a lot of development time and offered by the looks of things a few pets, masks and the like which should have been offered free in game to subscribers. It wasn't we have to pay cartel coins for lock boxes, then the reason things like mekab missed this year was the free to play which isn't great, cathar are going to cost us and we have to purhcase them if we want to see any new species.

the new PvE areas and end game content how will this be effected by level 55 and the digital expansion in Spring. Already there is very little reason to do HM FP as the gear isn't great compared to what is given at reaching 50th. Will there be any point come level 55? Likewise will vault and palace become pointless with rakata and blackhole gear not worth the added effort when purple level 55 gear is equally as good. And then the talk of new difficulty? Is Nightmare mode really worth adding.

With open world PvP or at least what is offered, will this require people grinding out valor in warzones in order to participate. Will the expertise requirement make it impossible for someone even in dreadmaster gear be so under geared that the open pvp element will just be pointless for them. Thereby putting a barrier into open world PvP where you have to grind out valor in fight clubs like Hutt Ball.

Is there any news on Hood toggles. The destroy set from the cartel market is shown with the hood up in the picture but it worn with the hood down. The Revan mask looks best with a hood though the level of hooded armour that is adaptive is farily limited.

I would love to hear what is going to be done to add to companions and other end game options outside of the digital download.

kraidy's Avatar


kraidy
01.02.2013 , 02:15 PM | #92
Quote: Originally Posted by -Mythix- View Post
The engine is NOT in much better shape, making stuff up doesn't make it true.

Amazing.
There was alot of frame rate issues at launch, now? Hardly anymore for me. I say that's an improvement.

Master-Nala's Avatar


Master-Nala
01.02.2013 , 02:16 PM | #93
Quote: Originally Posted by gilephor View Post
True Nala and I did not say ignore it, I just said there are a lot of things that need fixed first QOL type of things. That should be easy fixes before something like this which requires the re-working of the entire character dialog based on orientation choice and is going to be a much bigger issue to tackle.
It doesn't work that way. It has never worked that way. Everyone that complains about bugs (which is code for any piddly thing that annoys people whether an actual bug or not) or whatever forget that you can't just assign resources willy-nilly.

What the heck are the voice actors doing the SGR dialogue expected to do about bugs? Or adding better world PvP? Do you think the quest writers can fix latency problems or do engine optimization? No. All that stuff needs to be done by the people whose job it is to fix that stuff. It's not a question of SGR pushing those things out of the way. They aren't in competition.

Particularly since they aren't going back and adding SGR to the companions. It's new stuff and probably not much more work than adding new opposite gender romances.
Republic Level 55s - Alana, Rickta, Nal'aa, Alan, Myschal, Sinbad, Frank'lin, Angiola, Vesnas, Nightsail, Mioni, Hard-Top, Arbaaz & Psionicist
Imp Level 55s - Palatine, Ztephanie, Frank-lin, Ka'Mate, Chisami, Azureraven, Curiosi-dux, Vodoun, Thefia

deecee's Avatar


deecee
01.02.2013 , 02:17 PM | #94
Quote: Originally Posted by -Mythix- View Post
The engine is NOT in much better shape, making stuff up doesn't make it true.

Amazing.
I have been playing since beta 2 and it has improved immensely since launch.

WeadonismyMaster's Avatar


WeadonismyMaster
01.02.2013 , 02:18 PM | #95
If I had chat bubbles, keeping my 50 entertaining would be so much easier. It kills me this is one of the biggest requests, and a easy win for longer term players. I don't need new voice acting, gear, or skill, super nice to get those, but what I really want is to play with the people playing.

Chat Bubbles....
Batches Bull
Lab Chubs Let
Stall Chub Be
Shat Cub Bell
No matter what or how, its all about wanting chat bubbles for many of us.

ticklefist's Avatar


ticklefist
01.02.2013 , 02:18 PM | #96
Very little was said in this article that we haven't heard before. Stuff we've been told is coming in the future is still coming in the future.

Ansalem's Avatar


Ansalem
01.02.2013 , 02:18 PM | #97
Nothing on engine optimization and a giant middle finger for people asking for world pvp...great update.
I wish they would at least let us earn valor from killing opposing faction in world pvp even that little addition might encourage some world pvp...maybe just add area wide buffs to faction that controls a couple towers in a zone at a given time etc...nothing major but at least something! As for ilum I'll believe it when I see it and I cant wait for them to shut down ilum 2.0 after 2 weeks when the players show how inexperienced the devs are by finding a way to trade farm kills for everyone to max valor again.
And wth is this Elder game talk? End game maybe? its grown quite stale and Im sorry but the whole story mode, hard mode, nightmare mode model isn't really working...it gets boring and repetitive doing the same thing in 3 different modes.
I swear to God bioware has no clue at all...guess we can just expect further looting of our wallets with no real improvements.

Tenceriker's Avatar


Tenceriker
01.02.2013 , 02:19 PM | #98
Quote: Originally Posted by kraidy View Post
There was alot of frame rate issues at launch, now? Hardly anymore for me. I say that's an improvement.
And yet for others there are still many if the same issues. Don't roll your eyes if you are just ignorant to the suffering of others.
Relabeling future patches as Expansions, just like EA Louse said a year ago. Who got the last laugh?

-Mythix-'s Avatar


-Mythix-
01.02.2013 , 02:20 PM | #99
Quote: Originally Posted by kraidy View Post
There was alot of frame rate issues at launch, now? Hardly anymore for me. I say that's an improvement.
That's because you don't see 200+ players PvP'ing anymore, anywhere, in the same area.

Standing on the fleet is nothing compared to the stress that Ilum produced, not by a long shot.

The engine has NOT changed, minus tweaks here and there, you plant 100+ players in one area fighting one another and no matter how great you think your rig/internet is, you will be experiencing 5FPS like everyone else.

Fact.

-Mythix-'s Avatar


-Mythix-
01.02.2013 , 02:22 PM | #100
Quote: Originally Posted by deecee View Post
I have been playing since beta 2 and it has improved immensely since launch.
That's nice so have I, still has NO bearing on the hero engine being able to handle Open World PvP like Ilum months ago.

The result would be the same, which is why EA hasn't tried to bring it back.