Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvP: Why are Imps better than Pubs?

STAR WARS: The Old Republic > English > PvP
PvP: Why are Imps better than Pubs?

underpantsgnomes's Avatar


underpantsgnomes
01.01.2013 , 10:59 PM | #31
Just how it is in mmos. PvP go 'evil' and PvE go 'good.' Same things happened in WoW with alliance and horde. Get some friends and que in a group.
Truth lies within.

MidichIorian's Avatar


MidichIorian
01.01.2013 , 11:07 PM | #32
For PvE servers I'd say that it have to do with a lot of pubs rolling troopers, foremost commandos, and sages. Two classes that at the moment dont exactly shine in PvP. As an imp I'm never ending up with three mercs but it happens all the time with commandos on the pub side. Merc is not as archetypical as commando so it's only natural that there's this imbalance.
People on PvP servers are probably more aware of the current balance issues and are rolling, atm, more powerful classes, which balances the factions in terms of wins and losses.

TheNegotiator's Avatar


TheNegotiator
01.02.2013 , 01:22 AM | #33
It's really more of a class issue. I've played tons of pug PvP on the Republic side and found the Imps fielding more well-played, well-geared healers. The team with the better healing will almost always win.

Zataos's Avatar


Zataos
01.02.2013 , 01:31 AM | #34
bla bla bla, whine fest, on Shadowlands the Pubs have a pretty big advantage, nothing but Bubble Stun Healers, smash Monkey Warriors. The root of this, at least on my original server was that early on the Pubs suffered from a major population imbalance and even greater pvper imbalance, so a large percentage of Imp pvpers rerolled to the Pub side in order to get insta-queues (at the time Imp queues could be 15-30 mins and longer outside of primetime. I imagine similar things played out on all servers, BW screwed the game up on release, by not developing cross server queues and improper server distribution, along with being too slow to consolidate or allow server transfers
The Chaoticas Legacy -The Shadowlands Server - (40k kills)
(Havaos Jug 50) (Devaos Sorc 50) (Vorhen BH 50) (Venaos Sin 50) (Xaos BH 50) (Zorgen Jug 50) (Zataos Mara 50) (Gwaraos BH 50) (Xenaos Mara 42) (Tavaos Sin 50) (Jenaos Snip 41) (Scaraos Op 27) (Ravaos Jug 31) (Xinaos Sorc 32) (Dreadaos - Jug 22)

Arlanon's Avatar


Arlanon
01.02.2013 , 05:26 AM | #35
Quote: Originally Posted by Sentinel_Locke
First off, I "was" an avid PvP player on the Republic side. I say was because I can no longer stomach the absolutely terrible players that PvP on there (at least on the Jedi Covenant server). Players there have resigned themselves to one simple fact: If you queue solo for PvP as a Republic player, you are going to lose. It breaks my heart to admit it. To tell you how bad it is over there, let me say that I picked up my weekly PvP quest on Tuesday. By the following Monday, I had won 3/9 matches. And this is playing roughly 3-4 hours of PvP every day for that week. (You should maybe note that all 3 of the matches I won were skirmishes against other pubs).

Now, if I play my Imperial character, I can get wins and on average about 35 kills while not even wearing any PvP gear. What is up with that? (They are the mirrored classes, a Sentinel and Marauder)

Now, what I want to ask is, why? What makes the Imperials SOOO much better than the Pubs? Is it the fact that a staggering number of PvP Imps are Sorcs (tons of heals and shields there)? Is it that they actually utilize stuns in succession to keep players down? Possibly all of the AoE's they drop on top of mission objectives to keep players from accessing them?

Feel free to toss your two cents in. Perhaps even make some of the Pubs wake up to how awful things are.
Take a step back and look at it objectively. You are playing with a group of people who would rather come to the forums and whine about how a premade ruined their pvp. Your people give up before the match even starts.

The thing is, premades are just the current tangible excuse. Take the good players out of a premade team, and they will still do well as solo queue. There have been some noteworthy players I have ended up pugging with who ended up being game changers. And that is every time I am teamed with them.

Long story short, premades are not ruining the warzones; your own people are. Because they would rather sit and make excuses for why they lose, than take a look at themselves and realize that they are the real issue. They have poor attitudes, poor skills, poor sportsmanship, and probably poor IQ too. They are the product of the Victim Mentality that is so rampant in society today.

My recommendation is to save room on your /ignore list for the worst of the bunch. Supposedly this ensures you will never get pugged with them.

ChickenWangs's Avatar


ChickenWangs
01.02.2013 , 05:29 AM | #36
Quote: Originally Posted by Sentinel_Locke View Post
First off, I "was" an avid PvP player on the Republic side. I say was because I can no longer stomach the absolutely terrible players that PvP on there (at least on the Jedi Covenant server). Players there have resigned themselves to one simple fact: If you queue solo for PvP as a Republic player, you are going to lose. It breaks my heart to admit it. To tell you how bad it is over there, let me say that I picked up my weekly PvP quest on Tuesday. By the following Monday, I had won 3/9 matches. And this is playing roughly 3-4 hours of PvP every day for that week. (You should maybe note that all 3 of the matches I won were skirmishes against other pubs).

Now, if I play my Imperial character, I can get wins and on average about 35 kills while not even wearing any PvP gear. What is up with that? (They are the mirrored classes, a Sentinel and Marauder)

Now, what I want to ask is, why? What makes the Imperials SOOO much better than the Pubs? Is it the fact that a staggering number of PvP Imps are Sorcs (tons of heals and shields there)? Is it that they actually utilize stuns in succession to keep players down? Possibly all of the AoE's they drop on top of mission objectives to keep players from accessing them?

Feel free to toss your two cents in. Perhaps even make some of the Pubs wake up to how awful things are.
Population. Imps on most servers outnumber the republic.

TonyDragonflame's Avatar


TonyDragonflame
01.02.2013 , 05:34 AM | #37
Quote: Originally Posted by Arlanon View Post
Long story short, premades are not ruining the warzones; your own people are. .
Cool story bro
Referral link!
Guardian vr 100 | Sentinel vr 94 | Scoundrel vr 91 | Vanguard vr 91 | Shadow v 85 | Guns v 75
Manhunter 140+k killed imps | TRE | ToFN

CommanderKeeva's Avatar


CommanderKeeva
01.02.2013 , 09:03 AM | #38
Quote: Originally Posted by Sentinel_Locke View Post
First off, I "was" an avid PvP player on the Republic side. I say was because I can no longer stomach the absolutely terrible players that PvP on there (at least on the Jedi Covenant server). Players there have resigned themselves to one simple fact: If you queue solo for PvP as a Republic player, you are going to lose. It breaks my heart to admit it. To tell you how bad it is over there, let me say that I picked up my weekly PvP quest on Tuesday. By the following Monday, I had won 3/9 matches. And this is playing roughly 3-4 hours of PvP every day for that week. (You should maybe note that all 3 of the matches I won were skirmishes against other pubs).

Now, if I play my Imperial character, I can get wins and on average about 35 kills while not even wearing any PvP gear. What is up with that? (They are the mirrored classes, a Sentinel and Marauder)

Now, what I want to ask is, why? What makes the Imperials SOOO much better than the Pubs? Is it the fact that a staggering number of PvP Imps are Sorcs (tons of heals and shields there)? Is it that they actually utilize stuns in succession to keep players down? Possibly all of the AoE's they drop on top of mission objectives to keep players from accessing them?

Feel free to toss your two cents in. Perhaps even make some of the Pubs wake up to how awful things are.
I'm not going to say anything unique here, just the same things that other people have observed.

1. The developers were afraid that too many people would want to be Luke Skywalkers and Han Solos, so they took extra care to make the Imperial side enticing. Cooler looking armor, ships, fleets, ability animations don't necessarily impact performance but they all reek of "I am so awesome" that many people find it hard to resist. (The Valiant is the first really good looking Jedi armor set and it only came out after a whole year.)

The developers successfully overshot the goal. They wanted enough people to roll Empire but they made that faction so appealing that many many more people chose Empire that they originally indended or anticipated. Thereby the game launched with a massive population bias towards the Empire that is still present on some servers.

2. It is stereotypical but probably true, many people who prefer PvE more often exhibit "good" behavior (morally good choices), whereas many people who prefer PvP (or only PvP) tend to select evil options, when presented with a choice. Also, these people tend to be PvP veterans from other MMOs, so they have plenty of experience and insight into how to play classes successfully. They also have a knack for picking the classes with the strongest potential. (Though truth be told the really hardcore PvP'ers I knew have all left to play GW2 and never returned.)

3. Put the two together and you have a faction that has an advantage in both player numbers and player experience. People on the opposite faction get tired of losing all the time, and reroll, which further compounds the faction imbalance issue.

I'm told our server (The Progenitor) is quite balanced population wise and it's probably true as both fleets tend to have between 150-250 people at peak hours. The reason why Imperials win more often is that they tend to have more PvP guilds, more healers and generally only powerful classes. Whereas I'm often teamed with 2 or 3 Commandos on the Rep side (my main is a Commando, so shame on me too....), on the Imp side all I'm seeing are Maras, Rage Juggs, Pyro PTs and Deception Assassins for DPS, so overall class variety is a lot smaller than on the Rep side.

When Pugging on the Rep side I usually have a 25%-75% win-loss ratio but most losses occur due to the lack of healers on our team. Win ration while pugging on the Imp side is usually around 50%-50% because they field so many premades that I have a big chance of having one on my team.

Regardless of which faction I'm playing, the opposition 9 out of 10 times is an Imp team. Which is rather annoying, when I'm playing the 15th Imp vs Imp match in a row on my Sniper, I usually switch over to the Republic, just because it feels better to actually fight the opposing faction, even if it means I'm more likely to lose.

The really funny thing is that my Sniper killed 32 thousand enemies and I'm betting that at least 30 thousand of those were Imperial kills. Alderaan Civil War should be renamed Imperial Civil War.
BEING A GOOD SOLDIER COMES DOWN TO ONE THING, ONE SINGLE QUESTION:
WHAT ARE YOU PREPARED TO SACRIFICE?

NogueiraA's Avatar


NogueiraA
01.02.2013 , 09:09 AM | #39
On Shadowlands republic always have 2 scoundrels healers and 3+ smashers/sweep.

Sylvatica's Avatar


Sylvatica
01.02.2013 , 09:11 AM | #40
on TOFN server it's somewhat balanced! if I play my 'rauder I win/loose some, same goes for my shadow =)
it depends tho
Chuundar PVP EU
Fus Ro Dah =