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Sentinel and marauder balance

STAR WARS: The Old Republic > English > PvP
Sentinel and marauder balance

Carter_Mathis's Avatar


Carter_Mathis
12.31.2012 , 10:09 PM | #11
I've seen soo many of the "best" marauders throw obfuscate out like it's candy :P For starters, it never needs to be popped on a scoundrel, but i've actually lol'd in /say when they continually pop it while i'm heal spec I'd have to say that Guarded is a bit more OP atm just because a whole lot of players don't understand when to use the 90% reduction or when to expect pure melee/ranged moves based on the AC they're fighting.
Though Rebuke/Cloak of Pain is my #1 "I hate this cooldown" pick for Sents/Marauders
Vasyel- Prime Defense- Scoundrel, Sage, Commando, Gunslinger, Guardian, Vanguard, Sentinel, Marauder

WaywardOne's Avatar


WaywardOne
12.31.2012 , 10:13 PM | #12
<< The ability that makes marauders overpowered virtually to almost every other class is actually "Obfuscation or Pacify." >>

Yay! Someone finally complained about pacify! Now the circle is complete.

MasterFeign's Avatar


MasterFeign
12.31.2012 , 10:17 PM | #13
A darkness assassin should always win against a marauder.

I've also had very little issue with maras on my sniper. The camouflage is a bit of a nuisance but I can use entrench. cover pulse and leg shot for that to save me some pain.

AdmiralParmesan's Avatar


AdmiralParmesan
12.31.2012 , 11:30 PM | #14
Marauder wouldn't be so imbalanced if they toned down carnage's burst. Also improving the defenses of DPS Sorc/Sage Merc/Commando and the sustained of DPS operatives/scoundrel.

The burst in general of this game is just too high for "sustained" damage classes to even compete and marauders currently are better defensively than tanks in pvp, which is generally considered a problem although marauders can at least be kited 1v1.
Depreva (Sith Sorcerer) - Prophecy of the Five-

NoTomorrow's Avatar


NoTomorrow
01.01.2013 , 12:14 AM | #15
Quote: Originally Posted by WaywardOne View Post
<< The ability that makes marauders overpowered virtually to almost every other class is actually "Obfuscation or Pacify." >>

Yay! Someone finally complained about pacify! Now the circle is complete.
what the hell? It will not do crap against Force and Tech DPS Specs.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

JackNader's Avatar


JackNader
01.01.2013 , 01:17 AM | #16
There are 3 pure tech/force specs in this game.

Sorcs -> no threat to a marauder in any spec. They do not have the sustained damage output to compete and marauders have significantly stronger overall defenses.

Concealment Operative -> Has the capacity to pwn a marauder because half of the marauders defensive cooldowns are worthless vs them. The marauder will be stun locked for the bulk of the fight.

Advanced prototype powertechs -> They can kite for 8 seconds but they need to do significant damage in that period. If they haven't done enough damage then they will be destroyed quickly by any marauder. Marauders cloak of pain and saberwards -25% tech DR pushes the fight in their favor.

All other classes and specs rely heavily on melee / ranged attacks either for burst or for sustained damage.

If you take obfuscation out of the picture.

Combust spec powertechs -> Marauder is forced to use saberward to mitigate some of the railshots. Must camo and leg slash to prevent kiting. Overall the fight would be fairly even.

Darkness, Deception and madness sins -> Fight goes in favor of the Deception sin because their opening burst can no longer be mitigated. Assassinate phase can no longer be mitigated. Madness tree fights would be a lot closer. Darkness would either be a close fight or the balance would be in favor of the tank assassin if in pure dps gear.

Snipers -> gain an advantage over marauders who would now be forced to use predation and saberward as a means of mitigating the snipers damage. Assassinate phase can no longer be mitigated by a single cast.

DPS Jugs -> Can no longer mitigate their ravage and melee attacks with a single cast. Assassinate phase can no longer be mitigated with a single cast. The fight would be much more even.

Mercs -> would still be rolled because any marauder spec can shut them down without the need of cooldowns.

AngusFTW's Avatar


AngusFTW
01.01.2013 , 02:50 AM | #17
Quote: Originally Posted by AdmiralParmesan View Post
Marauder wouldn't be so imbalanced if they toned down carnage's burst. Also improving the defenses of DPS Sorc/Sage Merc/Commando and the sustained of DPS operatives/scoundrel.
Carnage's burst is not overpowered because its the most easily countered burst in the game, all you have to do is stun, thats why its so powerful you'd have to be an idiot to eat a whole gore buffed ravage unless the idiots on your team give him full resolve and he decides it your lucky day...
That guy with all the fat pink twileks with bleez in the name.
TOFN/TRE/much eu much wow
twitch.tv/bleezlord

NathanielStarr's Avatar


NathanielStarr
01.01.2013 , 02:52 AM | #18
My worry is that the Devs are seeing that the vast majority of the playerbase plays this class and will not balance them because of that.

JackNader's Avatar


JackNader
01.01.2013 , 03:06 AM | #19
It's not that simple angus. Marauders have too many cooldowns where you must stun them.

Undying rage -> Must stun them
Obfuscation -> must use tech and force attacks or stun
Cloak of pain -> must kite for 6 seconds.. screwed if you've dotted them before they cast it.
Ravage -> must have access to a stun, knockback or a good deflection.

No other class has to be babied like marauders need too. If you don't bring your A game they will tear you to shred and even if you do bring your A game it's no easy matter to break them down. Personally I just want to see them eat more of other classes burst damage.

AdmiralParmesan's Avatar


AdmiralParmesan
01.01.2013 , 03:06 AM | #20
Quote: Originally Posted by AngusFTW View Post
Carnage's burst is not overpowered because its the most easily countered burst in the game, all you have to do is stun, thats why its so powerful you'd have to be an idiot to eat a whole gore buffed ravage unless the idiots on your team give him full resolve and he decides it your lucky day...
In case you didn't notice, everyone's burst is screwed up from stuns. This is no unique feature of the marauder and ravage can simply hit way too hard, especially for a move that roots you down as well.
Depreva (Sith Sorcerer) - Prophecy of the Five-