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WTS.. ooh, you'll have to wait 40mins for it..

STAR WARS: The Old Republic > English > Crew Skills
WTS.. ooh, you'll have to wait 40mins for it..

DonSkuzzie's Avatar


DonSkuzzie
12.20.2011 , 08:39 AM | #1
Alright first off, I love the crew skill system, but here is a massive problem i forsee.

The only way to sell things now, is just craft something you think will be bought and put it on the trade Market (TM), this is just something i don't like, it destroys the interaction with traders.

Since crafting a top tier purple item (lets say an item mod) takes 40min for the craft alone, you can't realy expect buyers to wait for it that long.
Wouldn't it be possible later on, to implement some kind of self craft mechanic, where you don't need to send your crew to do the crafting, but can actually do it yourself in lets say, 5min.

This will make the tarde channel alot more active.

I wanted to unlock all the purple mods later on, but i can't be arsed to try and sell them if i have to gamble for it to be bought or not (it costs a ****laod of gathering time spend on the resources, and credits).

Same goes for craftable armors and weapons i guess.

Just a thought, but i never liked the auction house in wow much for epics. For materials and consumables its fine, but for the bigger crafts i always looked for people who could craft them, and let them craft it in a few minutes..

Anyone else feel like this?

Korevas's Avatar


Korevas
12.20.2011 , 08:52 AM | #2
In most games I've seen so far, end game trades are handled through the forums, since whatever currency tends to lose its value by then.

What I'd like to see would be an exchange system so your trades can be handled offline.
This is partially integrated by the mail system that allows you to demand credits for delivery, but a better way would be something like sealed containers, which goes like this:

if both parties agree to trade, say lightsaber a for armor mod b they could each put their stuff in a special container that then gets locked for a time (24h-48h seems ok). When both containers are sealed, the players get a mail that tells them of the contents and a choice to agree to the trade or opt out. Opt out and you get a mail with your stuff, agree and the containers get exchanged.

Maybe this is a too complicated, but I think it could work if it gets integrated in the mail system somehow.

Armysyco's Avatar


Armysyco
12.20.2011 , 09:03 AM | #3
Honestly, I don't think it will ever change as it will completely break the system they have created. What will happen however, is that people will adapt. Either the GTN will become heavily used and all sales will be made through that, or people who prefer face to face interaction will come up with alternatives. I.E. Half of the money upfront, the other half on delivery. They provide all the mats, then when complete you mail them the item or meetup and trade the item in return for your fee minus the mats cost.

Those are just two ideas I had, I'm sure people will come up with several others. I don't see it being a big issue. Personally, I prefer the GTN as I don't like to have to spam the trade channels, or watch them. Maybe the 1 guy that wants to buy what I have for the price I want doesn't play the same time I do, but with the GTN it doesn't matter. I loved when WoW added the ability for enchantments to be sold on the AH, it made it a lot easier and convenient to both buy and sell them (at least for me), plus I could finally enchant BoP items for my alts.

Feedori's Avatar


Feedori
12.20.2011 , 09:03 AM | #4
Whenever I request an item from a clan crafter and they say it gonna take X minutes, I just have them COD it to me. I don't see the problem. It great for them cause there pet is off doing it while they continue fighting, and its great for me because I can pick it up at any mailbox anywhere I happen to be.

Thundergulch's Avatar


Thundergulch
12.20.2011 , 09:21 AM | #5
I get what the OP is saying...
what if there was a crafting request market window, where a buyer puts in X amount of credits and anyone who can fulfill that contract gets the money.
or if a seller puts up a contract for a certain item and a certain amount of money the buyer takes that contract, and the seller's companion immediately starts making the item.

Craifton's Avatar


Craifton
12.20.2011 , 09:25 AM | #6
Quote: Originally Posted by DonSkuzzie View Post


Wouldn't it be possible later on, to implement some kind of self craft mechanic, where you don't need to send your crew to do the crafting, but can actually do it yourself in lets say, 5min.
I like that idea a lot. Maybe once you have crafted something so many times, you can craft it yourself a lot quicker than the companion, making in game trading a little quicker.

DonSkuzzie's Avatar


DonSkuzzie
12.20.2011 , 10:07 AM | #7
Quote: Originally Posted by Feedori View Post
Whenever I request an item from a clan crafter and they say it gonna take X minutes, I just have them COD it to me. I don't see the problem. It great for them cause there pet is off doing it while they continue fighting, and its great for me because I can pick it up at any mailbox anywhere I happen to be.
For guildies it doesn't matter indeed, because your almost 100% sure the trade is secured.
but for regular trades, alot can happen in a 40min agreement with random people.

IvamAkorahil's Avatar


IvamAkorahil
12.20.2011 , 10:15 AM | #8
Quote: Originally Posted by DonSkuzzie View Post
but i can't be arsed to try and sell them if i have to gamble for it to be bought or not
thats your personal opinion. craft stuff and then try to sell it, stop beeing lazy
Brotherhood eternal www.theredorder.net

Kholvan's Avatar


Kholvan
12.20.2011 , 10:21 AM | #9
People won't wait 40 minutes for purple gear? What?

Back on Vanguard I had a queue list of people waiting days - yes, real life days - for ships that weren't even usable in combat.

zanthorx's Avatar


zanthorx
12.20.2011 , 10:23 AM | #10
I like the idea of a reverse Global Trade Market... I put up what I WANT crafted, and what I'm willing to pay for it. Then crafters can send their crew to do the deed and supply my need.

I'd also like to see some fashion to secure the craft with my materials transaction, because if I've gathered 300,000 credits in materials to have something made the last thing I want to do is pass it to a stranger, and hope I get my gear in an hour.