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stuck on sorc or op pvp heals

STAR WARS: The Old Republic > English > Classes
stuck on sorc or op pvp heals

Shilenne's Avatar

01.03.2013 , 12:46 AM | #11
To interrupt the pissing contest a bit, I feel like I should point out bubble only stuns if you spec 17 points into lightning, which means you need to give up revivafication...

Carry on, carry on.

MarkoJinn's Avatar

01.03.2013 , 03:20 PM | #12
Bubble is counted towards the end healing stats for sure. I have received the 2.5K heal medal right as we entered a war zone when my bubble basically critically blocked a strike on a target that I placed my bubble on... Actually it is usually the 1st medal I receive in general...
What if he doesn't survive? He's worth a lot to me.

orenjee's Avatar

01.03.2013 , 05:59 PM | #13

I play mainly heal sorc at 50 and have and op that's about level 38. So I'm mainly familiar with sorc. The things I notice that haven't been mentioned are the general issues present at level 50 pvp.

Big things that irritates me as a sorc healer:

1. You are far more targeted than any other healer because people target both healers and sorcs as a class in general. They are seen as easy kills in comparison to other classes and get a lot of attention.

2. If you even think about perching somewhere even remotely strategic in huttball you'll be focused down thanks to that pull.

3. Casting revivification vs competent players is pretty freaking hard. That's the heal everyone wants to interuppt.

4. The burst of other classes is not even cute at level 50. When folks stack on you the pressure is rough making the idea of an escape seem like an unparalleled ability.

Everyone is entitled to their opinion but as a long time sorc healer I think I'm going for a level 50 OP for now. Being able to re-position yourself every two minutes is valuable.

Also as a final comment. When running with a tank as a sorc under pressure you cannot spare heals to your teammates, mainly cause they are cast heals and your hot has a cooldown. Ops can easily drop hots on surrounding dps as they fight to keep both themselves and their tank alive. Which inflates their numbers over time. Energy management is also a lot more effective.

I'd say the big con's to OPs lay in utility. Ops are a true healing class and when I play one I miss the table turning abilitys I have on my sorc. As an OP you can keep everyone up but don't expect to do anything game changing on a regular basis. xD
[Infinite Empire]
Main: La'llilon --- Lv 50 Sniper
[Ajunta Pall]
Main: Siccal === Lv 27 Scoundrel

Hairyzac's Avatar

01.04.2013 , 05:23 PM | #14
Quote: Originally Posted by TheNahash View Post
Not that I really think this whole thing is worth my time, but whatever...

So, I'm confused. Didn't you say you wouldn't even read my post? How do you know I made you look like a fool?
You are probably right about the bubbles - that's what I had heard and I repeated it without looking into it a bit more - so thanks for catching my mistake and correcting it. Twice. Because apparently once is not enough. But yeah, "good guy".

Also, the reason I quoted your entire post (and believe me, I will never quote you again on anything, you can relax and keep your posts all to yourself) is that simply you presented things in a very bad light for sorcerers. You could've actually skipped the whole thing and just said "go operative" because your whole post seems to be about bashing sorc healers, even though you claim to have a main sorc healer.

A few examples:
Best/Second best healers in the game -> your opinion
You are comparing a Pure Medic tree to a hybrid Lightning/Corruption tree and keep saying that Ops will heal for more. That is unfair, no matter how you look at it.
When you say to someone "At 30% health they have an instant free spammable heal" but not inform them that you don't get to shield them like a sorcerer healer can, then that's being biased towards operative healers.
You said that they have better survivability - and they do - but made no mention of the fact that a sorc healer can move around the map quite faster than an op healer.

So, to sum up, I'm sorry if you thought I was trying to make you look like a fool. Believe me, you'd know it if I were.
I was merely trying to present the other side of the coin because I found that you were bashing sorc healers hard and that's OK, but when explaining how healing is to a new player who is asking for information, that's just wrong. If you had read my post before insulting me you would've known that I agree with you on most of the things you said (hence my original reply to the thread) but you took it to the extreme.

Do take my last sentence into consideration. I'd like to think that my post found you at a moment that you were angry with something entirely unrelated to this post and that you just took your frustration out here, because there is nothing in my post that would make you look like a fool except maybe your insulting reply to it.

If on the other hand you think you are the only one who can judge a class or that your posts in a public forum are immune to criticism...well... I don't really care

There is a difference between being immune to criticism and having a clueless person lecture you about your own class that I have played since beta. I'm kind of done here, but if you want to lecture everyone in this other thread ( who all wholeheartedly agree with me, give it a shot!

veyl's Avatar

01.04.2013 , 07:44 PM | #15
Disclaimer* I have both a Smuggler healer and a Sorc. Both are extremely strong in PVP if played well, however, the sorc is forced into a hybrid bubble blind spec. (We all know it will be nerfed and the team support it provides will be removed and so will a healing sorcs spot on a rated warzone team. ((Of course, this is all pending and based off a dev post which stated that they are toying with the bubble blind to be applied to the caster only.... instead of just fixing the resolve the blind provides: which is the real issue)).

A full heal spec'd (Aoe Puddle) sorc provides no team support and a severe lack of mobility (easily focused since the root break on sprint is easily countered). << These two issues right here and the severe lack of a defensive CD have been repeated in the Class Feedback thread for Sorcs since that thread was created. ALSO: I say no team support with the puddle because the puddle can be countered by dropping an AOE where the puddle is...thus...negating it completely.

On to the topic at hand: Operative healers are superior because of two simple facts:

1) Being able to heal on the move will always outweigh a healer that has to stop and cast. You can have probe (hot) up on 4 people and you're almost guaranteed to always have a free heal that hits from 1700 to 4k crit ready to go, while you're moving. (the same that Dark heal hits for... but no cast bar) This leads into a whole lot of ways for you to spring free of pesky melee or buys time to LoS the ranged. Depending how well your team is coordinated, operative healers are much, much harder to lock down and kill. (Not to mention the entirely too long stun of Flashbang)

2) The Vanish. A combat and target drop when you're being focused by ranged primarily/melee secondary and have nothing to LoS with is an absolute clutch ability to have. A lot of ranged can be tricked into thinking that the healer either died or ran away. Not to mention that when you vanish if the people targeting you were spam happy they will auto target someone else. Precious seconds of not being shot is enough to get the healer back to full and into the fight again.

BONUS PERKS: Kolto Injection is on a shorter cast time and hits harder then Dark Infusion. Operatives can get their energy back by channeling a heal (even though it's not much, it's still out going healing) and have an instant energy kick back for oh**** moments... Sorcs have to murder themselves for replenishment of force or wait to drop combat. (which operatives can also do by vanishing) Lastly: Flashbang. Depending on trinkets /dots / or AOE on whom you've blinded, you can effectively take them out of the fight for 8 seconds. That's a lifetime to top yourself and someone else off.

EDIT* I also wanted to add that I'm really hoping that the "class balance" that was spoken of for Makeb takes a serious look at the issues in the Sorc Class Feedback thread. I'm both excited, terrified and ready to be let down by the Bioware Development Team, but here's to being optimistic?

marvinmiguel's Avatar

01.05.2013 , 02:38 AM | #16
very in depth response! thank you so much i may just level then both and not worry about the time it takes thank you all so much for the positive and useful information, i will put good to use to this!

Hairyzac's Avatar

01.05.2013 , 10:58 AM | #17
Quote: Originally Posted by marvinmiguel View Post
very in depth response! thank you so much i may just level then both and not worry about the time it takes thank you all so much for the positive and useful information, i will put good to use to this!
If you have the time...right on!

marvinmiguel's Avatar

01.06.2013 , 07:13 AM | #18
hehe ill make time! its all about the baby steps and i think i will roll one republic mirror just to make things a little more "fresh", thanks again for all this constructive feedback!