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Dreamed up a PvP scenario

STAR WARS: The Old Republic > English > PvP
Dreamed up a PvP scenario

Allronix's Avatar

12.28.2012 , 02:36 PM | #1
Chalk it up to an awful night at work and a good night in the warzones, but I literally dreamed of a new warzone idea.

The map looked a lot like Denova crossed with Belsalvis, and the general idea was "capture the flag."

Each team has a base and in the base there are three prisoner cells. (The "flags"). In the center, there's a "no man's land" with turrets and players acting as sentries.

The goal is to send some folks across No Man's Land, into the other player's base, retrieve a prisoner and escort them back to your base without getting killed. First to three rescued prisoners or the most in 10 minutes wins.

-- The prisoner is a non-combatant and follows the rescuer like a pet.
-- You can "pass" a prisoner to another player like a Huttball.
-- You cannot stealth when you have a prisoner following you.
-- Defenders can use the turrets like in Colicoid War Games. Those turrets will HURT, taking out large chunks of Hit points or even insta-kill for squishier players. Of course, enemy players can also capture turrets and act as a pain in the shebs while their buddy sneaks a prisoner across.

Overall, it seems like it would be feasible to program, using elements from existing missions and aspects of the game. I just hope the fellows in Austin weren't thinking of something similar and now I jinxed it.
Alylia Terel of Bergen Colony
Offering Assistance to Friends of the Republic. World Bosses, Imperials, and Sith defeated. Datacrons procured and worlds explored.

Solarenergy's Avatar

12.28.2012 , 02:56 PM | #2
That's actually quite creative. I wish the developers would have more creativity with the warzones.

braONEntax's Avatar

12.28.2012 , 03:02 PM | #3
Looks like someones played Counter-strike its every cs_ map my favorite is assault

I can dig it though
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Allronix's Avatar

12.28.2012 , 03:32 PM | #4
No, actually. I can't play FPS very well - my hands start cramping up about 10 minutes in and I end up unable to continue.

Capture the Flag is a classic FPS/PvP/multiplayer scenario that I'm surprised we don't have yet. But a flag wouldn't fit the setting. The Star Wars universe isn't so big on symbolic gestures like enemy flags. They're more into tangibles - like prisoners. I think the prisoner idea was because I was trying to solo the heroic on Ilum, and part of the bonus is to open prisoner cages. So, my Shadow and Cedrax were stealthing, stunning, taking out small mobs, freeing prisoners, and then back to stealth.

The turrets? Well, I think my imagination wanted to come up with something capable of evening the odds between heavy-geared and lighter-geared players because EVERY randomly matched team has someone (like me) that is still grinding for decent gear. A light-geared player on a turret could cause a lot of trouble until someone backstabs them off the turret - the challenge is getting close enough to do it!
Alylia Terel of Bergen Colony
Offering Assistance to Friends of the Republic. World Bosses, Imperials, and Sith defeated. Datacrons procured and worlds explored.

wwkingms's Avatar

12.28.2012 , 04:10 PM | #5
would the prisoners have health pools or just the escorts be attacked?

like would u need to guard and throw heals on them?


Allronix's Avatar

12.28.2012 , 04:31 PM | #6
Didn't think about it, but it could make for an additional challenge if they did have health bars.
Alylia Terel of Bergen Colony
Offering Assistance to Friends of the Republic. World Bosses, Imperials, and Sith defeated. Datacrons procured and worlds explored.

Harlequintwo's Avatar

12.28.2012 , 04:44 PM | #7
I really like this idea!

Maybe the turrets would have a limited cone of attack to make backstabbing easier? The challenge then would be trying to get around the turret but it has a suitable reward. Taking and holding a turret would then be the best way to ferry prisoners across, as you wait.

Actually, forget liking the idea, I love it!

criminalheretic's Avatar

12.28.2012 , 04:49 PM | #8
Gets my endorsement...
What we don't understand, we can make mean anything.
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orenjee's Avatar

12.28.2012 , 05:46 PM | #9
I support. This sounds really fun and could work to diversify classes more. Like balanced teams will be more necessary vs hordes of derpsmashers. Pulls and speed bursts would be huge here.
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Zunayson's Avatar

12.28.2012 , 07:00 PM | #10
How would we stop teams from getting all three prisoners from the cells at once? Sort of like how we can get energy cubes all at once. CTF has always been 1 by 1.

CTF also (usually) has the mechanic of not allowing you to capture unless you have all your prisoners (or at least no prisoners in No Man's Land).

Amazing idea, though.
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