Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

8 characters what skills?

STAR WARS: The Old Republic > English > Crew Skills
8 characters what skills?

Marmerus's Avatar


Marmerus
12.28.2012 , 12:34 PM | #1
If you have 8 characters (1 of each class).

How would you spread the trade skills?
Copy paste this and type down your suggestions.

1. Mercenary -> Skill 1 | Skill 2 | Skill 3
2. Power Tech -> Skill 1 | Skill 2 | Skill 3
3. Juggernaut -> Skill 1 | Skill 2 | Skill 3
4. Marauder -> Skill 1 | Skill 2 | Skill 3
5. Operative -> Skill 1 | Skill 2 | Skill 3
6. Sniper -> Skill 1 | Skill 2 | Skill 3
7. Assassin -> Skill 1 | Skill 2 | Skill 3
8. Sorcerer -> Skill 1 | Skill 2 | Skill 3
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

GoldenHornet's Avatar


GoldenHornet
12.28.2012 , 01:12 PM | #2

Marmerus's Avatar


Marmerus
12.28.2012 , 01:33 PM | #3
Quote: Originally Posted by GoldenHornet View Post
Thank you for that post but it only tells you what skills is the best for a certain class but not if you spread out all the skills among all the classes to cover all the bases.
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

PresentTense's Avatar


PresentTense
12.28.2012 , 01:49 PM | #4
Quote: Originally Posted by Marmerus View Post
If you have 8 characters (1 of each class).

How would you spread the trade skills?
Copy paste this and type down your suggestions.

1. Mercenary -> Skill 1 | Skill 2 | Skill 3
2. Power Tech -> Skill 1 | Skill 2 | Skill 3
3. Juggernaut -> Skill 1 | Skill 2 | Skill 3
4. Marauder -> Skill 1 | Skill 2 | Skill 3
5. Operative -> Skill 1 | Skill 2 | Skill 3
6. Sniper -> Skill 1 | Skill 2 | Skill 3
7. Assassin -> Skill 1 | Skill 2 | Skill 3
8. Sorcerer -> Skill 1 | Skill 2 | Skill 3
Should I get one of them wrong so the teacher doesn't catch on? The link the last poster provided is your best source.

GoldenHornet's Avatar


GoldenHornet
12.28.2012 , 02:03 PM | #5
Firstly, you don't have all 8 classes listed. You have only the 4 red-side classes. Each advanced class pair will have identical crew skill bonuses from their companions.

If you're stuck with only redside alts then this is his summary. Feel free to match your alts to their strengths:

Quote:
Best at crew skill combos:

Artifice: Sith Inquisitor (7)
Synthweaving: Sith Inquisitor (7)
Armstech: Sith Warrior & Imperial Agent (6)
Armormech: Bounty Hunter (7)
Biochem: Imperial Agent (7)
Cybertech: Imperial Agent & Bounty Hunter (6)
Profit: Sith Inquisitor, Imperial Agent, & Bounty Hunter (7)

Best at Crew Skills:

Artifice: Sith Inquisitor (+15 eff) (only option)
Synthweaving: Sith Warrior (+5 crit)
Armstech: Sith Warrior (+10 eff) & Imperial Agent (+10 eff)
Armormech: Bounty Hunter (+15 eff)
Cybertech: Sith Warrior (+10 eff) and Imperial Agent (+10 eff)
Biochem: Imperial Agent (+15 eff)
Archeology: Sith Inquisitor (+5 crit)
Scavenging: Sith Warrior (+10 eff), Sith Inquisitor (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff)
Bioanalysis: Sith Warrior (+2 crit), Sith Inqusitor (+10 eff), & Bounty Hunter (+2 crit)
Slicing: Bounty Hunter (+15 eff)
Treasure Hunting: Sith Warrior (+5 crit)
Underworld Trading: Sith Inquisitor (+2 crit), Imperial Agent (+2 crit), & Bounty Hunter (+10 eff)
Investigation: Sith Warrior (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff)
Diplomacy: Imperial Agent (+5 crit)

Critical Crew Skills:

Artifice: None.
Synthweaving: Sith Warrior (+5)
Armstech: Bounty Hunter (+1)
Armormech: Imperial Agent (+2)
Cybertech: None.
Biochem: Bounty Hunter (+2)

Archeology: Sith Inquisitor (+5)
Scavenging: Sith Inquisitor (+2)
Bioanalysis: Sith Warrior & Bounty Hunter (+2)
Treasure Hunting: Sith Warrior (+5)
Investigation: Sith Warrior (+2)
Underworld Trading: Sith Inquisitor & Imperial Agent (+2)
Diplomacy: Imperial Agent (+5)
Slicing: Sith Inquisitor & Imperial Agent (+2)

Marmerus's Avatar


Marmerus
12.28.2012 , 03:51 PM | #6
So by going by that list this is the best I can come up with. So now everyone can make stuff for everyone else but mainly for themselves while leveling up. Some selections is not optimal but required to cover the most skills and to get skills that benefit the character while leveling.

1. Mercenary -> Cybertech
2. Power Tech -> Armormech
3. Juggernaut -> Synthweaving
4. Marauder -> Slicing
5. Operative -> Biochem
6. Sniper -> Armstech
7. Assassin -> Artifice
8. Sorcerer -> Synthweaving
@ Bioware
Stop trolling the EU. Fix the downtimes to the middle of the night and not in the middle of the morning / day.

GoldenHornet's Avatar


GoldenHornet
12.28.2012 , 04:10 PM | #7
Personally I wouldn't bother with more than one synthweaver and just take gathering skills on the second. You can then either feed the other chars with mats or sell them for profit.

Suzina's Avatar


Suzina
12.28.2012 , 09:20 PM | #8
You'll want Biochem on whichever character you raid with and cybertech on whichever character you pvp with.
Member of Bane Fleet

TheNevet's Avatar


TheNevet
12.30.2012 , 01:52 AM | #9
You don't need two synthweavers. Make a second slicer instead.
The Cheng Legacy - Level 50 | The Ebon Hawk
Nim-lo - 55 Shadow DPS | Jao-xun - 55 Guardian Tank | Vost'ryk'ereth - 50 Mercenary DPS
Mei-li - 55 Sage Healer | Lominos - 50 Commando Healer | Qing-jao - 50 Sorcerer DPS
Drenkor - 55 Sentinel DPS | Destruktus - 55 Juggernaut Tank | Gigolo - 50 Scoundrel DPS

SNOperaghost's Avatar


SNOperaghost
01.01.2013 , 10:50 PM | #10
I would actually argue, that at least at one point, that you should go with armor or synth, at least temporarily on the appropriate style character to get the rakata belt, bracer that is available at 400. Then flip to whichever would then be the most useful.

as stated Biochem for raiding and Cybertech for PvP.

This isn't as much of an issue as it once was... but I find the quick rakata upgrade helpful. (Less so now than earlier in the games release.)