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Decisions have no consequences?

STAR WARS: The Old Republic > English > General Discussion
Decisions have no consequences?

Bhemont's Avatar


Bhemont
12.27.2012 , 06:31 PM | #51
Quote: Originally Posted by darklordpotter View Post
Except at the end
Spoiler


So the consequences just like SI and JK are purely aesthetic. Well done aesthetic mostly but aesthetic
I don't like it when people post bs without any knowledge or have done any research before hand.

http://www.swtor.com/community/showthread.php?t=84244

It's just pure trolling.
Proud owner of the CE Imperial Agent since day one
- Red Zone

sstanks's Avatar


sstanks
12.27.2012 , 07:42 PM | #52
Jesa Williams


/endthread

Bhemont's Avatar


Bhemont
12.27.2012 , 10:20 PM | #53
Quote: Originally Posted by sstanks View Post
Jesa Williams


/endthread
That's a minor consequence compared to lets say KotOR 2 where almost every companion could be swayed to either alignment. Not to mention be trained in the force. But she is hardly the only example anyway, just a poor choice of argument.
Proud owner of the CE Imperial Agent since day one
- Red Zone

AHierophant's Avatar


AHierophant
12.27.2012 , 10:31 PM | #54
They should put in consequences, sure. You murdered a guy on Coruscant at level 14, for no good reason at all, then as you are nearing the end of your class quest you need the location of an object that only that guy you murdered knew.

You'll see how many people come screaming to the forums about consequences.
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Gavin_Kelvar's Avatar


Gavin_Kelvar
12.27.2012 , 10:48 PM | #55
Quote: Originally Posted by AHierophant View Post
They should put in consequences, sure. You murdered a guy on Coruscant at level 14, for no good reason at all, then as you are nearing the end of your class quest you need the location of an object that only that guy you murdered knew.

You'll see how many people come screaming to the forums about consequences.
I believe this happened with The Elder Scrolls Morrowind which is why quest related characters are unkillable. Even in a single player game people have difficulty dealing with consequences these days.

The real difficulty I think in implementing stat buffs for companions would be what happens if you're a tank and your DPS and/or healer companions hate you and only your tank companion likes you? It might inadvertently cause certain ACs to be preferable if you want to go LS/DS and thus force people to either 1) make choices they don't want to so they can play the AC they want or 2) make the choices they want but not play the AC they want.

I already find the MMO style somewhat immersion breaking since you can lift a siege on a bunker but 5-10 minutes later the same mob will all respawn in a fight to the death for the next guy doing the same quest. Now overall I like the quests and that the game is story driven so I can overlook stuff like that but until they find a way to actually change the game world environment to reflect your actions it'd be pretty hard to truly make your choices have consequences outside of a handful of cutscenes you see once.

Sinapus's Avatar


Sinapus
12.27.2012 , 11:10 PM | #56
Quote: Originally Posted by AHierophant View Post
They should put in consequences, sure. You murdered a guy on Coruscant at level 14, for no good reason at all, then as you are nearing the end of your class quest you need the location of an object that only that guy you murdered knew.

You'll see how many people come screaming to the forums about consequences.
Heh, I was thinking of possible court-martials for the trooper or similar things.

It would be amusing if the devs were logging our character choices and in a future update they make a big change to the game based on those choices.

Would be some praise, but I suspect there would be many howls of anguish instead, even if it were long-term consequences as people have been desiring.

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ConradLionhart's Avatar


ConradLionhart
12.27.2012 , 11:31 PM | #57
Originally they tried to put in consequences like permanent death of your companion.
What happened according to Daniel Erickson was a lot of angry gamers that their companion died.

However, I read that the Imperial Agent class story has some consequences that may bite you later. If that's what you're talking about, yeah I would like more of those.

Darth-Rammstein's Avatar


Darth-Rammstein
12.27.2012 , 11:59 PM | #58
Light side and dark side alignment don't even make a difference. The items the vendors sell are garbage that only lowbies would use for the relics. Restrictions were taken off the color crystals and some gear too I believe. It really doesn't matter what choices you make in this game, same end result.
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Lord_Karsk's Avatar


Lord_Karsk
12.28.2012 , 12:12 AM | #59
Exsteme hand helding is the worst.They removed the whole thing with killing off companions because some braindead morons(friends of EA gametestesters) were upset that they could not get them back AFTER THEY KILLED THEM ! so the rest of us musr suffer because a few brainless idiots was whining about the choice they did.

lasstn's Avatar


lasstn
12.28.2012 , 12:39 AM | #60
Quote: Originally Posted by bibobpipop View Post
There are moments where your descisions have consequences, like with the trooper.

Spoiler
And the only thing that happens is that you get dark side points or light side points.

You just proved the OPs point, while trying to prove him wrong