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Current state of Full tanks in PvP ? (returning player)

STAR WARS: The Old Republic > English > PvP
Current state of Full tanks in PvP ? (returning player)

Polebreaker's Avatar

12.26.2012 , 12:03 PM | #11
Not really.

Quote: Originally Posted by wwkingms View Post
or u could roll a hybrid assassin or marauder still and output great dps while having multiple survival abilities

you'll live almost as long as a tank which much better dmg output

gr8 thinking BW
This is the truth, and if you think you really are all that much survivable because you "play properly", then think how much better you'd do with one of the favoured dps classes that have better survivability tools built in than any of the tank classes.

To the OP: Nothing has changed besides what you mentioned... TTK is lower, pure tank survivability has not changed besides the inevitable hp creep, which will give you about one extra autoattack worth of time.

Graziell's Avatar

12.26.2012 , 12:55 PM | #12
Quote: Originally Posted by Leonyn View Post

i'm mainly a full tank player for premade groups, but didnt play since february. How is the current state between all the tanks and are there major discrepancies in their damage absorption ? How about the Utility ? Did they fix it that tech/force damage types simply ignore shields ?

Are full tanks still even considered for premades or are people just playing hybrids now ?
Jugg/Guardian tank with cc immunity (xx/12+/xx) is really great in group/healer support. Full tank shadow/assa is good, althogh better used as dps tank hybrid. PT/VG is rarely seen, they dont over such nice gimmiks the other 2 ACs have (Immunity to Stun, Immunity to Force/tech, Selfheal)

Larzi's Avatar

12.26.2012 , 01:08 PM | #13
My previous post was by no means a personal attack on anyone's play style or the fact that there is not "right" way to play this game. Although i must insist that while some hybrids get more survivability than their pure dps speced rivals, no hybrid will have the survivabilty as a purely specced tank class.

And i am not making an argument that anyone is wrong, you should spec, gear and play how you feel.

Personally I have found a rightous hard-on tank spec with tank gear is very viable in PvP, yes i have tested the hybrid builds (i dont give any F***s) about dps) yes i paritcipate in Rated on a weekly basis.

NO i am not fishing for personal attacks from this post, mearly giving my 2 cents.
Pub: 55 vanguard tank/ 55 mando/ 55 guard/55 scoundrel

Imp :55 jug tank/ 55 pt/55 sin/ 47 sniper

Jenzali's Avatar

12.26.2012 , 02:21 PM | #14
Tanks are still game changers in PvP. Just don't expect to "tank" in the PvE sense where you stack your defensive stats really high and expect to take a lot of direct hits. You'd probably want to go more for offensive stats so you can at least do some decent damage and have a high amount of endurance so that you can guard without dying too fast.

Your job is counter-focus-fire and protecting your allies (particularly healers). If you've ever healed you'd know how much more difficult it is without a guard.

Some tanks put up hundreds of thousands of protection points through clever use of taunts and guard swapping. That's like negating an entire DPS player on the enemy team while still bringing powerful CCs and keeping your teammates alive.
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