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Top 5 PvP Guilds on Shadowlands


Dedrayge's Avatar


Dedrayge
05.08.2013 , 10:33 AM | #341
Quote: Originally Posted by DiscipleXIII View Post
Oh yes, you caught me
Now the real question is; Who are you really jealous of? ;o
No plans for PvP...So, I have no plans to invest anymore money into this game.

Waiting for Wildstar

MidichIorian's Avatar


MidichIorian
05.08.2013 , 10:36 AM | #342
Came back two days ago and I've already come across a couple of surprising player-guild tag combos. What happened O_O

And not that i can remember an awesome sorc by the name of Maod but he has a point in that people don't see every game everyone els is playing. I came across an ID member in perhaps one out of 100 games back when i played on a daily basis, give or take the mornings somnax would be on a pub.

DiscipleXIII's Avatar


DiscipleXIII
05.08.2013 , 10:55 AM | #343
Quote: Originally Posted by Dedrayge View Post
Now the real question is; Who are you really jealous of? ;o
Oh, well that should be obvious! I'm jealous of Bill Gates.
Beardedman- Assassin (Madness) - Worst assassin on the Shadowlands server
Slenderfett- Powertech (Pyro) -"You will realize what an idiot you are."
<The Sith Legacy>, Shadowlands server

hobrogaming's Avatar


hobrogaming
05.09.2013 , 04:24 PM | #344
Weenie Hut Jr is coming on the scene and will soon be the number one guild on Shadowlands.
No, I was not surgically removed from Churb's side. Stop asking me that.

HoldFire's Avatar


HoldFire
05.09.2013 , 05:00 PM | #345
Quote: Originally Posted by hobrogaming View Post
Weenie Hut Jr is coming on the scene and will soon be the number one guild on Shadowlands.
Unsub
Incarcerate

hobrogaming's Avatar


hobrogaming
05.09.2013 , 05:04 PM | #346
Quote: Originally Posted by HoldFire View Post
Unsub
Give me my $15 back first.
No, I was not surgically removed from Churb's side. Stop asking me that.

HoldFire's Avatar


HoldFire
05.10.2013 , 02:29 PM | #347
Quote: Originally Posted by hobrogaming View Post
Give me my $15 back first.
Work for it. My parents pay my sub
Incarcerate

Darth_Slashius's Avatar


Darth_Slashius
05.15.2013 , 11:01 PM | #348
This is all very subjective. Just saying. I've seen days where every single guild, even the ones considered "the best," have very bad days, just as I've seen those same guilds have very good days. The problem I tend to run into is when the elitists point blame at everyone else (I'm guilty of it too) when it's a team effort. If the team is losing then it's the fault of the team. I understand that individuals do **** up, like people capping a node/pylon and then leaving it unguarded (those people should never PvP again) or not calling incoming when they ARE guarding a node/pylon. However, barring those individuals, PvP IS a team effort, and, on average, even a 4-man premade (in regs) cannot win it for the team. They can give them a better shot (depending on the 4-man), but they can't control what the PUG members on their team do. But, as I said above, even the "best" PvP'ers have bad days, and bad PvP'ers even have good days. The only real difference between the "best" PvP guilds is the level of organization and cooperation the members have with each other.

Regarding Ranked Warzones, if you get two really good teams together then you usually have what is just a huge CC-fest, because both teams know what they're doing, which makes it hard for any real damage to be done. So, a lot of times it comes down to who gets the proper CC's off at the right time so that a cap can be made. At that point, all the defending team has to do is stay alive and keep cappers off the nodes (for node-style Warzones). Huttball, on the other hand, is all about ball control, regardless of the match type (ranked or regular). So, if you get two astounding teams together, it's a matter of who the hell gets the ball first. Of course, you do have obstacles on the course that can aid, or hamper, both teams, so that's a matter of who's in the right place at the right time and who is able to ruin someone's day without even doing a whole lot (it's not cheap, or cheating, it's strategy).

I am not denying that ID, Physics, and all the other good PvP guilds are in fact really good. I'm simply saying that to rate them in a "top 5" is very subjective, because PvP DOES have a lot to do with timing and proper organization, and, even in PUG groups, this can be achieved if you have people that know what the hell they're doing. If you have at least 4 people on the team that are clueless and do not cooperate (regular WZ PUGs) then THAT can be an auto-loss, but that doesn't mean the 4-man (if there is one) should, or can, cast blame AT those PUGS, UNLESS that 4-man wins the warzone for the team (excluding Huttball, because that can be won with 2 people in many cases in regular warzones due to the WZ's very nature).

A lot of people are going to disagree with a lot of this, and that's fine, because, as I said from the very start, this is all very subjective.

Cheers,
Vitiate of Nex Angeles - Shadowlands

Dedrayge's Avatar


Dedrayge
05.15.2013 , 11:12 PM | #349
Quote: Originally Posted by Darth_Slashius View Post
This is all very subjective. Just saying. I've seen days where every single guild, even the ones considered "the best," have very bad days, just as I've seen those same guilds have very good days. The problem I tend to run into is when the elitists point blame at everyone else (I'm guilty of it too) when it's a team effort. If the team is losing then it's the fault of the team. I understand that individuals do **** up, like people capping a node/pylon and then leaving it unguarded (those people should never PvP again) or not calling incoming when they ARE guarding a node/pylon. However, barring those individuals, PvP IS a team effort, and, on average, even a 4-man premade (in regs) cannot win it for the team. They can give them a better shot (depending on the 4-man), but they can't control what the PUG members on their team do. But, as I said above, even the "best" PvP'ers have bad days, and bad PvP'ers even have good days. The only real difference between the "best" PvP guilds is the level of organization and cooperation the members have with each other.

Regarding Ranked Warzones, if you get two really good teams together then you usually have what is just a huge CC-fest, because both teams know what they're doing, which makes it hard for any real damage to be done. So, a lot of times it comes down to who gets the proper CC's off at the right time so that a cap can be made. At that point, all the defending team has to do is stay alive and keep cappers off the nodes (for node-style Warzones). Huttball, on the other hand, is all about ball control, regardless of the match type (ranked or regular). So, if you get two astounding teams together, it's a matter of who the hell gets the ball first. Of course, you do have obstacles on the course that can aid, or hamper, both teams, so that's a matter of who's in the right place at the right time and who is able to ruin someone's day without even doing a whole lot (it's not cheap, or cheating, it's strategy).

I am not denying that ID, Physics, and all the other good PvP guilds are in fact really good. I'm simply saying that to rate them in a "top 5" is very subjective, because PvP DOES have a lot to do with timing and proper organization, and, even in PUG groups, this can be achieved if you have people that know what the hell they're doing. If you have at least 4 people on the team that are clueless and do not cooperate (regular WZ PUGs) then THAT can be an auto-loss, but that doesn't mean the 4-man (if there is one) should, or can, cast blame AT those PUGS, UNLESS that 4-man wins the warzone for the team (excluding Huttball, because that can be won with 2 people in many cases in regular warzones due to the WZ's very nature).

A lot of people are going to disagree with a lot of this, and that's fine, because, as I said from the very start, this is all very subjective.

Cheers,
Vitiate of Nex Angeles - Shadowlands
Bet a lot of people get a head ache and start raging after reading what you said. Just because you know, they fail at logic.

By the way, well said.
No plans for PvP...So, I have no plans to invest anymore money into this game.

Waiting for Wildstar

Openwide's Avatar


Openwide
05.16.2013 , 01:26 AM | #350
Quote: Originally Posted by Darth_Slashius View Post
This is all very subjective. Just saying. I've seen days where every single guild, even the ones considered "the best," have very bad days, just as I've seen those same guilds have very good days. The problem I tend to run into is when the elitists point blame at everyone else (I'm guilty of it too) when it's a team effort. If the team is losing then it's the fault of the team. I understand that individuals do **** up, like people capping a node/pylon and then leaving it unguarded (those people should never PvP again) or not calling incoming when they ARE guarding a node/pylon. However, barring those individuals, PvP IS a team effort, and, on average, even a 4-man premade (in regs) cannot win it for the team. They can give them a better shot (depending on the 4-man), but they can't control what the PUG members on their team do. But, as I said above, even the "best" PvP'ers have bad days, and bad PvP'ers even have good days. The only real difference between the "best" PvP guilds is the level of organization and cooperation the members have with each other.

Regarding Ranked Warzones, if you get two really good teams together then you usually have what is just a huge CC-fest, because both teams know what they're doing, which makes it hard for any real damage to be done. So, a lot of times it comes down to who gets the proper CC's off at the right time so that a cap can be made. At that point, all the defending team has to do is stay alive and keep cappers off the nodes (for node-style Warzones). Huttball, on the other hand, is all about ball control, regardless of the match type (ranked or regular). So, if you get two astounding teams together, it's a matter of who the hell gets the ball first. Of course, you do have obstacles on the course that can aid, or hamper, both teams, so that's a matter of who's in the right place at the right time and who is able to ruin someone's day without even doing a whole lot (it's not cheap, or cheating, it's strategy).

I am not denying that ID, Physics, and all the other good PvP guilds are in fact really good. I'm simply saying that to rate them in a "top 5" is very subjective, because PvP DOES have a lot to do with timing and proper organization, and, even in PUG groups, this can be achieved if you have people that know what the hell they're doing. If you have at least 4 people on the team that are clueless and do not cooperate (regular WZ PUGs) then THAT can be an auto-loss, but that doesn't mean the 4-man (if there is one) should, or can, cast blame AT those PUGS, UNLESS that 4-man wins the warzone for the team (excluding Huttball, because that can be won with 2 people in many cases in regular warzones due to the WZ's very nature).

A lot of people are going to disagree with a lot of this, and that's fine, because, as I said from the very start, this is all very subjective.

Cheers,
Vitiate of Nex Angeles - Shadowlands
just to add one more thing and its kinda important a lot of the time it comes down to who can focus targets better and change targets in heart beat.
Infinite Darkness - Widenepo
http://imgur.com/gvwA6AQ,4hz8IWh#0
By: Avenn