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What Crew Skills are Best for Imperial Agent Operative?

STAR WARS: The Old Republic > English > Crew Skills
What Crew Skills are Best for Imperial Agent Operative?

MasterBaites's Avatar


MasterBaites
12.23.2012 , 10:26 AM | #1
was thinking about arms or armor tech but not sure. Any suggestions?

z-monty's Avatar


z-monty
12.23.2012 , 11:08 AM | #2
My operative has Armortech, Scav, and Underworld Trading. I like that you can craft some Rakata stuff (belts and bracers) as well as the Augment stuff.

Bichem is always a good all-around skill to have too, though!
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Jenzali's Avatar


Jenzali
12.23.2012 , 05:04 PM | #3
There is only one crew skill in this game - Biochem. Anything else is something you stick on an alt you don't play
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Temon's Avatar


Temon
12.24.2012 , 02:11 PM | #4
I went with Armstech on my Op. Pre 50 it was a fantastic skill because at the time I was leveling him decent vibroknives were hard to aquire. I was able to make artifact quality vks which was awesome.

Post 50 about the only good thing about Armstech would be that it has the 'good' augments such as power and crit and it can make augment kits.

As previously mentioned, biochem is really the most viable choice but there is some value in armstech from my experience.

uniz's Avatar


uniz
12.24.2012 , 06:26 PM | #5
Quote: Originally Posted by Jenzali View Post
There is only one crew skill in this game - Biochem. Anything else is something you stick on an alt you don't play
thank you.

i need more posts like this so i can sell even more of my augment kits, augments, 26/27 armorings, enhancements, mods and hilts, stabilizers and droid parts. meanwhile you are using your lvl 48 purple clickies when i am making or even buying my 50 ones from you at stupid low prices because so many of you go this route. again thank you ever so much.

armormech with scavenging and underworld trading is good for your class. you will be able to make all of your and companions gear leveling up. at level 50 you can make your augment kits and cunning augments. you can also sell aim, cunning and kits for credits too. just make a bounty hunter alt and take slicing for the blue and purple mats or buy them off the gtn. the blue t6 mats used to be stupid cheap.

just buy your biochem stuff from the gtn. the bh com blue ones cost 15-20k credits and last 2 hours. pretty cheap as everyone sells them and they cant be re into purples either. so if a biochem you will be using the lvl 48 reusables which are weaker and sell the bh com 50 ones.