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Since the level cap is going up to lvl 55, what abilities would you like to see?

STAR WARS: The Old Republic > English > General Discussion
Since the level cap is going up to lvl 55, what abilities would you like to see?

JacenHallis's Avatar


JacenHallis
12.23.2012 , 01:40 AM | #51
Quote: Originally Posted by Asroha View Post
Aside from the extra 5 expertise points you'd get from the level increase, it is doubtful there will be any additions to combat or abilities. With EA giving the unique storyline aspect away for free/F2P, this game is officially on life support.

Don't expect to see many more expansions beyond this one, either.
http://www.swtor.com/community/showt...12#edit5607012
Quote: Originally Posted by AllisonBerryman View Post
Additionally, a new active ability will be introduced for each Advanced Class.
Ruminara Ven
Passion, yet serenity.

Elysith's Avatar


Elysith
12.23.2012 , 01:45 AM | #52
@JacenHallis: Thanks for the link

Better quote it completely since it is directly relevant to his thread:

Quote: Originally Posted by AllisonBerryman View Post
We know you're all very interested to hear about how the new level cap is going to affect your class, and I wanted to share a little information about the upcoming changes with you. As part of the new content, every skill tree will be expanding and you can expect significant updates. Players will earn a new skill point with each level, and new skills will be available in each skill tree. Additionally, a new active ability will be introduced for each Advanced Class. We'll have more details about many aspects of Rise of the Hutt Cartel as we approach launch, so keep your eyes on the website and dev tracker!

Burwolt's Avatar


Burwolt
12.23.2012 , 03:07 AM | #53
An ability similar to Inspiration and Bloodthirst for one or more of the other melee dps advanced classes. An example would be something that increases crit and surge by 15 percent for 15 seconds, or something as crazy as granting every attack guaranteed hit and crit for 12 seconds. Both group wide buffs.

Also, a talent for melee dps/tanks to be immune to knockbacks while using their channeling damage abilities would be great.

Smashbrother's Avatar


Smashbrother
12.23.2012 , 03:50 AM | #54
For the classes I play.

Guardian

1. Make focused defense free and cost nothing, like every other def CD in the game.
2. Fix tanking tree so people will actually use it in pvp.
3. Buff vigilance tree.

Commando

1. Need an escape.
2. Need on demand slow/root with short cd.
3. Need unique utility.

Sage

1. Need more burst.
2. Buff middle tree.
3. Fix bubble stun so it's more effective for the sage, but doesn't work for teammates.

Sniper

1. Can't think of anything this class needs except slightly buff middle tree.

MitchPB's Avatar


MitchPB
12.23.2012 , 06:42 AM | #55
As long as they fix Merc DPS i'll be happy
<BOG><Failure><It's Lit>

NoTomorrow's Avatar


NoTomorrow
12.23.2012 , 07:07 AM | #56
Quote: Originally Posted by RaithHarth View Post
For your spec? Since I'm a shadow tank, I would like to see a temporary immunity to all critical and power/surge based attacks, yes i'm talking about pvp mainly

example~

Jedi Shadow tanks/Sith Assassin tanks -(Force Deflection) absorb attacks using the force and temporary immune to any high critical,power/surge damage, can also redirect damage back to the user.

Jedi Guardian/Sith Juggernaut tanks -(Lightsaber Redirection -watch how Mace Windu does this to Palpatine @ 2:37) absorb attacks using the base of there lightsabers, and tempoary immune to any high critical, power/surge damage, can also redirect damage back to the user.
I am a sniper, i would like a special ability that does 200% of damage to asassins having the immunity to crits activated.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Glorthox's Avatar


Glorthox
12.23.2012 , 07:50 AM | #57
I'd like to see lightsabers do more damage and look equally as good. So tired of them being beating sticks instead of destructive slashing weapons. If i could choose 3, this one would be number 1, story be number 2, and giving an actual deathblow finishing move would be 3. Dispatch looks so lame when it should be a chance of random finishing move...

Exilim's Avatar


Exilim
12.23.2012 , 08:24 AM | #58
Sage/sorc 36 pt healing tree Mass dispell- removes beneficial buffs from opposing players including defensive cooldowns like those which marauders crutch on.
I believe in people bombing
I believe in people warring
I believe diseases coming
I believe that's why I'm running

CorellianWannabe's Avatar


CorellianWannabe
12.23.2012 , 09:30 AM | #59
Quote: Originally Posted by RaithHarth View Post
For your spec? Since I'm a shadow tank, I would like to see a temporary immunity to all critical and power/surge based attacks, yes i'm talking about pvp mainly

example~

Jedi Shadow tanks/Sith Assassin tanks -(Force Deflection) absorb attacks using the force and temporary immune to any high critical,power/surge damage, can also redirect damage back to the user.

Jedi Guardian/Sith Juggernaut tanks -(Lightsaber Redirection -watch how Mace Windu does this to Palpatine @ 2:37) absorb attacks using the base of there lightsabers, and tempoary immune to any high critical, power/surge damage, can also redirect damage back to the user.
I want the ability to spend 5 more talent points without Bioware gutting the trees to stop those horrible hybrids from (further) unbalancing the game.

There are already too many abilities to deal with-more are not needed.

RaithHarth's Avatar


RaithHarth
12.24.2012 , 10:54 AM | #60
Quote: Originally Posted by Elysith View Post
@JacenHallis: Thanks for the link

Better quote it completely since it is directly relevant to his thread:
Wow, thanks for the heads up, this is great news
Don't start the Revolution without me

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