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I am Scissors. Where is my paper?

STAR WARS: The Old Republic > English > PvP
I am Scissors. Where is my paper?

Zunayson's Avatar


Zunayson
12.21.2012 , 06:17 PM | #21
The only people that beat me on my sniper are the good assault vanguards (however rare those are), and guardian tanks >.<

I am, however, geared out in basically full optimized EWH gear. Last night I got a 4.2k snipe followed by a 7.6k ambush (or was it 6.7k? can't remember which) ambush on a sorc. I had the red candy on lol.
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Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
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Make sure you take 3/3 in the "knowing how to play" box

PoliteAssasin's Avatar


PoliteAssasin
12.21.2012 , 06:38 PM | #22
Quote: Originally Posted by ArchangelLBC View Post
GS/Sniper is an excellent counter for Sent/Mara actually, and focus/rage Juggs as well, despite the heavy armor. Should learn to play better.

If you were a merc/commando your complaint would be more valid.
I keep seeing people post this misinformation. They are not a counter to sentinels or marauders. We are actually a counter to them. Picking off someone in a warzone who's in a group fighting someone else doesn't mean you are a counter. Try 1v1ing a sentinel in any of your specs and see how well you do. We have so many ways to counter your class.
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Asunasan's Avatar


Asunasan
12.21.2012 , 06:53 PM | #23
Quote: Originally Posted by PoliteAssasin View Post
I keep seeing people post this misinformation. They are not a counter to sentinels or marauders. We are actually a counter to them. Picking off someone in a warzone who's in a group fighting someone else doesn't mean you are a counter. Try 1v1ing a sentinel in any of your specs and see how well you do. We have so many ways to counter your class.
Premise: start at max range because once again its a 1v1 as you said so there is no reason that the sniper was distracted by the group and you were allowed to gap close on him.

So how does the sentinel win this one exactly against an MM slinger?

You can't close with leap, you can close with cammo but he can Knock you back, or stun/ mex you multiple times to create gaps and then you can't use cammo to break leg shot on any of your times running back in without leap.

shyroman's Avatar


shyroman
12.21.2012 , 07:47 PM | #24
Quote: Originally Posted by PoliteAssasin View Post
I keep seeing people post this misinformation. They are not a counter to sentinels or marauders. We are actually a counter to them. Picking off someone in a warzone who's in a group fighting someone else doesn't mean you are a counter. Try 1v1ing a sentinel in any of your specs and see how well you do. We have so many ways to counter your class.
I'm sorry, but us snipers and slingers have more ways to counter your class than you have for ours. We have jump immunity, interrupt immunity, cc immunity with entrench/hunker down, leg shot, a knockback with a root, another knockback if in marksman/sharpshooter tree. A ranged mez and a melee stun. You have cloak of pain, force camouflage, something that reduces accuracy by 90% (can't remember name), something that increases melee and ranged defense by a bit (can't remember how much or the name), undying rage, and intimidating roar.
If you get close to us first we will knock you back, you are force to camouflage or use cc breaker or else you will die quickly from us free casting. Get back in again and we pop entrench and knock you back with ambush, then leg shot you. If you reduce our accuracy, we will reduce your accuracy with our first marksman tree ability. If you use ravage, we will hard stun you, and if you use indying rage, we will flash bang you. Both force choke and intimidating roar are useless since we have entrench up. Not to mention we have orbital strike which will discourage you from coming into melee range. If you are smash spec then we can have up to 60% damage reduction from skill trees.
I am using marksman spec in this argument since they counter them the best.

PoliteAssasin's Avatar


PoliteAssasin
12.21.2012 , 08:02 PM | #25
Lol you are sadly mistaken. As usual, the sniper comes up with all of these seemingly wonderful ways they have of keeping the sentinel at range while the senrinel will just stay in one spot and take it all. Good luck with that in an actual fight. May sound good on paper, but in reality not so much. We counter you, not the other way around. The only counter to sentinels is a darkness assassin in dps gear, along with their republic counterparts. But hey, who am I to stop you from thinking you are a hard counter. Be all that you can be man. I guess all of the snipers on my server just suck.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

dejavy's Avatar


dejavy
12.21.2012 , 08:04 PM | #26
Wait wait wait, a GS is LF his targets??? You kidding, bro? Maras, sorcs, dps ssins, mercs, powertechs. Actually all of them are your clients. TANKS are out of your list that's it. The rest die in seconds, if the don't L2P. My gs is 80 valor but it's not my main. My main is commando and as the squishiest and shi*iest pvp class in the game i can tell you - GS is OP.ZOMG.BEST.RANGER.KILLER.EVER.

PoliteAssasin's Avatar


PoliteAssasin
12.21.2012 , 08:11 PM | #27
Quote: Originally Posted by dejavy View Post
Wait wait wait, a GS is LF his targets??? You kidding, bro? Maras, sorcs, dps ssins, mercs, powertechs. Actually all of them are your clients. TANKS are out of your list that's it. The rest die in seconds, if the don't L2P. My gs is 80 valor but it's not my main. My main is commando and as the squishiest and shi*iest pvp class in the game i can tell you - GS is OP.ZOMG.BEST.RANGER.KILLER.EVER.
The only reason they would kill most of those classes up there is of they didn't know the slinger was on them. That does not make them OP. Any class can kill someone who doesn't fight back.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

NoTomorrow's Avatar


NoTomorrow
12.21.2012 , 08:33 PM | #28
Quote: Originally Posted by PoliteAssasin View Post
I keep seeing people post this misinformation. They are not a counter to sentinels or marauders. We are actually a counter to them. Picking off someone in a warzone who's in a group fighting someone else doesn't mean you are a counter. Try 1v1ing a sentinel in any of your specs and see how well you do. We have so many ways to counter your class.
If you are talking about snipers that never played marauder themselves and would fail to recognize even obfuscate debuff, then yes. A decent sniper will handle you quite well. I have a counter aswer for pretty much your every CD.
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madtycoon's Avatar


madtycoon
12.21.2012 , 08:45 PM | #29
Quote: Originally Posted by HanSollo View Post
I Play a GS. Have been playing since prelaunch i have been waiting patiently for my paper to show up but its still not here. Most people dont realize that most of the DMG done my GS is white so its all mitigated by armor. This pretty much takes out anything wearing heavy armor. Ok so Guardians/Troopers/ Mercs are out they mitigate 30-40% of your DMG right off the bat. so light and medium armor lets see. Sin/shadow op/scoundral have stealth. So at best you can wait for them to pop out of stealth and start on someone else but the one without downs simply kill you first then head to thier intended target. so whats left Sent/Mara.....if i have to explain that one to u then im sorry. So Sorc/Sages granted they only mitigate 15-20% of the dmg but the problem is they have a 4k bubble on a 20 sec CD so they have somthing like 30k hp and plunty of mobility to LoS you till they can rebubble. so what exactly am i supposed to target. The only use i am in WZs is to pop bubbles so melees dont get stunned. i really am confused as to why you even made this class. Not to mention that i have to stack accurcy to even be able to hit (+15%) to make sure i hit. So while others are stacking crit surge im stacking accuracy and more accuracy and more accuracy which ****s anydmg i would do. Plz if you can explain to me how i can kill **** let me know
Here's the problem with MM snipers/GS. Their damage is really good against things without defensive cooldowns up or non tanks. Actually too strong imo. Ambush/Followthrough/Execute all crit for high amounts. You get 2 crits on anyone of those abilities and its an easy 10k damage in like 3 seconds, which is retarded, especially for how short the cooldowns are on these abilities. But... this is very RNG whether you are going to even get crits or if you are even going to hit. Defensive cooldowns like deflection and saber ward can completely negate your damage, or you can keep trying to do damage and hope for good RNG. Tanks are even harder on MM snipers because like you said yeah all our damage basically is physical, except like shiv (which is decent but you have to be close) and grenades (which will run you energy dry).

Troopers have heavy armor and reactive shield which isn't as RNG as knights and shadows, but still are hard to dps through. This leaves operatives and other snipers which have evasion. Evasion really only works great against (lol) other MM snipers and when 2 snipers are hitting each other, its probably going to come down to who had better RNG with cover shield. This leaves sorcerers, which suck against everything and basically are good targets if they are in the open, like you said.

Everything above would be fine, if things worked like this for other dps classes, but unfortunately they don't. MM snipers and maybe operatives are the only 2 specs that all their real damage is physical. Even middle tree marauders, who get most of their burst from their ravage (physical) can do good enough non physical damage when they see things like saber ward.

1v1 a MM sniper can win other classes, but it takes awhile. When agents in general get dogpiled by more than 1 dps, they just drop. This includes snipers, because their defensive cooldowns are designed more for 1v1. They have no % damage reduction defensive cooldowns except entrench aoe damage reduction. A guardian for example can have 3 people on them and pop saber ward, and mitigate damage from all 3 people, making it easier to survive/heal/guard. A sniper doesn't have a mechanic like this. This and the fact that evasion really only does something against a hand full of things (ravage, knight exectue, other snipers and some operative specs, rail shot, charge bolts) make snipers easy targets to focus down. Its the same reason sages/sorcerers are the squishiest class in the game.

What do MM snipers bring that others don't? Control. If you're playing a MM sniper and you aren't using your control, you might as well just spec lethality or engineering. MM snipers have hands down the best control in the game. They can lock down melee classes for endless CC chains. Just legshot alone can root a melee for 5 out of every 12 seconds. You're not going to hit 1 million damage as MM like some of the other dps classes are capable of, but you can stop a ridiculous amount of damage/healing just with your CC.

PoliteAssasin's Avatar


PoliteAssasin
12.21.2012 , 09:13 PM | #30
Quote: Originally Posted by NoTomorrow View Post
If you are talking about snipers that never played marauder themselves and would fail to recognize even obfuscate debuff, then yes. A decent sniper will handle you quite well. I have a counter aswer for pretty much your every CD.
Keep believing that then.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!