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Sage, the paper dog king of all mmo's!

STAR WARS: The Old Republic > English > Classes > Jedi Consular
Sage, the paper dog king of all mmo's!

Targarion's Avatar


Targarion
01.03.2013 , 04:24 PM | #41
Quote: Originally Posted by LuciferinDNA View Post
Jedi Sage
expertise: 1280
willpower : 1880
telekinetic tree
So I have to start all my rotation with weaken mind + turbulence... weaken mind insta turbulence takes 2 sec. Till that time(2 sec) a jug can kill me (force armor on)

Happy shmashmass!
Alright to own a Jug or Maurader who is equally geared as you so there is no expertise advantage this is the rotation I recommend to use.

If the jug initiates the fight. Start it this way.

Instant cast mind snap.

Throw on bubble and mentain distance.

He will leep towards you, you respawn with force weave to push him way.

Dot him with weakend mind. and telek throw.

Once he has close ground he will force chock you. Save your trinkit for this occasion and break free.

Slow him down with force slow and force speed your butt to a safe distance.

Dot him with Mind crush + weakend mind + telek throw.

He will be at 50% health. He again will close the distance so keep throwing your instant cast of force slow.

Ever second you get keep up your bubble guard up. So that his first counter attackes get absorbed.

Self heal yourself with Self heal for an instant buff, then hit alacrity boost, and shoot him with Turbulance and Telek wave. This will blast him down to 20% health.

Mind snap will off cool down. When he force leeps to you to close the distance. Hit him with mind snap. Dot him with mind crush for instant crit + weakend mind and telek throw and kit his butt tell he bleeds to death.

You win

Honestly beating a Jugg with a sage is easy peasy if you are smart and know how to counter his every move.

A sage needs to be two steps ahead of every one he faces because he is a squishy target. However when you master the art of hit and run. People will try to avoid attacking your first, then you will have the arena to pick people off with your more bursty flashy moves that have cast times.

Targarion's Avatar


Targarion
01.03.2013 , 04:30 PM | #42
Quote: Originally Posted by LuciferinDNA View Post
I know what you mean, I played "Darkfall" for 3 years before I switched to swtor, , )
I still using it with my Scoundrel, but sometimes I laughing on my self, because this game is auto aim, and I know well, that when my commando starts to channel grav round and a scoundrel, operative, assassin, shadow kiting around me like if he where in an FPS game, I don't have to do anything, my char is facing him, no matter how he moves (I wish it would be different here...) so he can land a back hit only if I stop channeling, or he stun me. IMO this could need a fix as well, but in that case it means a new engine , )
I was crossing my fingers when swtor launch was announced, for a non auto aim server, but it never will arrive : /

The balance spec has options for insta cast, FB - but its on 15 sec cd and the others are in the end of a combo what you have to start with a few sec of channeling.
Another problem in my eyes, we have the most sensitive AC (minimal defense, hp) so hes goal for survive would be kiting, but its the only ranged class who don't have ranged auto attack (even in his secondary dmg table, the main attribute, the willpower don't counts - you don't see another class like that in the game) and he is coursed with a bunch of channeling spells what simply root him down lol

But I thanks for your advice and I will try to set up some kind of kiting with my Sage.
That assumption is not entirely correct. You have to face your enemy in order for auto target to work. A you can't hit some one who is standing behind you or away from your LOS. Kiting does work in SWTOR you just need to be resourceful and fast.

LuciferinDNA's Avatar


LuciferinDNA
01.03.2013 , 04:54 PM | #43
Quote: Originally Posted by Targarion View Post
That assumption is not entirely correct. You have to face your enemy in order for auto target to work. A you can't hit some one who is standing behind you or away from your LOS. Kiting does work in SWTOR you just need to be resourceful and fast.
Thanks for your advices! I will try the rotation, what you mentioned above, in your last post.
By the way, I started to play with my guardian a bit to know my enemy better , ) Maybe it will help as well.

About the auto targeting, if you face an enemy and start to channel one spell, till you don't change to another spell, but keep channeling it and the opponent don't interrupts you, break your channeling and sticky back so you lose your direction or he don't use the 4 sec break, your character will follow him and face him till the above mentioned interrupts.
Have a try, with TT or grav round. (now I share an opinion what is vs Sage, but this one should be fixed maybe , ))

LuciferinDNA's Avatar


LuciferinDNA
01.03.2013 , 05:06 PM | #44
Dear fellow Sage's it seems we have to find somehow a force sensitive keyboard and mouse to kite this : D

Original post : http://www.swtor.com/community/showthread.php?t=580872

Paelo's Avatar


Paelo
01.03.2013 , 09:33 PM | #45
Quote: Originally Posted by Altheran View Post
Warhammer Online and Aion. Even if back peddling is not always the good way in these games, there are some situations when it's necessary.
I can't speak for Aion as I wasn't impressed enough with the game to play much into it, but Warhammer? Don't make me laugh, back peddling wasn't a good move there. Over two years of constant pvp there and I never found a reason to back peddle on any of my characters.
I'm not racist, I hate everyone equally

Altheran's Avatar


Altheran
01.03.2013 , 09:55 PM | #46
Quote: Originally Posted by Paelo View Post
I can't speak for Aion as I wasn't impressed enough with the game to play much into it, but Warhammer? Don't make me laugh, back peddling wasn't a good move there. Over two years of constant pvp there and I never found a reason to back peddle on any of my characters.
Flanking, do you remember it ? Or also the tactic that White Lion have to ignore partially the armor when attacking on the side ? Each time you try escape by side steps but you can't because you're also snared, you let these guys doing better damage on you.

And do not forget that parry dodge and block works only from the front, so that if you try side steps you were exposing yourself to non-negligible chances that attacks were considered coming from behind, annihilating all chances of avoidance, and sometimes allowing some nasty hits like Witch Hunters ' Seeker blade to work pretty well, which is terrible when it happens to a tank.

Tank were also often in situation where they had to sustain attacks from numerous opponents, which the only way to not let a single one slip behind you was to back peddle. With it you can easily funnel all your opponents in front of you.

I hope you weren't a tank there because if you tried to retreat with Hold the Line without back peddling, your back lines would end up in a disastrous state.

As for Aion which I only played two months (unlike WAR which lasted 3 years with their dumb "packs" which ruined the game IMO), in combat movements induct stat bonuses, and back peddling increases parry and block.

Paelo's Avatar


Paelo
01.04.2013 , 01:12 AM | #47
Quote: Originally Posted by Altheran View Post
Flanking, do you remember it ? Or also the tactic that White Lion have to ignore partially the armor when attacking on the side ?.
For which circle strafing was far more viable. Back peddling only works there if your opponent is stupid enough to let you get away with it.

Quote: Originally Posted by Altheran View Post
And do not forget that parry dodge and block works only from the front, so that if you try side steps you were exposing yourself to non-negligible chances that attacks were considered coming from behind, annihilating all chances of avoidance, .
Again, you're better off circle strafing your opponent, assuming they're going to be stupid enough to just let you back peddle isn't smart. Once you back peddle your movement speed goes to hell, so anyone worth their salt will take advantage of it to gain positional attacks.

Quote: Originally Posted by Altheran View Post
which the only way to not let a single one slip behind you was to back peddle. With it you can easily funnel all your opponents in front of you.
.
If they were stupid enough to play along sure, but you can't build good pvp strategy around assuming your opponents are idiots who are going to let you get away with that.
I'm not racist, I hate everyone equally

Altheran's Avatar


Altheran
01.04.2013 , 04:40 AM | #48
Quote: Originally Posted by Paelo View Post
For which circle strafing was far more viable. Back peddling only works there if your opponent is stupid enough to let you get away with it.
You know, Flanking had a quite impressive radius of effect. 270 degree since it works all the time except when in front. When you play a character with Flanking as well, you could do some circle straffing, as both of you tend to be with Flanking effective. But when you don't have it, and you don't have a way to avoid melee, it shows to be an hindrance.

And when I played with my Witch Elf (why did they never fix suffering), if both me and my opponent were straffing, i was the one who started straffing, most of the times I was able to hit with my positional stun and if I wasn't I couldn't. It meant that when you've been attacked by a Choppa, Slayer, Witch Elf or Witch Hunter, which have attacks to use from the back, there were high chances that they still had the upper hand on you. It was especially risky if you also depend on avoidance.
It was safe to sometimes break the straffing with a little back ped making the opponent in front, and letting you choose when to straf again (and giving you the upper hand).

There are also situations where circle straffing was a plain bad idea : what will happen if as a tank I circle straf around a WH in a group fight ? When I'll be half round, I'll just show my back to all the Bright Wizards and others in the backline and at this point, I could as well dump my shield. I followed the same reasoning if I had to use some 100% avoidance type abilities (except for disruption which works at 360 degree), it is much more effective if nobody's behind me.

And concerning the fact that back ped works only if the opponent let go with it, it's wrong. It's just that you didn't face someone good at it. In a game with collision management, you will never find the back of a peddler who knows what he's doing.


But I think we go a bit too much off-topic.

MusicRider's Avatar


MusicRider
01.04.2013 , 05:24 AM | #49
Quote: Originally Posted by LuciferinDNA View Post
The bubble went down, maybe I sucked something else as well....
Stun - 1 minute cd, its not that cool to use force speed when you channel a spell, force lift 1 minute cd and forget about it if its not insta. Next? : )
None said anything about casting an offensive ability. You are in melee range of a melee dps and your first priority is to make distance. If stun is on cooldown you can always use your 5sec root knockback, followed by speed and force lift, and due to the distance you have time to cast it (throw even a force slow in between to give yourself more time for the force lift), taking him out of the game for 8 secs. Key point here is get out of melee range if you want to live.

LuciferinDNA's Avatar


LuciferinDNA
01.04.2013 , 08:25 AM | #50
Quote: Originally Posted by MusicRider View Post
None said anything about casting an offensive ability. You are in melee range of a melee dps and your first priority is to make distance. If stun is on cooldown you can always use your 5sec root knockback, followed by speed and force lift, and due to the distance you have time to cast it (throw even a force slow in between to give yourself more time for the force lift), taking him out of the game for 8 secs. Key point here is get out of melee range if you want to live.
Ok, thanks!
Next time I will make distance , )
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