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Imaginary patch notes for 1.7

STAR WARS: The Old Republic > English > General Discussion
Imaginary patch notes for 1.7

Machine-Elf's Avatar


Machine-Elf
12.19.2012 , 09:11 PM | #1
Here is my suggestion for patch notes that would actually bring me back to the game:

- Fixed buggy holo-terminal, which would glow permanently, misleading players into thinking it needed to be interacted with as part of a quest chain, even when it didnít.

- Removed glowing eyes (light and dark) from the cartel market drops, and made them automatically unlockable after players reach level III of each respective alignment.

- Fixed Tíwilek clipping issues in which the head-tail would overlap with lightsabers.

- Spaceships now only take off after players choose their planetary destination, instead of doing so immediately upon clicking the entrance.

- Added codex entries for world bosses.

- An all new voice-pack including a set of both male and female voices is now available to players in the cartel market for only 6000 cartel coins!

- Because story is so central to the game, use of the group finder is now restricted to players, so that running any given flashpoint through it can only be unlocked once the players have done so the traditional way at least once. This way they can group up with their friends, go to the holoterminals in their respective fleets, and get the sit-rep (and narrative impetus) from their factionís leaders which, previously, the group finder tool led one to skip.

- Sound effects have been altered so as to reflect an increase in power every time a player upgrades a specific ability through their skill tree.

- Fixed floating bodies bug.

- Kira Carsen no longer impales herself with her own lightsaber.

- A pulsating mystical aura will now envelop lightside aligned players, becoming ever brighter the higher their respective LS alignments.

DarkoDon's Avatar


DarkoDon
12.19.2012 , 09:32 PM | #2
So you just want all the non game breaking bugs to be fixed? I can come up with a much larger, much more warranted patch for a 1.X patch. Something like more 8mans, better pvp balancing, 3rd party ui's, better framerates, also memory dumpage, more character creation, more races, more mini games, oh i could go on forever.

Actually, they could just let us know they are listening and actually communicate with us daily and i'd be happy. Right now I feel like we're in a closet, wearing earmuffs, and blindfolded while playing this game.
Jaltez - 50 ConSeer
Darko - 50 BountyTech
Stan'li - 50 SmugSlinger
Hookah - Be 50 in no time cause its way to easy to lvl in this game - ComMedic

mattyboi's Avatar


mattyboi
12.19.2012 , 09:36 PM | #3
Hrm... too bad there are already codex entries for World Bosses under the Achievement: Epic Enemies tab of the Codex...

Machine-Elf's Avatar


Machine-Elf
12.19.2012 , 09:52 PM | #4
I meant something a little more elaborate than "defeated Snowblind on Hoth".
You know, as in lore.

What species is the monster, what's his story, etc...

sippelmc's Avatar


sippelmc
12.19.2012 , 09:56 PM | #5
Bounty hunger ship destination area waypoint now faces into the ship, as opposed to facing the the door, and thus no longer prompting you to immediately exit your ship on login of that area.



Quote: Originally Posted by Machine-Elf View Post
Here is my suggestion for patch notes that would actually bring me back to the game:

- Fixed buggy holo-terminal, which would glow permanently, misleading players to think it needed to be interacted with as part of a quest chain, even when it didnít.

- Removed glowing eyes (light and dark) from the cartel market drops, and made them automatically unlockable after players reach level III of each respective alignment.

- Fixed Tíwilek clipping issues in which the head-tail would overlap with lightsabers.

- Spaceships now only take off after players choose their planetary destination, instead of doing so immediately upon clicking the entrance.

- Added codex entries for world bosses.

- An all new voice-pack including a set of both male and female voices is now available to players in the cartel market for only 6000 cartel coins!

- Because story is so central to the game, use of the group finder is now restricted to players, so that running any given flashpoint through it can only be unlocked once the players have done so the traditional way at least once. This way they can group up with their friends, go to the holoterminals in their respective fleets, and get the sit-rep (and narrative impetus) from their factionís leaders which, previously, the group finder tool led one to skip.

- Sound effects have been altered so as to reflect an increase in power every time a player upgrades a specific ability through their skill tree.

- Fixed floating bodies bug.

- Kira Carsen no longer impales herself with her own lightsaber.

- A pulsating mystical aura will now envelop lightside aligned players, becoming ever brighter the higher their respective LS alignments.

Machine-Elf's Avatar


Machine-Elf
12.19.2012 , 10:02 PM | #6
Oh yeah. I agree with the above poster re: BH thing.

Machine-Elf's Avatar


Machine-Elf
12.20.2012 , 01:38 AM | #7
Quote: Originally Posted by DarkoDon View Post
So you just want all the non game breaking bugs to be fixed? I can come up with a much larger, much more warranted patch for a 1.X patch. Something like more 8mans, better pvp balancing, 3rd party ui's, better framerates, also memory dumpage, more character creation, more races, more mini games, oh i could go on forever.

Actually, they could just let us know they are listening and actually communicate with us daily and i'd be happy. Right now I feel like we're in a closet, wearing earmuffs, and blindfolded while playing this game.
I don't think any of those are necessarily game-breaking. That said, I agree with everyone of the things you listed.

Machine-Elf's Avatar


Machine-Elf
01.12.2013 , 07:13 PM | #8
This is all assuming 1.7 actually ever comes out, of course.

Perihelion's Avatar


Perihelion
01.12.2013 , 07:48 PM | #9
The patch notes would probably be more like this;

Added more CC to warzones.
Marauders and Juggernauts get a buff.
Sages nerfed furthur.
Operatives get a buff.
Added more stuff to the cartel market. Nothing non cartel added to game.
Made existing armor sets uglier than they were prior.
Made the only decent looking sets ugly to match the rest of the game.
Furthur bugs introduced.
More gold spammers added to the game.

bahdasz's Avatar


bahdasz
01.12.2013 , 08:04 PM | #10
So, none of the stuff that actually impacts gameplay at all then? Actually sounds like a TOR patch, tbh.