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Ancient Hypergates Opinion - Elite Warlord

STAR WARS: The Old Republic > English > PvP
Ancient Hypergates Opinion - Elite Warlord

JediFlux's Avatar


JediFlux
12.17.2012 , 06:12 PM | #1
I have no issues with the idea behind the warzone. It seems well polished and has a good sense of having to hold nodes, but also the white balls or whatever in the middle as a gathering objective. The explosion is a fun and enjoyable mechanic with the threat of pushing people out of the middle is great fun. The huge huge issue that I have with the WZ is that it makes coordination and teamwork irrelevant. If the other team is better geared or has healers there is pretty much zero chance that you will win. I haven't done it in ranked yet since our ranked nights are tonight, however I am sure that it can be quite fun.

The reality is normal queues are where most of the action occurs so that is what I am discussing here. I have been in several matches where we have a coordinated pug team. As coordinated as a pug can be mind you. What I mean by that is mid was controlled...we were running more white balls back and captured 1 node every round. We lost by 150 points. The other team had a premade and was killing my team over and over again because we had no healers and they were all better geared. So the team that was doing a better job since I know for a fact we took way more white balls to our node and because of the gear and the healers we had a zero chance of winning. I mean yes we could double cap, but we all know against competent players that will very rarely happen.

The warzone has a ton of objectives to deal with in the two nodes, 6 second cap, explosion, controlling mid, and running the white balls. Why add the kill thing that does nothing but make gear and composition the sole way to win the match. It really screws up the normal queue way of playing it and there is no reason to have the kill thing in it. The matches would be extremely fun without it and make the white balls and mid even more important which would generate a lot of kills. This would require people to actually watch the white ball caps and prevent people from getting out of there with them. Instead over geared/premade teams just have to cap their one node and destroy people with their better gear and the other team will lose by a ton of points. Or if one team zones in with some healers and the other doesn't you pretty much lost as well which is not always the case in places like voidstar, novare, or even huttball sometimes. It makes no sense in terms of objective pvp matches.

A great game made a mistake a long time ago with their pvp when they turned to kills instead of objectives. I have always loved playing games where it is irrelevant how many times I die, how little damage I do, how few kills I have, or how few medals I get as long as I focus on objectives we can win. Slowing people between nodes in novare, voidstar, or civil war isn't glamorous, but it wins matches and people need to be able to commit to objectives. Instead of saying, oh well I better not go do that objective thing because I will die too much or not get enough kills and we will lose. So in conclusion why have the kill points thing? It would still be an immensely fun map to play even with that removal and I think it will keep the spirit of everything you folks are trying to do with the map. Hope you actually read this one!
Elite Warlord Flux - Ascension

cashogy's Avatar


cashogy
12.17.2012 , 06:17 PM | #2
capturing the orbs is unnecessary to win. get your node, make the middle area a kill zone -> you win

eavn's Avatar


eavn
12.17.2012 , 06:26 PM | #3
Quote: Originally Posted by cashogy View Post
capturing the orbs is unnecessary to win. get your node, make the middle area a kill zone -> you win
.....that is what he is saying

/facepalm

cashogy's Avatar


cashogy
12.17.2012 , 06:35 PM | #4
Quote: Originally Posted by eavn View Post
.....that is what he is saying

/facepalm
i know. i was writing a sparknotes version of his post. tl;dr

Malik_The_Hated's Avatar


Malik_The_Hated
12.17.2012 , 06:35 PM | #5
So, in short after reading your post...and yes I gave what seemed to be another whiner a chance and read the whole post....


Basically you want the game to be more based on who can daisy chain some boxes down to the core faster and be totally objective based because you are bad and have trouble killing people. I think UPS or the Amazon.com warehouse are looking for people like you...you can make a game of real life warehouse work.

All the other WZ are already more objective based than actual fight statistic based....leave this one alone its fine.

Some people like kill counts and taking on a pack of 3-5 people with just two and overcoming it....or completely wiping out a group that has no concept of group PVP that has been around since the START OF MMMOs (obviously no its not WoW - trolls please let it go)


Point is, its PvP - to the hardcores, the oldschoolers and otherwise more PvP focused gamers "objectives" are something new to PvP...scores werent kept or tallied in old PvP...names and legacies and bragging rights were spread from the community from being known one way or another.

I come from a time where PvP meant going around and killing anyone in sight (RED YOUR DEAD) taking their crap/loot/gold/armor and raiding peoples PVE Dungeons just to take their loot after they did the work.

To your post I say grow a pair and learn to overcome your carebear hand held world of MMOs and adjust yourself to what PvP is...

While I have some issues or doubts of aspects of this new battleground - the kill score/multiplier is the best part either be better or get served and take a lesson.

DarthBloodloss's Avatar


DarthBloodloss
12.17.2012 , 07:07 PM | #6
Each WZ is different. Is that so bad? They each require different things and not everyone will enjoy all 4. I hardly see a reason to complain here.

NC - Your ability to properly attack and defend nodes
Voidstar - Your ability to properly attack and defend nodes
Huttball - Your ability to navigate obstacles and score
Hypergate - Your ability to kill

Its a deathmatch WZ. You may not like it, but I don't think its asking to much for people to just chill out and let us deathmatchers enjoy the map. If anything, the complaint should be that you want a way to avoid a certain map, not that the map should be removed.

On a side note, I enjoy coming up with ways to win the new WZ. It seems like many people are lemmings with no motivation whatsoever, and really are clueless on that map. They just run around at random because they can't be bothered to stop and think about what would help them win. I feel like by suggesting a strategy to my team, we already know a secret that the other team doesn't know.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

JediFlux's Avatar


JediFlux
12.18.2012 , 11:24 AM | #7
I have no problem with different warzones. When you base a warzone on kills all it does it mean composition and gear is everything. You could have the most coordinated team that has no healers and you cannot win because the team with the healers won't die as much. I have played a ton of voidstars where you can have no healers and still win. You have a chance at winning in the new WZ you have no chance at all.
Elite Warlord Flux - Ascension

itsmymillertime's Avatar


itsmymillertime
12.18.2012 , 11:27 AM | #8
Quote: Originally Posted by eavn View Post
.....that is what he is saying

/facepalm
if that is all he said, i am glad he wrote it so i did not have to read that from the "elite warlord" OP. Valor means nothing and does not make your opinion any more valid.

Wilsu_Addar's Avatar


Wilsu_Addar
12.18.2012 , 11:32 AM | #9
THIS JUST IN...a premade beat a PUG!

More news at 11!
Elite Warlord Malacá - Pyro Powertech - Prophecy of the Five
<Entourage>

Handing out dirt naps since 2003.

islander's Avatar


islander
12.18.2012 , 11:41 AM | #10
Quote: Originally Posted by JediFlux View Post
I have no problem with different warzones. When you base a warzone on kills all it does it mean composition and gear is everything. You could have the most coordinated team that has no healers and you cannot win because the team with the healers won't die as much. I have played a ton of voidstars where you can have no healers and still win. You have a chance at winning in the new WZ you have no chance at all.
I find it fascinating you never have a healer in your 50 pug. I'm a healer hybrid but almost 50% of WZ's I roll in have 2 healers of some type besides me. At least once a night, I literally respec to DPS at the start for fear of not having enough team DPS. Too many healers fail to recognize how easy it is to contribute a little situational DPS as they heal.

I like the new zone at 50, but you are DEAD on with 10-49 scenarios with this. So much so that, if I don't see our team having a healer I quit the warzone (I'm a sniper, I can't possibly spec into heals).
It's not worth participating in.
Ǵllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five