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Gamasutra: The Burning of Star Wars - The Old Republic

STAR WARS: The Old Republic > English > General Discussion
Gamasutra: The Burning of Star Wars - The Old Republic

Urael's Avatar


Urael
12.17.2012 , 12:49 PM | #51
Quote: Originally Posted by SNCommand View Post
Well one thing out of the F2P I consider positive is that it combats the "SWTOR is dead crowd"

Had a lot of friends who never tried it because they heard it was a flop and nobody played and they weren't going to risk paying money for a MMO with no players, then when F2P arrived a few of them tried it and found out the game actually does have people playing and actually has a lot of content
I am glad there are more people playing and that the worlds are more lively. People complain about "competition" with the full servers. They just need to tweek the spawn rate of mobs and clickables and there wouldn't be as many complaints.

We just need the game to be optimized for the latest drivers for the more popular video cards and bugs fixed and I know I would be happier.

Spiritinblack's Avatar


Spiritinblack
12.17.2012 , 12:49 PM | #52
Quote: Originally Posted by TUXs View Post
3rd from the final?! Where you could mod all your gear at the stations and all quest rewards seemed to be some mod/enh/armoring?
It might be, I just know that even the gameplay was better. I know alot of us that still post were in beta.

It just seemed like it was good. Like what you were doing mattered.

It's not rose tinted glasses either as some might point out. I have seen alot say the same thing, now I wish I had taped some of it to let people see what I'm talking about.

Mazikeen's Avatar


Mazikeen
12.17.2012 , 12:53 PM | #53
Quote: Originally Posted by CosmicKat View Post
You forgot to mention the dizzy logic behind their contention that the $15 subscription fee was too high to retain subscribers... so therefore their solution to that problem is to implement a system that simultaneously lessens the percieved value to subscribers while trying to squeeze more money from us. Genius I say!
Actually it is. I've seen it work firsthand. People think '$X a month is too much!' but will nickel and dime themselves into the poor house. Do you have any idea how many people eat fast food, complain they're broke, then when someone with sense forces them to sit down and add all those fast food outing up the whiner all but falls over at the total they spent? On-Demand movies work in a similar way. Make something cheap and easy to obtain and people will spend ridiculous amounts on it.

SWTOR has it's issues, but some of us are happy with it overall. but then again, some of us have realistic expectations while others expect perfection for free.
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

Sindorin's Avatar


Sindorin
12.17.2012 , 12:58 PM | #54
Okay, was hoping someone would post another one of these reviews.

Here's a review of SWTOR from MMORPG.com, one of the worst anti-EA and anti-SWTOR communities out there. It's dated 1/6/2012.

Video Review

Full Text Review, which the video abridges


Some interesting snippets of their review:

Quote:
Just as I might want to finish a planet to see where my class story would go on the next one, world arcs had me eager to go from quest hub to quest hub to see where that particular story would take me. This trifecta of storylines (class, world, and side quests) does a good job of ameliorating that sense of grind that most MMOs can’t adequately mask.
Quote:
Combat is even more exciting in Player vs. Player combat, and SW:TOR features a healthy amount of it! The Old Republic launched with three Warzones (instanced PvP scenarios) and two forms of Open World PvP. The three warzones are comprised of Alderaan Civil War (capture-and-hold), Huttball (football with deathtraps), and Voidstar (assault and defend). They’re all pretty fun game modes, and Huttball has finally grown on me after hating it for some time in beta. It simply requires significantly more teamwork than say Alderaan does, and so the experience can be a bit hit-or-miss if you solo queue.
Quote:
Fortunately, BioWare seems to have drilled all this into their heads when developing this game, possibly to a fault, given how long it took the game to come out. They’ve been polishing this game for what seems like an eternity – and it shows.
Quote:
Judging a game’s longevity so soon after launch is always a challenge. I’m no Nostradamus, but I have a good sense that this game’s got legs. Sure, those of you who burn through content will also burn through it here just as you would with any MMO, and possibly be left wondering with what you’re going to do now that you’ve essentially “done everything.” But for most of us, there is simply a lot on offer with The Old Republic right out of the box. There are eight class storylines, 15 Flashpoints, and two raids already available. Not to mention the game’s worlds are large and packed full of content. You’ll even have a completely unique experience going through the game as an Imperial if you’ve already gone through as a Republic class. This game has more than enough going for it to carry you through the first month of your subscription, and while we aren’t going to judge it on what BioWare intends to add over time, there’s certainly more stuff coming.
So, I ask you: what has changed? What's been added, and not removed? The only reason any people are going back to re-review the free to play SWTOR version, is so they arn't caught going against the bandwagon of hating SWTOR. Nothing fundamental has changed this game, and most of the categories, SWTOR scores 8's and 9's in.

It's hip to hate. But the facts are: the game is great!

Masta-Blasta - Vanguard

Sindorin - Assassin

Master-Nala's Avatar


Master-Nala
12.17.2012 , 01:01 PM | #55
Quote: Originally Posted by Sindorin View Post
So, I ask you: what has changed? What's been added, and not removed? The only reason any people are going back to re-review the free to play SWTOR version, is so they arn't caught going against the bandwagon of hating SWTOR. Nothing fundamental has changed this game, and most of the categories, SWTOR scores 8's and 9's in.

It's hip to hate. But the facts are: the game is great!
Folks will tell you that EA bought the initial review score or that MMORPG.com was scared to anger EA. Of course, that would carry forward to today if true, but that doesn't fit the narrative.
Below this is my referral link. If you press it you get free stuff and I get free stuff. This makes you, me....and Bioware happy, but don't let that stop you!
Referral Link---> http://www.swtor.com/r/fDdy48 <---Referral Link

Urael's Avatar


Urael
12.17.2012 , 01:03 PM | #56
Quote: Originally Posted by Sindorin View Post
It's hip to hate. But the facts are: the game is great!
SWTOR is not "great". It has "potential" but, in it's current incarnation SWTOR is lackluster, middle of the road and far too easy an MMORPG. SWTOR is a good "training" MMORPG for those that have never played. They are strong in teaching you the basics of MMORPG game play. They have an awsome story. They game is very buggy and not all popular video drivers are supported. Is SWTOR saveable? I hope so.

iamthehoyden's Avatar


iamthehoyden
12.17.2012 , 01:11 PM | #57
Quote: Originally Posted by Sindorin View Post
It's hip to hate. But the facts are: the game is great!
This is an opinion, not a fact. Your opinion is that the game is great, which is perfectly valid. But it's not a fact. Carry on.
aren't you a little short for a stormtrooper?
---------------
Fan Fiction: My Name is Solomon Crae The Man in the Box

Nemmar's Avatar


Nemmar
12.17.2012 , 01:11 PM | #58
Sounds like more hating to me, but there is some points to it.

The end-game does need more tuning, but its in no way anemic. What this game has is in essence the same thing WoW end-game has, so lets call WoW anemic aswell then, and that its not worth the subcription. Just cause WoW's questing system is crap and makes the end-game look better it doesnt mean the endgame in SWTOR is bad in any way. Ops are alot more fun to play than WoW raids, mostly because the game is simply better balanced and more fun to play. The difficulty of the content and the structure of the end-game is what needs optimising.

People that left, left mainly because of lack of new content. Every other argument is basically trying to take advantage of that fact to pull through. Like with every MMO it needs optimising, but it is true that the leveling experience is more rewarding than the end-game at this time. They need to streamline/make simpler the gearing up system. They need to add content at a good pace (wich seems to be happening now) and they need to tune the difficulty curve.

Also above 600k stayed subbed even through the drought months, so theres alot to enjoy in this game aswell. Not everyone goes and comes with the wind.

Xatasha's Avatar


Xatasha
12.17.2012 , 01:12 PM | #59
The author has a conflict of interests here. He is a former EA employee who seems to be a bit bias against EA games. He didn't do much research and may have an agenda. If he was a professional he would of had someone else do the review and done his research

Urael's Avatar


Urael
12.17.2012 , 01:14 PM | #60
Quote: Originally Posted by Xatasha View Post
The author has a conflict of interests here. He is a former EA employee who seems to be a bit bias against EA games. He didn't do much research and may have an agenda. If he was a professional he would of had someone else do the review and done his research
Because, all former EA employee's must write glowing reviews of EA products to be taken seriously. Rubbish.