Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gamasutra: The Burning of Star Wars - The Old Republic

STAR WARS: The Old Republic > English > General Discussion
Gamasutra: The Burning of Star Wars - The Old Republic

Taorus's Avatar


Taorus
12.17.2012 , 12:33 PM | #41
Quote: Originally Posted by Spiritinblack View Post
It does not really matter Urael.

You can show people all the posts, reviews, and anything related to This game having problems.

They will just say the person has something out for the game.

But you know Damn well, if the same writer said the game was perfect, they would have it posted on this site within minutes......
Well...if the young man did not already have a history of bashing SWTOR I would agree. But, Since he does he get called out for it.

Last article that was posted on these very forums.http://www.gamasutra.com/blogs/Simon...ion_Launch.php

http://www.gamasutra.com/blogs/Simon...tion_Model.php

Darka's Avatar


Darka
12.17.2012 , 12:34 PM | #42
SWTOR ran into and identity crisis, what they wanted and what they ended up with seem to be on opposite sides of the room. Things change and devs know that, but seems to me that TOR never really found what it wanted to be. They had a few incidents pre launch, and threw in the towel in less then a year after launch which to many showed that they had given up when they fired everyone.
Things can be saved but attitudes and approach need changing first

Also I love how Bioware always gets away with out blame, anything and everything gets blamed on EA regardless of the level of involvement.


I just hope the next Star Wars MMO learns from the mistakes of SWG and TOR

Urael's Avatar


Urael
12.17.2012 , 12:37 PM | #43
Quote: Originally Posted by Taorus View Post
Well...I could flip that first statement back on you. I do understand your anger because of the issue's 1.4 caused you. My heart goes out to you, But posting a link, this link...again. When you and I both know, There is not a single constructive word in that article. This is plain food for those that lurk under bridges and forums.
I disagree that nothing was constructive in this article. I didn't read it that way. He echoed what I have been saying on these forums. I feel about SWTOR like Obi-wan expressing his dismay that Anakin fell to the darkside. I'm a huge Star Wars fan since 1977. I was disapointed that SWG didn't take off in it's original form only to be a watered down WoW by the time the NGE came about. I was hoping for more from SWTOR given "Bioware", who prior to this, produced quality products, was the developer. My enthusiasm for SWTOR was waning prior to taking a patch 1.4 to the knee. Things are piling up. To me it seems like EA is trying to sueeze as much cash out of SWTOR before they just let it languish.

Quote: Originally Posted by Taorus View Post
BTW and off topic: I do hope you and your family have a Joyous Holiday season...what ever Holiday you celebrate or don't.
Thanks, Merry Christmas T!

sang's Avatar


sang
12.17.2012 , 12:39 PM | #44
The author does bring up some relevant points, but you can't take this article at face value when the author classifies Operations as 20-man raids. Amateur mistake made by someone who does not fully understand everything about the game.
Sang - Sangz - Sanglol - Sanglul - Sangrawr - Sangocity

Spiritinblack's Avatar


Spiritinblack
12.17.2012 , 12:41 PM | #45
Quote: Originally Posted by Darka View Post
SWTOR ran into and identity crisis, what they wanted and what they ended up with seem to be on opposite sides of the room. Things change and devs know that, but seems to me that TOR never really found what it wanted to be. They had a few incidents pre launch, and threw in the towel in less then a year after launch which to many showed that they had given up when they fired everyone.
Things can be saved but attitudes and approach need changing first

Also I love how Bioware always gets away with out blame, anything and everything gets blamed on EA regardless of the level of involvement.


I just hope the next Star Wars MMO learns from the mistakes of SWG and TOR
I agree Darka.

I remember in beta there was one build that seemed perfect. Like they were doing everything right. Then, when the next build came out, everything was so different.

I can't say that I know what is better for the game as a whole. But I can say from my perspective, something went very wrong.

SilentKitty's Avatar


SilentKitty
12.17.2012 , 12:42 PM | #46
Hmm..

Not too impressed by the article but then I guess I am not the target since I am happy playing SWTOR

He says

"My primary focus for monetization would be on additional stuff to sell, rather than unlocking basic functionality. Costumes and mounts, like BioWare already implemented, are an obvious choice, though so far those have been done in very small numbers and with a very unpopular reliance on "gamble boxes" -- you buy a box, which might have a mount, but probably has a piece of **** in it instead. Literally. Like, an object you right-click on and it smears it on your character's face, just to remind you how bad an idea it was to buy a gamble box."

Oki, he does not like the boxes because you get things other things than the valuable mounts and weapons. And he does this in a very eloquent manner....

But then he goes on to say

"The monthly Cartel Coin stipend to subscribers, along with general unlocks of the storyline and legacy, would be the bulk of what being a subscriber would mean. Perks like priority queues to log into your server of choice are a given, and perhaps priority queues in-game with Flashpoints and Warzones. And a bunch of small math boosts to XP and credit fees for services like fast-travel and auction house."

If you sub you do get Cartel Coins for free. These could be used on boxes if you like. These boxes sometimes has mounts or weapons of great worth. Other times they have xp-boosts, credits un-locks. The things he apparently thinks are crap, but quite a few things that he would like to have for subscribers are actually available in these boxes. I know, because I have quite a few of them in my cargohold.

Hmm... I would have enjoyed a calm article pointing out the positive and negative much more.

SNCommand's Avatar


SNCommand
12.17.2012 , 12:43 PM | #47
Well one thing out of the F2P I consider positive is that it combats the "SWTOR is dead crowd"

Had a lot of friends who never tried it because they heard it was a flop and nobody played and they weren't going to risk paying money for a MMO with no players, then when F2P arrived a few of them tried it and found out the game actually does have people playing and actually has a lot of content
Quote: Originally Posted by Ben "Yahtzee" Croshaw
Personally I would slap Georges hands away from the editing desk, give him a colouring book and then remake the entire prequel trilogy so that Darth Vader uses the force to win breakdance competitions and chokes to death anyone who utters the word midichlorians.

TUXs's Avatar


TUXs
12.17.2012 , 12:44 PM | #48
Quote: Originally Posted by Spiritinblack View Post
I remember in beta there was one build that seemed perfect. Like they were doing everything right. Then, when the next build came out, everything was so different.
3rd from the final?! Where you could mod all your gear at the stations and all quest rewards seemed to be some mod/enh/armoring?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force

My referral code: here (what you get here)

Master-Nala's Avatar


Master-Nala
12.17.2012 , 12:45 PM | #49
I disagree with the author and the OP. But not on the fundamental point that SWTOR has problems and needs to retool to survive, it does. What I disagree with is this insane insistence that everything is doom and gloom. Where honestly, we have a decent, but ultimately uninspired MMO and 8 very good personal stories.

SWTOR faces a number of problems, some of Bioware's making and some that they can never fix. Here's what I think they can fix:

1) Slavishly copying WoW - You might say that all games do that to some extent, but that's the same as saying all games follow Ultima Online and EQ. No, what I mean when I say "slavishly" follow is that they take nearly every mechanics idea from WoW. There are very, very few original ideas mechanics wise and many of them are more annoying than anything.

2) Falling into the endgame trap - I have never seen a game avoid the trolls when the only thing to do is grind gear to grind more gear.

3) Not recognizing the deep need that many have to connect with their characters - This is a major one for me. The story disconnects the player a bit as you can't fully create your own Star Wars story when the story is laid out for you. But more to the point, the devs make it almost painful to customize your character. From the former sky-high mod removal costs to the dearth of outfits that fit the IP, this is a place that SWTOR needs to work on and fast.

4) Ignoring what crafting (crew skills) can bring to your game - Properly designed, this should be a legitimate way to develop your character. As it is, it is mostly irrelevant except as supplemental income.

5) Making world PvP organic - There are plenty of opportunities to PvP, but hardly anyone does. Why? Well, there's nothing in it for the player. The player is vastly better off queuing for warzones. PvP is disconnected from the game which is sorta weird since we're in a war. Pull world PvP to the forefront. Grant rewards, glory, etc. to those who engage in it, and they will come.

6) An 'endgame' story is necessary if they want the game to appeal past level 50. I guess the article author and I agree on that. You can't have one game from 1-50 then expect people to switch gears completely and do something else. Bioware should have had a plan for the war to continue and go forward at 50. I don't think each of the class stories need to continue into perpetuity. But you have to have...and quickly offer something chewy for LORE and story junkies to bite into.

Those are the major things I think they can control to a certain extent. SWTOR also suffers from ailments the devs cannot control. To wit:

1) It isn't Star Wars Galaxies 2. This game is very different from SWG. SWG had its day and its dead, but its fans haven't let go. I understand, I'm still grieving City of Heroes.

2) It isn't what any given player dreamed of. This is a problem that all Star Wars properties suffer. People love this IP and are very possessive of it. I'm sure all of us have this fantasy of how they would change this game if they could. But.... we each have that fantasy and many of our goals would be contradictory. It puts Bioware in an incredible catch-22.

3) The hate parade. This game gets denounced for things that other games have done with little fanfare. The hate this game has directed to it is well out of proportion to its actual faults.

---------------------------------------------------

So to sum up, while I normally defend the devs and feel that many posters are unfair, I think the game has problem that need fixing. I think some will be fixed, other probably not, and a few are impossible.
Republic Level 55s - Alana, Rickta, Nal'aa, Alan, Myschal, Sinbad, Frank'lin, Angiola, Vesnas, Nightsail, Mioni & Hard-Top
Imp Level 55s - Palatine, Ztephanie, Frank-lin, Ka'Mate, Chisami, Azureraven, Curiosi-dux, Vodoun, Thofia

Spiritinblack's Avatar


Spiritinblack
12.17.2012 , 12:46 PM | #50
Quote: Originally Posted by Taorus View Post
Well...if the young man did not already have a history of bashing SWTOR I would agree. But, Since he does he get called out for it.

Last article that was posted on these very forums.http://www.gamasutra.com/blogs/Simon...ion_Launch.php

http://www.gamasutra.com/blogs/Simon...tion_Model.php
It's not just this article, it's any.

Not that haters are any better either, because that does not help.

I just laugh at people who think this game has done nothing wrong. ( not you ).

As I'm sure people have laughed at me when I bring up something that is wrong.

Just wish for once Bw/Ea would sit with some of the people on the forums,( Fanboys and haters) so they can see what kind of game they are looking for. And then come to something in the middle.

I could give them a list of forumites , who would actually help this game, regardless if they have been called a hater/fanboy.