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Bubble Stun


Grobiou

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Fix the Bubble Stun. I'm already a Stunwars hater and I have manage to live with it, but Bubble Stun it's too much. There is no point on playing a WZ vs a Guardian, Scoundrel and Bubble Stun combo. If our team is full resolve after all the stuns, they pop the AoE root, if that isn't enough the guardian snare. If we aren't rooted then there comes again the Bubble Stun. If we manage to get one too low to be killed then they pop the Scoundrel AoE stun or the guardian AoE stun. They always have an AoE option to delay a group of players so they can put the bubble stun again on our target. If at least, it wouldn't affect so many players at the same time maybe it would be another thing.
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PvP in this game is rock-paper-scissors.

 

lolderpsmashmonkeys can AOE kill half a team in one GCD if their pack is big enough and they all happen to hit lolsmash at the same time.

 

Bubblestun is one of the few counters to lolderpsmashmonkeys (though a GOOD smash player has other ways of dealing with bubblestun, like moving away for a few seconds and Force Screaming the bubble off, and then coming in for the smash).

 

Pop the bubble from range, right after bubblestun player sprints away from melee and there is distance between the bubblestun spec and the melee (bonus points for root immediately after the sprint wears off), and the bubblestun spec sorc is a sitting duck. And there you have it, the scissors to the bubblestun's paper.

 

Now if the lolderpsmashmonkeys got nerfed along with the bubblestun, that would just be fine and dandy. But seriously, SOMETHING out there needs to be able to counter the hordes of lolderpsmashmonkies.

Edited by AdrianDmitruk
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