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In pvp what are you putting out guys?

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
In pvp what are you putting out guys?

dougiepants's Avatar


dougiepants
12.26.2012 , 02:44 PM | #21
I really believe this all depends on way to many variables. Length of match, gear, spec build, tank guarding you or not, ability to stay up and especially for healers is cross healing with other healers. You also can't out heal damage. Meaning there has to be damage happening to heal it. I'm a 31/7/3 spec w/ 35.93% Crit 75% Surge, 8% activation speed & completely min/maxed WH w/ some lvl 27 PVE amors. I average between 550K - 750K a match with my high being 997K. I'm in a small guild an we work very well together. I do find it more of a challenge when I do pug WZs but still average the same heals. My highest damage is 575K.

There are just so many factor on going on about the actual number your toon is putting out.

fungihoujo's Avatar


fungihoujo
12.26.2012 , 09:25 PM | #22
Did 200k damage and 460k healing in a match today- that's the most I've seen in a long time by anyone though, definitely not the norm.

Most matches- still end with around 100k damage, 250k healing- and I end up being top on healing unless there's a healer with 0 damage done.

Simply- I still find it very rare to see a match where even one person breaks the 300k on either damage or healing.

islander's Avatar


islander
12.27.2012 , 08:59 AM | #23
300k damage is near impossible to pull off if you're doing both. Voidstar is probably the easiest to crank out numbers in, and I've never managed to hit both 300k in each. If I'm hitting savior (300k+) the best I normally get is in the lower-mid 200's damage wise.

I suppose it'd be possible to do in a voidstar or a never ending middle battle in alderaan provided you had someone guarding you. I never actually ask for a guard, though, unless I am in 'pure' healer mode. Which basically means in a pre-made running lightning hybrid. If I run madness heal hybrid I never ever ask for a guard. I'd rather it go to the full time healer, even if they are more durable then I.

When I solo PUG I just determine how many healers we 'probably' have when I load in, and if it's 2 or more I usemadness/innervate. If I can't be sure if we have two healers, I'll switch to stun bubble (i.e. lightning hybrid).

You can definitely put out 600-750k heals as a pure sorc healer, mostly by just keeping that 31 point AOE going. Between that and keeping static barrier up, that is a lot. Of course, it always depends on group composition. When I see a pure sorc healer and I run bubble stun I'll whisper the sorc healer and suggest he leaves the bubbling for me when he sees me doing it, as it's better for our DPS.

The whole communication process gets tiring, but it beats having 3 healers and 5 DPS, with 2 DPS being meh. Not winning any warzone that way. If a DPSer can't put out at least 160-200k damage in a warzone, then I can match his output with just 18 points in madness - and still heal situationally for a good bit.

it's funny though. The flexibility is both a benefit and a curse. Some nights I'll be constantly switchign roles back and forth, and I'll end up just having a subpar night after a couple warzones just because my head is spinning. I like the challenge but about one night a week it seems to get the best of me.

I honestly wish pure DPS sorc was worth playing, because being on my lowbie sniper is a lot less stressful. Not to mention DPSing as a sorc is a lot of fun, even a year later seeing that lightning hasn't gotten old.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Devinia-Hex's Avatar


Devinia-Hex
12.27.2012 , 04:57 PM | #24
I have Field Respec so at times on Void Star I will go Dps for Offense and can come out of the game with 300k for damage and healing if we stop the enemy and cap the first door to win my damage will be likely 120k with 300-500k healing.

With hutball going DPS I've hit 500k damage with controlling the middle and working grips in. Healing is normally 300-400k as I'm trying to work pulls in while focusing on the ball carriers.

Civil War it really depends if I'm where the action is 500k Damage or if heal spec 500k healing is normal.

Novair same thing if it's a good team and South is an endless struggle of heals 500-600 k Healing Damage is normally 500-600k lower if there is not much going on or if it's a pug team on one side vs a premade.

Biggest hitting ability is my Death Field and I have gotten up to 5782 in a Warzone still hunting the 6k mark. Still adding more gear at this point . I have about 947 Bonus to damage. around 768 bonus to healing.
Dashara Bergen Colony Devinia Hex The Bastion

wwkingms's Avatar


wwkingms
12.27.2012 , 06:58 PM | #25
Quote: Originally Posted by Devinia-Hex View Post
I have Field Respec so at times on Void Star I will go Dps for Offense and can come out of the game with 300k for damage and healing if we stop the enemy and cap the first door to win my damage will be likely 120k with 300-500k healing.

With hutball going DPS I've hit 500k damage with controlling the middle and working grips in. Healing is normally 300-400k as I'm trying to work pulls in while focusing on the ball carriers.

Civil War it really depends if I'm where the action is 500k Damage or if heal spec 500k healing is normal.

Novair same thing if it's a good team and South is an endless struggle of heals 500-600 k Healing Damage is normally 500-600k lower if there is not much going on or if it's a pug team on one side vs a premade.

Biggest hitting ability is my Death Field and I have gotten up to 5782 in a Warzone still hunting the 6k mark. Still adding more gear at this point . I have about 947 Bonus to damage. around 768 bonus to healing.
how r u getting that high with death field?

are u like a 7/3/31 build? for max DF dmg?

cause even at 7/18/16 and 940 bonus dmg i can only hit DF's at 4k max 77% crit bonusdmg
NIHIL

THE BASTION

Devinia-Hex's Avatar


Devinia-Hex
12.28.2012 , 02:02 PM | #26
This is my updated build while the instant whirlwind is nice I found it was needed, however I did want it faster then it was. I am going to be gathering three PVE Armor plates and possibly switching my crystals back to expertise and try two power crystals with 2 pve armor plates and see if there is much difference from 1208 expertise or 1258.

As I switch between heal specs I'm going to be running the pve heal 2 piece bonus and pvp 2 piece bonus. I really thought outside of the box on my spec but it gave me a bit of a bite on my death fields now that I didn't have previously. I get the option of a quick DI as well if I need to LOS heal in a hurry drop some heals on a team mate about to die.

I also did testing on my warzone dummy with all the different specs and this one seemed to yield the best results.
You can call it the Dashara Spec but please send me all your Black Purple +Power Crystals.

http://www.torhead.com/skill-calc#201G0bZfzZsMcRsdkrc.2

Warzone trainning dummy is normally a steady 4700 crit but in Warzones with the buff and varied gear levels you will see bigger numbers.

I recall pre 1.2 Force Lightning hitting for 1800 a tic and now it hits for 1300 a tic if your lucky we really have no burst to speak of and that is why it is that much harder to score kills because our damage is predictable it's slow and steady and people use defensive cooldowns to counter it. Our damage is very easy to heal through however I seem to solo people better as heals then dps go figure.
Dashara Bergen Colony Devinia Hex The Bastion

MusicRider's Avatar


MusicRider
12.30.2012 , 02:57 PM | #27
Quote: Originally Posted by wwkingms View Post
how r u getting that high with death field?

are u like a 7/3/31 build? for max DF dmg?

cause even at 7/18/16 and 940 bonus dmg i can only hit DF's at 4k max 77% crit bonusdmg
Same here and I have similar bonus damage. Also tried the 7/*/* build at some point and still nowhere near 5k, mostly around 4k. Maybe the poster is playing against greens?

Chemic_al's Avatar


Chemic_al
12.31.2012 , 03:05 AM | #28
Quote: Originally Posted by Devinia-Hex View Post

Novair same thing if it's a good team and South is an endless struggle of heals 500-600 k Healing Damage is normally 500-600k lower if there is not much going on or if it's a pug team on one side vs a premade.

Biggest hitting ability is my Death Field and I have gotten up to 5782 in a Warzone still hunting the 6k mark. Still adding more gear at this point . I have about 947 Bonus to damage. around 768 bonus to healing.
Meh, you probably hit a sage in level 40 greens. Death Field does not hit that hard on geared opponents, nowhere near.

Devinia-Hex's Avatar


Devinia-Hex
12.31.2012 , 03:11 PM | #29
I also have Rakta Stim so I'm not sure if you do however like i said I can reliably hit 4500-4700 on the test dummy which I believe is an average of 1200 expertise so a player with 1000 would obviously get hit harder and with the PVP buff 5700 is very doable on 1000 and below expertise targets.
Dashara Bergen Colony Devinia Hex The Bastion

Thurinlore's Avatar


Thurinlore
12.31.2012 , 05:19 PM | #30
Broke 900k 2 days ago, 950k a week or 2 ago, and average 700 dps.

As for healing, when I play it (which is rare) I usually go that OP bubble hybrid and average 700-800 hps. Highest in it is 1.2 million.

EDIT: Changed average damage/healing to dps/hps since it's a better measure
Thurinlore
<Casual>