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Crew skills for Assassin


Talon_Starfire's Avatar


Talon_Starfire
12.11.2012 , 03:32 PM | #1
Hi,
I looked at Goshee's guide to crew skills but it is 1.2 so what are the best crew skills for an Assassin to have?
Is Biochem still the ultimate or is Artifice just as good?
Thanks
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

Omophorus's Avatar


Omophorus
12.12.2012 , 01:03 PM | #2
Quote: Originally Posted by Talon_Starfire View Post
Hi,
I looked at Goshee's guide to crew skills but it is 1.2 so what are the best crew skills for an Assassin to have?
Is Biochem still the ultimate or is Artifice just as good?
Thanks
Personal opinion here, but if you plan on tanking, you should be Biochem. ALL tanks should be Biochem.

Why, you ask? Rakata Fortitude Stim. Rakata <mainstat> Stim. Rakata Absorb Adrenal (worth about 10% DR on Assassin), Rakata Attack Adrenal (less useful for Sin due to self-healing nerf whilst it is active, still great for burst damage). Zero cost to permanently incorporate another 46 points into your mitigation pool, and significantly lower cost to create Exotech Fortitude stims as opposed to buying on the open market.

Side bonus of being able to craft implants (useful for leveling alts, plus RE'ing 26+ implants).

If you're going to be DPS primarily, then it matters far less.

For a main character Assassin, I'd say general order of utility:
Biochem/Cybertech
<gap>
Artifice
<gap>
Armstech/Synthweaving/Armormech

Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables.

Cybertech also is very useful due to ability to craft grenades (amazing for PVP right now due to broken resolve, though balanced by long CD), armorings, mods, and earpieces. 26+ armorings/mods/earpieces can be RE'd into molecular stabilizers (the most broadly valuable item in the game right now), in addition to the chance of learning the schematics (which can be a valuable source of income to then craft).

Artifice is a good thing to have on at least one character, and is somewhat more useful to have on a main due to the lack of legacy-bound orange saber hilts. Same basic deal as Cybertech for 26+ enhancements instead of mods/armorings, plus also hilts.

Armstech is less useful since Sin doesn't use barrels, and since legacy-bound bowcasters exist to transfer barrels to alts (though many people didn't have the foresight to nab any).

Synthweaving and Armormech are not useful for anything except augs and aug kits right now (though they can RE shells containing 26+ armorings for stabs, which is better than nothing but less efficient than Cybertech), and should be relegated to craft alts who are not actively used for PVP or PVE if at all possible.

Teksun's Avatar


Teksun
12.12.2012 , 01:14 PM | #3
Omophorus gives good advice. My assassin went Biochem out of chance and I love it. My Merc is Cyber, and I love that too (he can keep my alts supplied. I figure with all my other alts I'll eventually have them all, but so far so good.
Vexacious - 50 Assassin
Teksun - 50 Mercenary

Come to the Dark Side, We have cookies ~V

NurseDonut's Avatar


NurseDonut
12.12.2012 , 01:46 PM | #4
All my non-healers (including my assassin) are biochem. Biochem is hard to beat.

My two healers are cybertech and artifice, and so I can craft all mods for alts and companions. My third healer will probably be ... biochem.

Talon_Starfire's Avatar


Talon_Starfire
12.12.2012 , 03:50 PM | #5
Is Diplomacy necessary for Biochem or is Slicing ok?
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

Himeji_Endless's Avatar


Himeji_Endless
12.13.2012 , 04:44 AM | #6
Diplo gets the medical supplies that Biochem needs for some things and there is no other way IRRC to get those materials by world gathering. Plus you get easy and fast alignment gain thru the missions so u can use relics as you level up.

Slicing is good otherwise if you can buy the materials via the GTN.

M÷urnblade - Assassin <Lvl 55>
-------------------------------------------------------------------
The Bastion (from Ajunta Pall)

NurseDonut's Avatar


NurseDonut
12.13.2012 , 10:16 AM | #7
Yeah, diplomacy is vaguely similar to slicing + the GTN. Especially at 50, where there is an oversupply of grade 6 crafting mats.

Ksilvante's Avatar


Ksilvante
12.26.2012 , 02:32 PM | #8
I have Synthweaving on my Assassin. I would really hate to have to redo that crafting one and go all the way back to DK just to start leveling up my Biochem. Any suggestions?

Talon_Starfire's Avatar


Talon_Starfire
12.29.2012 , 10:26 AM | #9
Hi,
I have yet another question is it a good idea to create my own relics or do I just buy them on GTN?
Thanks
May the Gray Jedi Order Prevail Server: Prophecy of the Five
Looking for Sith guild.
Jhornak - Sith Assassin Zarchon - Jedi Shadow Cadezann - Smuggler Vistani -Trooper

xefreeze's Avatar


xefreeze
12.30.2012 , 11:41 PM | #10
Quote: Originally Posted by Ksilvante View Post
I have Synthweaving on my Assassin. I would really hate to have to redo that crafting one and go all the way back to DK just to start leveling up my Biochem. Any suggestions?
Go on the GTN and buy abunch of base materials. If I remember correctly, its alittle fickle with your collecting crew skill to get one of the important mats. I know where you are coming from, On my alt I was on tatooine and I had to switch to biochem. But, following my own advice I got really caught up. Although, sometimes in general/trade just shout out what you need and it will fly into your face.