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Pay2Win Space Missions ???

First BioWare Post First BioWare Post

Odyssean's Avatar


Odyssean
12.11.2012 , 10:40 AM | #111
I do not like Space missions. I
do not play them so i do not care what they put on cash shop. But it clearly gives an advantage to the dedicated player that buys the space pack on terms of the rewards. I do not know or care how anyone will define it, P2W or not, it only feels to me that is a clear P2W situation.
And how about the future and the so called Super Secret Space Program?
Are they going to do the same?
I am worried.
I wonder if i can use this as a night light.

battycoda's Avatar


battycoda
12.11.2012 , 10:40 AM | #112
Quote: Originally Posted by CrazyCanukk View Post
Quit crying over something that has utterly no affect on your enjoyment of the game.
What if they enjoy space missions that require you to have the grade 7s to stand a snowball's chance in hell to survive? Have you tried these missions even with a fully loaded Grade 6 ship? You don't last long. And these items do not have small boosts. The armor is like 650 hull points or something jumping from Grade 6 to Grade 7. That is about a 17% increase that takes 500 Fleet comms ground out to get without being able to do the new missions that give out the most comms. Unless you drop money into the shop. This is not a cosmetic item. When you start having to pay for other PvE content, you might change your tune.

Vindrosa Legacy
Smuggler - 50 | Bounty Hunter - 50
Quote: Originally Posted by AboB View Post
What happens if you use the ball toss emote in a Huttball game?

Mallorik's Avatar


Mallorik
12.11.2012 , 10:56 AM | #113
Even if you dont consider this pay to win its just an idiotic idea that makes me think that bioware still just doesnt get it, they still have no idea what makes an mmo work, why people play them.

A gear grind makes people play their game, when you sell people the gear from gear grinds and things like raids, whether its on the gtn or the cartel market youre just taking the incentive away for people to do those gear grinds and raids, take away that carrot and people get bored and leave the game.

Goretzu's Avatar


Goretzu
12.11.2012 , 10:58 AM | #114
Quote: Originally Posted by SilentKitty View Post
Well yes, I do feel a bit sorry for the crafters. Hope that there will be a market for ship-parts anyways.
No crafter can really compete with the cashshop.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

battycoda's Avatar


battycoda
12.11.2012 , 11:03 AM | #115
Quote: Originally Posted by notalkjustrock View Post
I didn't complain about them being a waste of time. I was excited about new space content. Maybe there are different groups of players?
I like the space missions. I do them nearly every day. Silly of me to have spent my comms on crafting packs instead of saving them in anticipation of previously purchasable by credits only parts now costing 500 fleet comms each (the ones you can get) or crafted at an ungodly high price in rare mats OR about $15 cash... a month of sub. I don't do PvP. Why don't they charge for the gear for that? (haha that will fetch some heat!)

EDIT: LOL I quoted the wrong person. Sorry, notalkjustrock!

Vindrosa Legacy
Smuggler - 50 | Bounty Hunter - 50
Quote: Originally Posted by AboB View Post
What happens if you use the ball toss emote in a Huttball game?

BJWyler's Avatar


BJWyler
12.11.2012 , 11:13 AM | #116
Quote: Originally Posted by Lostpenguins View Post
Let's start by going on this extreme hypothetical:
Raid Group A refuses to buy any of the new raid gear and they spend time trying to kill the bosses, slowly farming the gear, and thus making the attempts on bosses further in easier to deal with.
Raid Group B buys all the new gear and begins to attempt the bosses.

Both raid groups will still have to deal with the mechanics, but Raid Group B does have a statistical advantage because they have better stats so the learning curve is lessoned.
But they do not have the advantage in skill or experience, only in the base stats of the armor they are wearing. Therefore, they have no more advantage outside of those stats than if they simply used a guide on some website or wiki to learn what needs to be done to succeed in the Operation. Whereas Team A, that has the lesser statistical advantage, is gaining more skill by the experiencing the full learning curve. Thus at the end, they will still be better than Team B in terms of experience and player skill, negating the advantage of the early lessoned learning curve that Team B experienced.

BJ
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ForsakenKing's Avatar


ForsakenKing
12.11.2012 , 11:17 AM | #117
way to get greedy. this is P2W. way to crash my earliest expectations on when the game would go p2w. i was pulling for early 2013

MaximusRex's Avatar


MaximusRex
12.11.2012 , 11:18 AM | #118
Quote: Originally Posted by ReallYDeepMan View Post
This is Pay To Win, plain and simple. I'm extremely disappointed.
This about says it all for me as well.

tzagheru's Avatar


tzagheru
12.11.2012 , 11:20 AM | #119
disappointment is the only thing this patch brought.

Lostpenguins's Avatar


Lostpenguins
12.11.2012 , 11:20 AM | #120
Quote: Originally Posted by BJWyler View Post
But they do not have the advantage in skill or experience, only in the base stats of the armor they are wearing. Therefore, they have no more advantage outside of those stats than if they simply used a guide on some website or wiki to learn what needs to be done to succeed in the Operation. Whereas Team A, that has the lesser statistical advantage, is gaining more skill by the experiencing the full learning curve. Thus at the end, they will still be better than Team B in terms of experience and player skill, negating the advantage of the early lessoned learning curve that Team B experienced.
BJ
Lol, what?

You're going off the assumption that Team B is lesser skilled. No where did I state that premise. Start with a control group that both groups are equally skilled. Do you think that somehow Team A will become better 3 months down the road after they've had to work harder for their gear than Team B did... if, in the end, Team B has also completed the operation? The only thing guaranteed with Team A and Team B are identical expect for buying gear is that Team B will complete the content faster... which means that my specific example is P2W.

Now, for what actually is happening... if you take two identical players and give one unlimited CC's... they will probably be completing the space missions faster since they have all of the T7 ship upgrades... thus they will be farming those quests faster... thus they will be receiving BH comms and more fleet comms at a faster rate. If a even a week goes by that the non CC player doesn't complete the same missions, then the CC player has received an advantage that is getting them gear at a faster rate. They have an advantage... hence, P2W.