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Flat Expertise Across The Board? More Nerfs To Sorc/Sages?

STAR WARS: The Old Republic > English > PvP
Flat Expertise Across The Board? More Nerfs To Sorc/Sages?

Foambreaker's Avatar


Foambreaker
12.10.2012 , 09:11 AM | #11
Quote: Originally Posted by Narthil View Post
Did I hear correctly?

Recruit sets will get the same or very close expertise as WH/EWH sets?

Bioware plans to screw their loyal and long term subscribers...
Making PvP fair is hardly screwing people over...

Well except for those people who require an unfair advantage due to a lack of skills.

Mikairu's Avatar


Mikairu
12.10.2012 , 09:14 AM | #12
Quote: Originally Posted by Narthil View Post
I don't mind if they raise the expertise level of recruit armor, but making it equal will simply destroy those who have invested time into this game.
As someone who ground out Battlemaster in 1.1 pre-valor increase AND played a sage, I could care less. What drove me and ultimately the rest of my guild away was the terrible WH grind with no sense of purpose in sight. We all did the grind back in the day because we were interested in being competitive, but honestly we would have been happiest doing naked ranked WZ's.
Azrael | 50 Jedi Sage | Kellers Void
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TheBBP's Avatar


TheBBP
12.10.2012 , 09:15 AM | #13
All expertise is level, the difference is in the regular class stats. It eliminates the the expertise crutch and makes skill more important all while making gear progression still important.

How is that bad?
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ktkenshinx's Avatar


ktkenshinx
12.10.2012 , 09:15 AM | #14
I have also been a part of this game since Beta, and I also vote "No" on your ideas regarding Expertise. Regarding nerfs: I have played a Concealment/Scrapper for all that time, a class that is almost universally regarded as the worst Ranked PvP class in the game. But I manage to get by and do just fine, so i don't even want to hear whining about nerfs and underperforming DPS classes.

As to expertise, I play PvP for the challenge. The gap between new lvl 50 Expertise and veteran lvl 50 Expertise should be just big enough to slightly reward loyalty and give a small edge, but not so large as to completely edge out new players.

Players who have been doing PvP since the beginning should get rewards, but not ones that upset WZ balance. Give them cosmetic rewards like better titles, or custom titles, awesome looking gear, dyes, etc. They could also be rewarded with gear that had slightly better stats (higher crit/surge/power/alacrity/accuracy, for example), but was otherwise very similar to the lower tiered gear.
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See you, space cowboys!: Formerly of Brown Coats
---THE SCRAPPER'S HANDBOOK: A PvP Guide---

Malastare's Avatar


Malastare
12.10.2012 , 09:16 AM | #15
Quote: Originally Posted by Narthil View Post
Recruit sets will get the same or very close expertise as WH/EWH sets?
Sounds like they are making a move to marginalize Expertise. There are quite a lot of us who have been suggesting that since before the release. It's not just about merging PvE and PvP gear, but about removing barriers to game expansion.

What do you think will happen when the game is inevitably expanded past Level 50? What happens to the Level 50 Battlemaster/War Hero gear, when it's decent at PvP, but unbalancingly weak at PvE?

I won't say that removing Expertise or leveling it is the only answer. There are probably a dozen answers, but every one I've seen produces similar results: The L50 expertise gear is replaced by something better, and will no longer be the best-in-show for the game.

Quote: Originally Posted by Narthil View Post
BioWare, please listen to us Founders. Being here subscribed from day 1 should give us a right to vote.
No. Your subscription never said you were entitled to a vote. Bioware listens to your feedback at their desire. You are not an honorary member of the development team.

...mostly because you lack any qualifications at all.

Quote: Originally Posted by Narthil View Post
There should be a voting system implemented in which the people who have been subscribed the longest have more weigh in the vote.
No. This is blindingly stupid.

The fact that you've been subbed for longer than other people does not make your opinions more intelligent. The fact that you think your sub time gives your opinions more weight suggests that your opinions probably aren't well thought out, either.

And yes, I'm a founder, too, and have been playing straight through since the beta.

NSStember's Avatar


NSStember
12.10.2012 , 09:18 AM | #16
Quote: Originally Posted by Galbatorrix View Post
YES to basically getting rid of expertise. It would bring skill back into the game and make it to where the PVP game has a ton more players to compete with. Also, your gear would still matter due to the other stats. This will only make PVP better, IMO. It would enable everyone to participate instead of just the hard core PVPer's who don't midn the long gear grind.
Agreed. Pre-50 PvP was about your skill at PvP and 50 PvP was all about the gear. It would be nice to re-introduce skill to level 50 PvP. I know it would make me far more likely to PvP at that level (and yes, I'm a founder too).

skiibyrd's Avatar


skiibyrd
12.10.2012 , 09:19 AM | #17
I've also been here since beta, and have both a Marauder and Sorc both in BH/Campaign gear, and I believe that my sorc is pretty underpowered compared to my marauder... only in End Game PvE (Ops/FP's), and its greatly overpowered in PvE compared to my Marauder. My reasoning for it being OP in PvE is because i have too many CC's and long range attacks that make slicing through ANYONE a breeze. In PvE, my luck is not the same though, I never take my sorc into PvE, because I know if I want top notch DPS my marauder will eat my Sorc in PvE.

Edit: I should also mention that both also have WH gear for PvP

Goretzu's Avatar


Goretzu
12.10.2012 , 09:20 AM | #18
Quote: Originally Posted by SNCommand View Post
I would rather have a "Your reward is clothes" system rather than power creep where you can never win without the top tier gear, also they're not nerfing Sorcerers or Sages, no class changes in 1.6 as of yet

This, it's the only reasonable way forward.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goretzu's Avatar


Goretzu
12.10.2012 , 09:22 AM | #19
Quote: Originally Posted by Galbatorrix View Post
YES to basically getting rid of expertise. It would bring skill back into the game and make it to where the PVP game has a ton more players to compete with. Also, your gear would still matter due to the other stats. This will only make PVP better, IMO. It would enable everyone to participate instead of just the hard core PVPer's who don't midn the long gear grind.
This is basically what they are doing by flattening the expertise curve in gear.

The problem with no PvP stat at all is that PvE gear then has to be balanced for it, now whilst that is possible (WAR did it), it is a much more complex way of doing things than simply having a PvP stat.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Heezdedjim's Avatar


Heezdedjim
12.10.2012 , 09:22 AM | #20
Where did you "hear" this? If this is correct, wouldn't it be simpler to just take expertise out of the game, or take it off the gear entirely and go with flat X% buffs and nerfs to stats across the board in PvP?