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Nerf sage HP sacrifice

STAR WARS: The Old Republic > English > PvP
Nerf sage HP sacrifice

DweezillKagemand's Avatar

12.09.2012 , 05:19 PM | #11
Sounds completely OP and utterly gamebreaking.
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Glower's Avatar

12.09.2012 , 06:51 PM | #12
Quote: Originally Posted by heechJunzi View Post
So what if that sage/sorc healed for 400k... how much of that was from self-healing?
Look at death count column tooltip - damage taken / healing done ratio is ur friend.
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tronot's Avatar

12.09.2012 , 07:30 PM | #13
I don't see people sitting in a corner doing this, but sometimes I'll see it in a losing match, while sitting at a node waiting for the game to end.

Here's what I do:

I heal them while they're consuming. I've lost MVP votes to these people who are padding their stats. So, I don't allow it anymore. It really pisses them off

Zunayson's Avatar

12.09.2012 , 07:53 PM | #14
Sages sacrificing Nerfs?

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OpeningToEndgame's Avatar

12.09.2012 , 10:47 PM | #15
I do it for the 75k healing medal, but only when I am gaurding a node/turret. I get 3 medals out of it. You can't do it while you're alone. Stealth LOVE to sneak up and gank me when I am at 1% lol

Ameepa's Avatar

12.10.2012 , 01:51 AM | #16
Oh yes, please nerf it, remove the health cost!

Eszi's Avatar

12.10.2012 , 01:53 AM | #17
Nerf it! It should come with no hp cost!
Oh wait, that would be a buff

mrekxxx's Avatar

12.10.2012 , 02:13 AM | #18
solution si easy, we kick farm healers from our guild, doesnt matter if he is doin it alone near turret...

Zenithan's Avatar

12.10.2012 , 04:40 AM | #19
Quote: Originally Posted by heechJunzi View Post
How about, whenever they do the HP sacrifice thing, they gain a de-buff that prevents them from self-healing for x seconds?
This would be akin to preventing operatives from self-healing after using Stim Boost, Adrenaline Probe, or Diagnostic Scan, except those don't cost life or global cooldowns (except Scan is channeled, of course, and kind of bad.) If you nerf Consumption/Noble Sacrifice, you utterly obliterate sage healing in PvE and remove the somewhat-questionable sustainability sage healers have in PvP. Not only do sage healers - the squishiest healers in the game - have to sustain their resource by sacrificing their own health and then healing themselves through it (negating a portion of the benefit) they also can't heal at the same time due to the GCD cost.

In short, yes, nerf Consumption by removing the health cost. Problem solved! Better yet, rework the sage regeneration mechanic entirely instead of using it as a way to make an already-squishy class squishier and as a way to cap their healing potential.

P.S. Any other healing class can do the exact same thing by stripping off all their armour, putting it back on, and then healing themselves up; it's just more involved.

mrekxxx's Avatar

12.10.2012 , 08:02 AM | #20
or solution would be add the healing numbers only when sorcerer had used consumption in combat.

out of combat might means no healing numbers .