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Jedi sage vs melee advice.

STAR WARS: The Old Republic > English > PvP
Jedi sage vs melee advice.

warstory's Avatar


warstory
12.09.2012 , 02:53 AM | #11
once u get your master ability for balance u can hold them off cause the top ability is a 2 sec stun plus does dmg. once u lay down all your dots instant disturbance - project - force in balance is a nice burst combo.

NoTomorrow's Avatar


NoTomorrow
12.09.2012 , 04:01 AM | #12
Quote: Originally Posted by Zenoes View Post
Thanks for all advice.
Have done some WZ this morning and have started kiting alot more..Maras and power tec isent as dangerous anymore, if i have alot of space to kite them on. still having probs with the jugg since their mobility is crazy.
but it have gotten alot better
You have yet to have some duels with PT Tanks, they are suprisingly resiliant even for Madness. You will be unable to kite them because they will have leap and pull, and all your lightning damage is energy based, therefore mitigated by armor. Your dots will take way too long to bring them down. Even if you use death field.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Odyseus's Avatar


Odyseus
12.09.2012 , 04:26 AM | #13
Don' t be discouraged melee classes are way OP in SWTOR. Hopefully they'll balance the game soon, however it's always a uphill battle when fighting a melee character. In Swtor, Melee = pvp class, one on one specialist. Ranged = support characters who're most effective when they're not noticed.
Odysseus, SWG server Flurry, Commando, TK/Rifleman, Fencer/Combat Medic.

NoTomorrow's Avatar


NoTomorrow
12.09.2012 , 04:42 AM | #14
Quote: Originally Posted by Odyseus View Post
Don' t be discouraged melee classes are way OP in SWTOR. Hopefully they'll balance the game soon, however it's always a uphill battle when fighting a melee character. In Swtor, Melee = pvp class, one on one specialist. Ranged = support characters who're most effective when they're not noticed.
pretty much this. I am tired how as a sniper i cannot carry my team to victory like a marauder can. Yeah, i can kill the hutballer that is about to score thanks to my ranged attacks, but i am still a support and support without a carry is useless a pointless.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

fungihoujo's Avatar


fungihoujo
12.09.2012 , 06:36 AM | #15
My best advice is to reroll.

Zenoes's Avatar


Zenoes
12.09.2012 , 02:50 PM | #16
Feels a bit harsh to Reroll.
I can still fill a really good support roll with offheals, bubbles and extra dmg
Does it change alot at 50?
And in what way if it does?

Smashbrother's Avatar


Smashbrother
12.09.2012 , 03:05 PM | #17
Quote: Originally Posted by Zenoes View Post
Feels a bit harsh to Reroll.
I can still fill a really good support roll with offheals, bubbles and extra dmg
Does it change alot at 50?
And in what way if it does?
doesn't really change. melee still dominates at 50.

AMKSED's Avatar


AMKSED
12.09.2012 , 03:13 PM | #18
My advice?
Get to level 50.
Get Bubblestun or Sever Force. Perma-kite Juggs/Guardians all day.

I can keep Juggernauts and Guardians off my Balance Shadow 95% of the fight. A Sage would only be easier.

fungihoujo's Avatar


fungihoujo
12.09.2012 , 04:06 PM | #19
Quote: Originally Posted by AMKSED View Post
My advice?
Get to level 50.
Get Bubblestun or Sever Force. Perma-kite Juggs/Guardians all day.

I can keep Juggernauts and Guardians off my Balance Shadow 95% of the fight. A Sage would only be easier.
Don't count on bubble stun still being there when you hit 50- they've promised a nerf, and it looks like a huge one.

Aluvi's Avatar


Aluvi
12.09.2012 , 04:32 PM | #20
At 50, sorcs have no issue holding off melee, but it doesn't last forever. You eventually run out of cooldowns.

You have overload, which can be talented to root while you get some distance.
You have a stun from lightning, same thing.
Force speed.
Bubble stun, which should be used as often as possible. Manually detonate it by right clicking on it and run away, while applying slows/dots to the warrior, and get your bubble stun back up asap.
Make use of line of sight pillars, stairs, anything you can to keep you doing damage and keep them unable to charge to you.
Try to anticipate rather than react to the dangerous melee. If you see one heading your way, try to LOS him before he can charge you.

It typically takes more than 1 melee to bring down a good heal sorc in full WH.
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