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Balancing for Player Skill

STAR WARS: The Old Republic > English > PvP
Balancing for Player Skill

Draych's Avatar


Draych
12.07.2012 , 09:48 PM | #11
Quote: Originally Posted by Nijraw View Post
The video isn't about that, it's about making harder hitting skills take more skill to pull off, not make things easy, but at the same time give noobs a entry level skill that works up until a point to stay competitive but to be fully effective they would have to learn more complex skills.
They've already got that: It's a buff called 'Bolster'. It makes a newb's skills VERY potent the less skills they have. It increases the ammount of damage each skill does to make up for the lack of available skills and talent points. It provides a less substantial buff the higher level the toon.

Seena's Avatar


Seena
12.07.2012 , 09:48 PM | #12
Quote: Originally Posted by Nijraw View Post
The video isn't about that, it's about making harder hitting skills take more skill to pull off, not make things easy, but at the same time give noobs a entry level skill that works up until a point to stay competitive but to be fully effective they would have to learn more complex skills.

When a game is to hard noobs will quit so key is to make the game easy to learn hard to master, right now Swtor is FOTM classes or FOT "year " in Swtor's case, the more complex skills/classes are pretty much junk vs facerolling classes and skills, example 'lolsmash", Assassins & Maras, ect. FOT "Y" those classes hit to hard with no skill other then press this button on cool down compared to example a Bounty Hunter trying to get 5 stacks of "Target lock" to make the best of "Heatseeker Missiles"
I watched the video - until a little more than half way through. This game is not, and can not, be compared to Street Fighter. It isn't Bayonetta. Nor imo should it ever be treated as such.

People who can't compensate for other class abilities, etc will always cry about "FOTM" - this is nothing new to SWTOR or ANY MMO.

And as soon as you give a powerful skill that's hard to master - you'll get even MORE complaining that the game isn't noob friendly. (In fact this is THE most "noob friendly" game I've ever played. I've been gaming since EQ. If they made it any easier the game would play itself).

This game accommodates people with no real skill.. You are even told that certain classes are easier to play than others - and it's recommended that beginners stick with these classes. Even with that noted - there are no complex moves - just button mashing. The skill comes with knowing which button to mash and when. With studying other toons, knowing which heals to interrupt, recognizing the types of status effects. It comes with knowing about procs, and reading up on which stats (or parsing your own) to max with your build. It comes with keybind and layout experimentation. With understanding how resolve works, and understanding which cc's to break and which not to. Knowing how and when to use your knockbacks. Knowing your maps, how to stay out of LOS, etc.

None of that requires L33T gaming skills - just time and dedication.
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spider_child's Avatar


spider_child
12.07.2012 , 11:10 PM | #13
It's easy to see who in this thread has not watched the video. All they talk about is the basic game design principle, make the game easy to learn and hard to master.