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Gear is partially to blame for tank shortage

STAR WARS: The Old Republic > English > General Discussion
Gear is partially to blame for tank shortage

Godlymuppet's Avatar


Godlymuppet
12.07.2012 , 12:22 PM | #51
Quote: Originally Posted by Mazikeen View Post
1. I never claimed you said Warriors could heal.
2. 'You better make sure' comes off as a threat, which coming from you makes me snicker a bit
3. I'm eating waffles right now, you are not
4. I understood exactly what you meant. But you're here whining about a base mechanic of a game that is using the same mechanic as most MMOs in the past decade-plus.
5. I'm a tank and have no issues with how the gear system is set up. In fact, I prefer it this way.



6. The root cause is more that people want to pewpew and steamroll dungeons instead of worrying about mechanics, responsibility for their teammates and being one of the anchors of a group/raid. If the tank dies, the group will wipe more often than not. If a single DPS dies, most fights won't miss a beat. In addition to this, until you hit HM/NM raids, you can DPS in subpar gear and no skill change. As a tank, you need to either have decent gear or the skill to make up for it.
7. Calling yourself 'Godlymuppet' does not make me want to take you seriously. At all.
Well I certainly not meaning to threaten you. Just pointing out that you were having a go at me for a mistake you then went on to suggest I had said something I had not.

No I'm not eating waffles, but I am feeding my daughter turkey dinosaurs.

For the record, I always tank or heal in flashpoints. I can't stand to Dps (my gunslinger is just for PVP).

I do t really see what my name has to do with anything. It's been my forum name for 11 years, from AOL as all other muppet names were taken. I suspect that your issue with it is due to regional use. Up north it's non offensive, pretty much the same as calling some in silly sausage " ya muppet". Well it is in Manchester anyway

Also if my posts are full of typos is due to the aggressive predictive on my iPhone.
Kilmer 55 Scoundrel
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Godlymuppet's Avatar


Godlymuppet
12.07.2012 , 12:33 PM | #52
Quote: Originally Posted by Mazikeen View Post
There was an alternative. It has always existed. Rift, if I'm not mistaken, took this approach. Bioware chose not to. Deal with it. If you want to DPS, take the gear that the existing DPS do not need (if you're tanking) or ask at the beginning of the run if you can roll. Crap, I see a lot of new DPSers using the free set of Recruit PvP gear. FREE SET. Use the GTN. Credits are ridiculously easy to come by if you want them.
Anyone know if rift had more tanks? Be good to know if what I'm suggesting has any merit.

People complain that mmo's have no innovation. This could be useful innovation rather than keeping things as they are.
Kilmer 55 Scoundrel
Kralik 55 Gunslinger
Kallik 55 Powertech
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Scathe's Avatar


Scathe
12.07.2012 , 12:36 PM | #53
Quote: Originally Posted by Godlymuppet View Post
Anyone know if rift had more tanks? Be good to know if what I'm suggesting has any merit.

People complain that mmo's have no innovation. This could be useful innovation rather than keeping things as they are.
Eh, not more tanks, at least not ones that qued for dungeons. The biggest problem in Rift was more the lack of healers than the lack of tanks. At least if I remember correctly, that was the issue. I remember my raiding team having more issues with healers than tanks.

Warshades's Avatar


Warshades
12.07.2012 , 12:44 PM | #54
eh, just go with the DAoC model, no shortage of tanks there.
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”

OddballEasyEight's Avatar


OddballEasyEight
12.07.2012 , 12:48 PM | #55
Eeeh no... the blame for the lack of tanks is to be put squarely on the community itself.

Having played as a tank a while now (but i no longer group, because of this) i can tell you that the tank gets blamed for every wipe ever...
no matter if the healer was just healing the DPS and ignoring the tank, or the DPS just haaaad to attack that CC'd enemy instead of concentrating on the rest, its always the tanks fault...

and im sick of it.
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MillionsKNives's Avatar


MillionsKNives
12.07.2012 , 12:49 PM | #56
Quote: Originally Posted by Tsillah View Post
I don't think gear is at the root of this issue. You don't need double gear as long as you have a decent team that doesn't screw up all the time.

The problem is more in the fact that tanking, as usual, is a thankless job and it's a lot trickier than say ranged DPS.

What I usually see (and yes I have 2 level 50 tanks, 2 level 50 dps and a level 50 healer), is that the problem is the DPS.

Now it's not always the fault of the DPS'ers, but when for example you have a DPS in top gear and as a tank you are geared one step below, good luck holding aggro against him. Especially melee DPS can do a lot of damage and take aggro. The taunts themselves only make the target attack you but as far as I can tell don't actually add threat and taunts have a cd that makes it tricky also. Then there is the issue of needing a certain amount of dps to build threat, without having enough high threat skills. And then the knock back situation. You get knocked back, you lose threat. Have to start over again.

All these mechanics can be fine if you have a team that knows what they're doing. That means the DPS need to understand the tank job. They should know that when a tank gets knocked back aggro is lost for example and that tanks may need a few seconds to build up threat.

Reality is that most DPS don't pay attention to this. So you could say well just stay in your guild and play only with them etc, but guildies are no guarantee for brilliance.

All in all, it's not just the encounter but the other players in your team that can really make your job impossible. In FP's I don't even care anymore. I let people take aggro and have them deal with adds or mobs, because they will screw it up anyways and we usually manage. But a lot of tanks at that point get fed up. And then I havent even talked about breaking CC and all that....

So the problem is then that a lot of people don't like to tank. They just wanna Pew Pew or feel invincible but a tank is hardly invincible in this game. So yes I think that the game should be easier to tank. Not because it's impossible to do it right but because so much is against it that most people automatically retire their tanks at level 50, if they even rolled one to begin with.

Start by making threat building easier for tanks and damage reduction more effective. Hell, even healers might like their role better. It's not that this must happen but in any Ops ( and I rarely play Ops at all these days) I do not want to tank and half the time I don't want to heal either. Why? Because also a lot of boss mechanics are specifically tricky for tanks and healers and not so much for DPS.

So really, why would anyone, except for a few weirdos (no disrespect ) want to tank? It's not rewarding generally and you have to to all the annoying stuff. I actually quit playing Ops because KP was meh and EC just wasnt fun for me. Some people love that stuff but it does mean that most people don't wanna play those roles and bingo: tank shortage.
I suggest you read up about how threat works in SWTOR. The short version is that taunting puts your threat at 110% or 130% of the person who currently has aggro. Tanks gain twice as much threat for their damage as DPS, so only need to do roughly half the damage as DPS to be fine. I also suggest you guard the person with the highest gear if you are losing aggro.

You are correct though that it can be a pain to hold aggro if someone is at a higher gear level than you are, but that's their fault if they continue to go all-out to the point that they're causing issues.

GarfieldJL's Avatar


GarfieldJL
12.07.2012 , 12:51 PM | #57
I think this actually depends on what class you are...

In the case of a Vanguard, your tank tree actually does contribute to your tanking fairly effectively, as it also does for shadows. While gear is a big factor, your skill tree contributes a lot to tanking as well.

In the case of a Guardian however, it's entirely gear based and in all honesty the tank tree is a complete joke.

I'm using kinda a hybrid armor setup, I'm a Vigilience guardian with the only pts in the defense tree are the focus boost for sundering strike. I have some points in the focus tree as well, but it's mostly all vigilence.

I can dish out decent damage as a dps (don't do as much as a pure dps, but still rather respectable), but I can also tank simply by switching to sorseu and in all honesty if I was using pure tank gear I could probably outtank a pure guardian tank whom is in the defense class tree.

Vigilence isn't overpowered though, it's the fact the defense tree is a complete joke. A Tank guardian doesn't generate enough threat to be an effective tank (I am capable while in shien stance of generating more threat than a tank guardian in sorseu stance), I don't have the issue of pulling aggie away from vanguards and Shadows.

The fact I can tank Story mode Ops (barring Explosive conflict, but then I'm still more dps geared), seems to indicate to me that in the case of a Guardian, tanking is probably 90% gear at the very least and 10% skill tree at best. On the flipside I've seen Vanguards respec to the tank skill tree and then successfully tank in DPS gear or just switch gear while keeping the same DPS skill tree (haven't seen shadows do this, but Shadows do a lot of damage for a tank).

So in order to switch between a Tank and DPS for a Guardian, you actually really need 2 sets of gear, same is true for Shadows (though they still generate an alarming amount of DPS for a Tank), this isn't necessarily true for a Vanguard. However, the fact one may need two sets of gear at all times isn't exactly appealing for people, and Tank Guardians have ridiculously low DPS, which makes story fights take forever when you try to solo things.

Joesixxpack's Avatar


Joesixxpack
12.07.2012 , 12:55 PM | #58
Gear is partially to blame for tank shortage.

^ Maybe for some, never was a problem for my vanguard tank. Which I respecced along with the masses after shield was nerfed stupid.

HarleysRule's Avatar


HarleysRule
12.07.2012 , 12:56 PM | #59
The fact they nerfed the hell out of tanks in 1.3 is a factor (for me at least) in not tanking. I haven't played my tank since 1.3 other than to run the HK quest chain. Sure, they increased our threat 50%, but they drastically nerfed our damage...like 25%. IMO they should have just increased our threat 25% and called it a day. This might not matter much for group content, but tanks were already painfully slow to level and do dailies with, and now it's just torture.

GarfieldJL's Avatar


GarfieldJL
12.07.2012 , 01:01 PM | #60
Quote: Originally Posted by HarleysRule View Post
The fact they nerfed the hell out of tanks in 1.3 is a factor (for me at least) in not tanking. I haven't played my tank since 1.3 other than to run the HK quest chain. Sure, they increased our threat 50%, but they drastically nerfed our damage...like 25%. IMO they should have just increased our threat 25% and called it a day. This might not matter much for group content, but tanks were already painfully slow to level and do dailies with, and now it's just torture.
Really, I haven't noticed that when I'm a DPS and there is a Shadow Tanking, seriously a Shadow tank still does enough damage to be considered a DPS...