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NO Addons please. There is another solution!


Lexis's Avatar


Lexis
01.04.2012 , 01:20 AM | #281
SWTOR DOESNT NEED ADDONS, IT NEEDS IN-GAME FEATURES.
This is the only way I would want a dps/threat meter (which is the only addon you need in this game). If I am ever forced to go to an external site and depend on them for addon support it will be the end of SWTOR for me. Addon's are the bane of MMO's and represent a complete lack of effort by developers to support their players.

Truga's Avatar


Truga
01.04.2012 , 01:33 AM | #282
Quote: Originally Posted by Lexis View Post
SWTOR DOESNT NEED ADDONS, IT NEEDS IN-GAME FEATURES.
This. No add-ons. Give us UI customization, but leave add-ons out.

Ageizm's Avatar


Ageizm
01.04.2012 , 01:36 AM | #283
Quote: Originally Posted by Yeahberndt View Post
The only addon I need is

Thanks.

I stopped there...
Main: Ageless-Sith Sorcerer Level 50
Legacy: Warchief
Server: Vulkar Highway PvP
Guild: <Resurgence>

FuzzPop's Avatar


FuzzPop
01.04.2012 , 04:53 AM | #284
Quote: Originally Posted by Gezzer View Post
I personally hate those DPS/heal meter programs.
They ruined WoW for me. I played a ret pally from day one and I did pretty good except for solo, which was a PITA having no pulling ability.
But 5 mans, raids, did what I was supposed to do, what hybrids are meant to do. Fill in where ever there's a need. Very few wipes in any group I was in. I could be DPSing then stepping back and throwing some extra heals around, even off tanking when needed.
When ever some one had a look at the percentages I was in the middle for DPS, but same for heals. After BC it was "your a ret pally you should be putting out more DPS", etc. Playing became more of a formula with rotations, and burst damage, and less about paying attention and reacting as needed. H@ll a trained monkey could play a pally after awhile.
Those meters and PVP ruined playing a ret pally for me.
Isn't a game supposed to be about having fun? I've found most add-ons are for either the lazy (can't pay attention to who needs heals or buffs) or anal retentive (we all have to play this way) and they suck the fun out of playing a MMO.
Nobody calls anyone else out, unless that one individual is such a drag on the group or prohibiting the group from advancing, that it's absolutely necessary to do so.

This "utility" you thought you were doing. As a ret pally you shouldn't even have been "off-tanking"...did you really have a sword + board macro ready at the press of a button? I'm doubtful. Because if you were taking damage with a 2 hander, you were just succeeding in spreading the damage around, making life HARDER for your healer.

And why would you need to off-tank in a 5 man? Tanking and keeping aggro on all mobs was a non-issue for the longest time.

Where's your competitive drive? if you knew everyone else was pushing for the highest possible dps they could muster, why didn't you feel in the spirit of competition?

I knew a mage who would think "hey why can't I melee if I felt like it?" and proceeded to stop all casting and meleed along with the rest of the group. So by your thinking, this mage had every right to do whatever he wanted, in the name of "fun", but dragging down the group.

FuzzPop's Avatar


FuzzPop
01.04.2012 , 04:56 AM | #285
Quote: Originally Posted by Makais View Post
I read a lot about people missing addons. "I need healbots, dpsmeters, threatmeter..." You can do just fine without these, it's just a different game, we just have to adapt. Healbot, for instance, turns a very interesting game into something pulled out of a 90's Nintendo!
As for the meters, I have a suggestion: an <End Flashpoint/Operation Report>, just like in the end of Warzones. Voilá, you can consult who's doing their jobs right. DPS, Healing, Protection, MVP vote also (why not?)... It's all there.
Please NO addons. Don't turn this very enjoyable game into a big load of numbers popping out of my screen...


P.S. I do admit that some customization options on UI are needed.
That would be just fine, BUT the raid should be able to call upon that report after a wipe to see what went wrong. It should not just be accessible after a successful kill(or what's the point).

It be like saying, you're only allowed information if you deserve it, which is not helpful at all.

FuzzPop's Avatar


FuzzPop
01.04.2012 , 04:59 AM | #286
Quote: Originally Posted by Sethhan View Post
My point of view when it comes to add-ons.

Add-ons like Gear Score and DPS meters should never be allowed in the game..

First you need to be invited to a raid, and when add-ons like Gear Score exist it doesn’t matter if you know the tactics and if you would be an excellent member in the raid. High Gear Score becomes the only important component to gain a spot, I have seen in the other game one 4.5k GS out performe a 5.2k GS player.

Second, while in the raid, you need to keep the DPS at the very highest, above everyone else even. Otherwise, it will be allot of whining about that. So it becomes more important to make damage than move from the red/green stuff on the floor, and then the raid gets wiped due to that the tank and healer can't keep up with dps getting aggro or taking damage from the green **** they stand in.

It would be better to have some kind of statistics window which appears when the boss is down or when the raid has wiped. That statistics should also show how individuals has performed regarding standing in sh*t etc. not only how much DPS individuals has done.

For example, following statics could be good to have statisics on:

DPS done.
Healing recived. (Not over healing received)
Healing done.
Aggro time.

When it comes to add-ons that help with friend’s lists and UI re-customization etc. would be nice to have.
Gearscore but a bad addon only because of how it eventually got abused. But the point of the addon was to quickly assess if the player should even be qualified to for the raid.

You wouldn't bring in a freshly minted max-level player directly to the most difficult raid currently available, would you?

Also the stat that you missed is:

Absorbs (need to be able to see how much dmg absorbed by Static Barrier and other bubbles)

FuzzPop's Avatar


FuzzPop
01.04.2012 , 05:04 AM | #287
Quote: Originally Posted by esnoble View Post
There are a few issues with add ons I didn't see in this post.

One, they introduce a potential security hole. Keyloggers have snuck into systems via add ons. That is a major issue and something we should consider here.

Two, there are some uses for add ons, primarily for UI tweeks or keymapping in unusual ways. These can largely be addressed by Bioware so that no one is desperate for add ons.

Three, statistics can be a good thing but can also be misused. I am not against them being added to operations for people who like such things.

In general, I am in favor of letting Bioware add these things, especially as they said they are working on redoing the UI.
Nope, addons did not introduce any security holes. Addons had no ability to modify your filesystem, start up processes, nor alter any system settings.

The compromise that you are referring to, is from stuff like the Curse Updater, or players visiting sites which harbored drive-by scripts that installed trojans and keyloggers into your machine.

It had nothing to do with the addons themselves.

Veroku_Chan's Avatar


Veroku_Chan
01.04.2012 , 05:16 AM | #288
Quote: Originally Posted by Logainn View Post
The problem with add-ons is that they change how the game evolves. I've played WoW, I didn't have a problem with add-ons at start. Hell, I even used them. But eventually, they became so widely used and made so many raid encounters easier, developers started to design encounters with the use of these add-ons in mind.
In reality, it became sort of obligatory to use add-ons if you wanted to compete in any way.

Add-ons give individual add-on developers the power to influence game evolution. I want that power to remain solely in Bioware's hands.

Not to mention the whole gearscore debacle/drama that wow has seen.
I disagree, speaking from a standpoint using wow as an example as you did. Add ons are not obligatory, do people use them? Yes. Do they in some cases make certain aspects of the game less stressful/easier to certain players? Yes, thats what they are for. Add ons are not meant to influence the game, or grant an unfair advantage over anyone else(those that do are usually quickly shot down). The primary purpose of add ons is for customization, to make the game better suit your personal playstyle, customizing controls, gathering and displaying information in forms that is more understanding/visibly appealing to you.

I help coordinate raids in wow even still, 2 nights a week. The only addons I use are a UI customization addon for my bars, a dps meter to monitor My damage during boss fights, and omen threat meter, since as a warrior there, I have high initial burst and sustained dps, so do tend to pull off the tanks, and I used to tank, and still do when our offtank is MIA.

All the wow nonsense aside, I would like to see add ons, primarily for the purpose of building a better UI, as I can barely tolerate the in game one now. And ofcourse I want my 2 simple meters to gather information. I could do without a dps meter if we had a in game combat log that I could gather a parse from, but we do not. However a threat meter, for me, is still something I don't like to be without. Especially with such a high influx of new MMOers who haven't yet learned the concept of, Let the tank get aggro before you go crazy.
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MasterBillion's Avatar


MasterBillion
01.04.2012 , 05:18 AM | #289
OP is dead wrong we need addons

Tic-'s Avatar


Tic-
01.04.2012 , 05:19 AM | #290
Quote: Originally Posted by Lexis View Post
SWTOR DOESNT NEED ADDONS, IT NEEDS IN-GAME FEATURES.

agreed