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Tanking Stat Weights


Naritara's Avatar


Naritara
04.29.2013 , 08:54 PM | #161
Quote: Originally Posted by dipstik View Post
in light of all we have learend since 2.0, its really hard to just put numbers out there and be happy with them. i am pretty happy with the AMR profiles, but thats at the end of a very long road, and in between its very hard to post numbers that will work for everyone. other than posting a spreadsheet where you just enter the amount of shield you have and the total stat pool and it spits out what your defense and absorb should be, i cant think of the best way to post numbers (KBN will most likey post his spreadsheet once the numbers are solid, which you can just add a solver to if he doesnt have it set up). every time you get a new enhancement, you ideal budget is goign to chnage. and now the earpeice and implants chnage shield value dramatically, so you can be anywhere between 720 and 898 depending how you wanna gear.
Ahhh ok now I think i get it, makes sense I spose depending on which gear slots you replace to stats...I think...brain...hurts...must not think XD
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dipstik's Avatar


dipstik
04.29.2013 , 08:56 PM | #162
correct. since internal/elemental damage is so seldom, and boss dps is so high, you need to be able to get at least 2.5 points of endurance form each point of mitigation for it to be worth it. if you take a look in the shadow section you see how much each point of mitigation is worth at the 790 shield level, and how much self heals you get from each point of endurance.

.072*end=.00004*N*dps

boss dps is between 4500 and 6500 (i know average is lower, but titan and olek have large down time).

at dps=4500: (end/N)=2.5
at dps=6500: (end/N)=3.61

since you only get (end/N)=2 for the lettered mods, its not worth it.

you shoudl also notice the BiS relics changed, as well as the BiS ears/implants

if all of this leads to a health pool that is very prone to getting 3 shot, some lettered mods might be needed.

im regards to the relics, just look at the relic numbers for each class. elite war hero wins because mitigation is SOOO good, because internal/elemetal is so low, and dps is so high.

before i assumed 30% of damage was internal/elemental, now i assume 2%. so that makes mitigation 30% better, which makes the healing relics ahve to compete against some stiff competition.

Hockaday's Avatar


Hockaday
04.29.2013 , 09:55 PM | #163
Quote: Originally Posted by dipstik View Post
Due to there being almost no internal/elemental, the newe cutoff is 4500 ish dps to make the def proc better than the 634 healing.
Pre or Post mitigation, my apologies for the ignorance of my questions lol, just triple checking.
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dipstik's Avatar


dipstik
04.29.2013 , 10:44 PM | #164
Pre mitigation dps

Razzberry's Avatar


Razzberry
04.29.2013 , 11:49 PM | #165
Not sure if it's been mentioned yet, but I think there may be an error in the formula you posted in the OP.

(0.78*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.78*(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir))

Isn't that 0.78 pulled out and applied to all M/R at the start? Why does it get applied to the 100% accuracy attacks again?

Shouldn't it be:
(0.78*(1-dr)*(0.5*((1-d-0.1)*(1-s*a)+(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir))

EDIT: Also, 0.78 + 0.21 + 0.02 = 1.01

Razzberry's Avatar


Razzberry
04.29.2013 , 11:56 PM | #166
Side note:
What is the assumption for the 50% M/R attacks being 90% accuracy and 50% being 100% accuracy based on?

Couldn't it be assumed they'd be all 95% accuracy from the Smash debuff having near 100% uptime? I realize this is essentially the same thing, but just curious why it was split up that way.

I'll admit to being a bit ignorant to what the other two classes bring to the table in regards to accuracy debuffs though.

Razzberry's Avatar


Razzberry
04.30.2013 , 12:22 AM | #167
Dark Blood/Inner Peace is only 4% internal resistance instead of 5% as well.

dipstik's Avatar


dipstik
04.30.2013 , 12:31 AM | #168
Quote: Originally Posted by Razzberry View Post
Not sure if it's been mentioned yet, but I think there may be an error in the formula you posted in the OP.

(0.78*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.78*(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir))

Isn't that 0.78 pulled out and applied to all M/R at the start? Why does it get applied to the 100% accuracy attacks again?

Shouldn't it be:
(0.78*(1-dr)*(0.5*((1-d-0.1)*(1-s*a)+(1-d)*(1-s*a))+0.21*(1-dr)*(1-r)*(1-s*a)+0.02*(1-r)*(1-ir))

EDIT: Also, 0.78 + 0.21 + 0.02 = 1.01
this is what im using from excel
pre heals/absorb dtps=
dps*(0.7793*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.5*(1-d)*(1-s*a))+0.207*(1-dr)*(1-r)*(1-s*a)+0.0137*(1-ir)*(1-r))

which i think is correct. what i pasted was incorrect. thank you for the extra set of eyes.

dipstik's Avatar


dipstik
04.30.2013 , 12:41 AM | #169
Quote: Originally Posted by Razzberry View Post
Side note:
What is the assumption for the 50% M/R attacks being 90% accuracy and 50% being 100% accuracy based on?

Couldn't it be assumed they'd be all 95% accuracy from the Smash debuff having near 100% uptime? I realize this is essentially the same thing, but just curious why it was split up that way.

I'll admit to being a bit ignorant to what the other two classes bring to the table in regards to accuracy debuffs though.
http://www.swtor.com/community/showt...62#post5074662

http://www.swtor.com/community/showp...1&postcount=87

and i do consider the smash debuff having 100% uptime.

Quote:
Guardians http://swtor.askmrrobot.com/characte...1-ff52c0cf84e6

skill tree

dust storm: 5% defense
guard stance: 15% armor rating boost
blade barricade: 5% defense. 5% resistance
blade barrier: (0.05 * 11180 + BonusHealing) * 1.2. bonus healing = 0.14*strength+0.17*power+0.17*force power. remember you get a 5% buff to power and force power and a 11% buff to strength.
shield specializtion: 4% shield
inner peace: 5% internal resistance
guardian slash: 3% kinetic/energy resistance, 3% internal resistance
single saber mastery: 3% defense

sorusu form: 61.5% armor rating, 15% shield, 6% kinetic resistance, 6% internal resistance
offhand: 5% shield, 20% absorb
base 5% defense.

get 10% internal resistance from willpower buff.

dipstik's Avatar


dipstik
04.30.2013 , 12:43 AM | #170
Quote: Originally Posted by Razzberry View Post
Dark Blood/Inner Peace is only 4% internal resistance instead of 5% as well.

checked my character. its 5%