Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[XXX] Answers Questions Regarding Statistics

STAR WARS: The Old Republic > English > PvP
[XXX] Answers Questions Regarding Statistics
First BioWare Post First BioWare Post

Nightkin's Avatar


Nightkin
12.04.2012 , 02:01 PM | #1
So...i will start with a link to the QA in question- http://www.darthhater.com/articles/s...ions-regarding


In particular in want to highlight the following; "We pay very close attention to both engagement and balance in PvP. Some things we examine are player kill to death ratios and average rewards gained for every class to make sure that balance is maintained across the board.

And ; Balance-wise, kill/death ratios are well-balanced, with all Advanced Classes having kill/death ratios very close to each other.

I guess that means that dps sorc/sage and dps merc/trooper is perfectly fine? What about Shieldtech PTs? According to these metrics, "kill/death ratios are well-balanced" across all AC...

For real?! I simply cannot comprehend how this could possibly be true when you have some classes who clearly have great difficulties to perform on a adequate level. Hell, even i am getting interested in rolling something like a shadow these days...
My videos: http://www.youtube.com/user/WatcherEight?feature=watch

Watcher 1-15 - Tomb of Freedon Nadd: Guild: DRAMA

rob_y's Avatar


rob_y
12.04.2012 , 02:04 PM | #2
Wait - what? They're looking at kill/death ratio? That's the dumbest stat to use. I hope they just mean they look at that amongst other things.
Yan (55 - Scoundrel) Silch (50 - Guardian) Hoeven (50 - Commando)
Thith'yan (50 - Sorceror) D'lamia (50 - Marauder) Brazo (55 - Powertech)
RIVAL
The Fatman -> Prophecy of the Five

Technohic's Avatar


Technohic
12.04.2012 , 02:05 PM | #3
With this news, I predict a new trend of naked merc and commandos; leminging into the front line of the enemy.

Nightkin's Avatar


Nightkin
12.04.2012 , 02:06 PM | #4
Quote: Originally Posted by Technohic View Post
With this news, I predict a new trend of naked merc and commandos; leminging into the front line of the enemy.
As if that would even scratch the current metrics for them
My videos: http://www.youtube.com/user/WatcherEight?feature=watch

Watcher 1-15 - Tomb of Freedon Nadd: Guild: DRAMA

cashogy's Avatar


cashogy
12.04.2012 , 02:28 PM | #5
part of the problem with Merc/Commando right now is that just about everyone has given up playing it. the only people still playing Merc/Commando are the cream of the crop; they have usually been playing the longest, have fully optimized their gear, and have developed the skill needed to compete in unranked (ranke if they have a good team) warzones despite their disadvantages.

as such, whatever metrics bioware has for Merc/Commando is from a significantly smaller sample size than say Mara/Sents. while there is a large population of Mara/Sents to dilute the metrics, it is not a true representation of the class's ability when used by a skilled player.

lets say that the top 5% of Marauders average >= 400k damage a warzone. the bottom 50% average <200k per wz. because the majority of the sample is <200k, the overall population average will be massively diluted and not truly represent the capabilities of the class.

the Mercs that still remain are, for the most part, the best at their class. they are the top 5% of the original Merc population.

if bioware wants to develop *real* metrics, they would use equal sample sizes of each AC, rather than look at only overall averages. so if there are only 500 Merc/Commandos to get metrics from, they would not be compared to 5,000 Mara/Sents

UGLYMRJ's Avatar


UGLYMRJ
12.04.2012 , 02:40 PM | #6
Some huge issues with the way they compare classes using metrics.

1. Skill: The played skill in this game has an enormous range. I've seen plenty of players with full WH gear and couldn't break 100K anything in a 15 minute match. On the other end of that is a number of players who are breaking 1 million + in a 15 minute match. Using metrics in a game with such a large skill gap seems foolish.

2. Using K/D ratios in a game where all you have to do is breathe the same air to get credit for a kill... that's a bad idea. Especially for instance a sorc/sage. A good sorc/sage will nearly always have the most kills (bubbles, off healing and especially DOTS). A sorc/sage is involved with almost every kill in one way or another.

Just one example of why that's a horrible way to determine balance. I'm sure you get the picture.

3. Regular warzones are surely being used for these metrics. If rated was being used merc/commando metrics would read "0".

Rated war zones... while obviously less active would make for much better metrics. Using regular war zones is like using high school football to create a safer helmet for the NFL.

In rated PvP the skill gap is nearly always much closer in comparison, players are equally geared or near it, and even KDR would be slightly more balanced. You won't have sorcs spamming affliction on people just for the big numbers at the end of the match. People are playing with a purpose.

Just my opinions...

foxmob's Avatar


foxmob
12.04.2012 , 02:41 PM | #7
Quote: Originally Posted by Hairyzac View Post
2. Claiming smash juggs are balanced and saying the reason we complain is just because there is a lot of them.
but...that is the reason I complain about them. no one lolsmasher bothers me. I don't care if he averages 700k. two of them in the same area, however, is painful, and 3 is just...ok. can we put a saber restriction on wz's please?
Kracks and other assorted stuff on Jedi Covanent
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

UGLYMRJ's Avatar


UGLYMRJ
12.04.2012 , 02:41 PM | #8
Quote: Originally Posted by cashogy View Post
part of the problem with Merc/Commando right now is that just about everyone has given up playing it. the only people still playing Merc/Commando are the cream of the crop; they have usually been playing the longest, have fully optimized their gear, and have developed the skill needed to compete in unranked (ranke if they have a good team) warzones despite their disadvantages.

as such, whatever metrics bioware has for Merc/Commando is from a significantly smaller sample size than say Mara/Sents. while there is a large population of Mara/Sents to dilute the metrics, it is not a true representation of the class's ability when used by a skilled player.

lets say that the top 5% of Marauders average >= 400k damage a warzone. the bottom 50% average <200k per wz. because the majority of the sample is <200k, the overall population average will be massively diluted and not truly represent the capabilities of the class.

the Mercs that still remain are, for the most part, the best at their class. they are the top 5% of the original Merc population.

if bioware wants to develop *real* metrics, they would use equal sample sizes of each AC, rather than look at only overall averages. so if there are only 500 Merc/Commandos to get metrics from, they would not be compared to 5,000 Mara/Sents
Make this #4 on my list.

foxmob's Avatar


foxmob
12.04.2012 , 02:44 PM | #9
Quote: Originally Posted by UGLYMRJ View Post
3. Regular warzones are surely being used for these metrics. If rated was being used merc/commando metrics would read "0". .
lol - you'd be surprised how many average guilds will bring in a commando - even a grav spammer. lol

speaking of which, is it just me, or do the grav spammers in reg wz's dwarf the number of assault specs? I mean...c'mmon.
Kracks and other assorted stuff on Jedi Covanent
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

RyanReagan's Avatar


RyanReagan
12.04.2012 , 02:47 PM | #10
Quote: Originally Posted by foxmob View Post
but...that is the reason I complain about them. no one lolsmasher bothers me. I don't care if he averages 700k. two of them in the same area, however, is painful, and 3 is just...ok. can we put a saber restriction on wz's please?
saber restriction would be cool.
C.K. <Infinite Darkness> S.N. <Infinite Darkness> K.R. <Infinite Darkness> C.K. <Infinite Darkness>