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lolsmash ?


wetslampigduex's Avatar


wetslampigduex
12.03.2012 , 09:50 AM | #21
its is pretty f*ucked up that a juggy can smash a bunch of people for 7-8k when a healers biggest heal is about 7.5 to 8 k and also single target...

NuSeC's Avatar


NuSeC
12.03.2012 , 10:10 AM | #22
Quote: Originally Posted by ElanSolUgad View Post
Ah finally, someone who can teach me to play! So how do I stop the massive smash damage or at least reduce it?
Why would you have defense mods and relics on a dps/healer class? It increases your chance to avoid damage but not to decrease the damage you receive.
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sDiesel's Avatar


sDiesel
12.03.2012 , 10:16 AM | #23
mara's are still FotM?

works for me, FotM when i leave and when i come back. least it's the only class i play.

since day one of release mind you.

just a thought...but crusing through patch notes(very quickly) i didnt notice much change to 'lolsmash' since 1.2...guess it takes a long time for a spec to really shine?

YaanaOhtar's Avatar


YaanaOhtar
12.03.2012 , 12:04 PM | #24
The problem is Smash Aoe, and has the cool down of 15 sec, and constantly deal high damage. If a group intend to take a node; 2 smash would take down half of 5 player HP instantly. I would prefer they increase the cool down for smash.

Minack's Avatar


Minack
12.03.2012 , 12:22 PM | #25
Looking forward to the nerf so I don't feel guilty playing my Jug. I miss Vengeance anyway...

VragonBral's Avatar


VragonBral
12.03.2012 , 12:23 PM | #26
I don't think any nerf is on the table for now. And I do not see the main issue, since this has been going on for longer then 10 months to be honest. "lolsmash"ing has been one of the Focus Guardian's...well...focus since day 1 really. "SweepBombing" has been around for awhile, just find a way to deal with it until something is done. And if something is not done, you should really figure out a way to counter it.

Goodluck.
Always remember the first rule of power tactics; power is not only what you have but what the enemy thinks you have.
-Saul Alinsky

VragonBral's Avatar


VragonBral
12.03.2012 , 12:25 PM | #27
Quote: Originally Posted by Minack View Post
Looking forward to the nerf so I don't feel guilty playing my Jug. I miss Vengeance anyway...
I'm looking forward to people not mistaking me for a Focus Guardian when I am a Def/Vig. >_>
Always remember the first rule of power tactics; power is not only what you have but what the enemy thinks you have.
-Saul Alinsky

Minack's Avatar


Minack
12.03.2012 , 12:36 PM | #28
Quote: Originally Posted by VragonBral View Post
I don't think any nerf is on the table for now. And I do not see the main issue, since this has been going on for longer then 10 months to be honest. "lolsmash"ing has been one of the Focus Guardian's...well...focus since day 1 really. "SweepBombing" has been around for awhile, just find a way to deal with it until something is done. And if something is not done, you should really figure out a way to counter it.

Goodluck.
There really isn't a good way to counter it other than rolling full teams of assassins or marksman snipers. Carnage marauders get a 25% AOE reduction as well. One smash monkey is a nuisance. Two can be deadly if played right. Three or more is just good ol' fashion face roll to victory. This is coming from someone who plays Rage Jug as a main. Just pick a healer and sit on him for 15 minutes.

I just can't help lol'ing at the irony. One of the reasons BW nerfed adrenals in WZs was because of the sick burst some professions were capable of achieving. Now we're back to 7k smashes sans adrenals. Part of the reasoning for tweaking rage this last time, from my understanding, was to give quality of life improvements and to make Rage viable in PvE. Clearly BW did not give much forethought towards PvP when they implemented these changes.

VragonBral's Avatar


VragonBral
12.03.2012 , 12:52 PM | #29
Quote: Originally Posted by Minack View Post
There really isn't a good way to counter it other than rolling full teams of assassins or marksman snipers. Carnage marauders get a 25% AOE reduction as well. One smash monkey is a nuisance. Two can be deadly if played right. Three or more is just good ol' fashion face roll to victory. This is coming from someone who plays Rage Jug as a main. Just pick a healer and sit on him for 15 minutes.

I just can't help lol'ing at the irony. One of the reasons BW nerfed adrenals in WZs was because of the sick burst some professions were capable of achieving. Now we're back to 7k smashes sans adrenals. Part of the reasoning for tweaking rage this last time, from my understanding, was to give quality of life improvements and to make Rage viable in PvE. Clearly BW did not give much forethought towards PvP when they implemented these changes.
That is kind of sad. Use to be where it was more of a hazard to derpsweep, since it had quite a bit of skill lag and was very niche'y. In PUG's I can see this as a huge problem (Which is what I have encountered as well in some of the 10-49 bracket, usually see between 3-4 on either team) and less a issue in Premades. (Though still a issue.)

I doubt BW will address it though very quickly.
Always remember the first rule of power tactics; power is not only what you have but what the enemy thinks you have.
-Saul Alinsky

Devinia-Hex's Avatar


Devinia-Hex
12.03.2012 , 01:18 PM | #30
Why would anyone put Sage/Sorc bubble as overpowered?

Were one of the most underpowered classes in the game at the current time Knight/Warrior classes look for us to see how big of a smash they can get. No class fears sage/sorc dps. To heal for any length of time you NEED guard unlike Mercs or Commando. Other varius class mechanics I won't get into that make it easy to kill a sorc/sage when you can take 80% less damage for 5 seconds yet still do max damage is always great.

"70% Sage health with 20% Juggernaunt Ah look Juggernaut Force In Balance 28 damage Telekenitc Throw 8 dmg 9 dmg 7 dmg.......Force Leap 980 Smash 6800 Dispatch 4878 Dead Sage"

That bubble sure needs a nerf doesn't it? Because in order to take you nerf your damage even more then it already is by going up into the Lightning tree and you loose out on the 30% bonus to Periodic Damage and Death Field Crit. So please leave our gimped class out of this discussion.