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[Guide] Mad Maul 1.4


Dierdrea's Avatar


Dierdrea
12.14.2012 , 04:58 PM | #51
Quote: Originally Posted by JP_Legatus View Post
One reason could be that the parsers don't make use of that extra force by spamming maul but otherwise that's all I can come up with.
I do use maul when the force is really high to get rid of some, but in a 10 min parse those situations occur maybe 3 times. Most of the time deathfield is coming off c/d or I have to refresh shock, etc. Those mauls also do not hit as hard as the duplicity mauls either so the dps increase is very negligible.

It is also just a personal preference thing. I would just tell Xethis to stick with mad maul if it works out for him, it is fun and great for pve. As long as bosses aren't hitting enrage, it is not really that necessary to worry about the extra dps potential. I will be running mad maul for pve for a bit because I really like this build.

Xethis's Avatar


Xethis
12.15.2012 , 03:24 AM | #52
Quote: Originally Posted by JP_Legatus View Post
One reason could be that the parsers don't make use of that extra force by spamming maul but otherwise that's all I can come up with. Maybe you aren't using the madness rotation properly?
I do know the Madness spec well, I ran it all through 1.2 and 1.3. I did mention earlier that maybe I am just a bit better with Mad Maul because there is one less dot to track. IDK though cause like its being refreshed right along side my Discharge DOT so I don't really see how you can be good at one spec and not the other. I am pretty sure its just a scaling thing. A few months ago Thrash was king and it was worth it to not use Shock in your rotation, now Shock is back. I think different abilities scale differently and your main stat vrs power affects abilities differently. I am not in a hard core raiding guild so my gear on my Assassin is not as good as most of you, I'm only in Black Hole (augmented) and currently in the process of upgrading Armorings. BIS Assassins just have better return on their force abilities as I currently have a better return on my Thrash/Maul.

Either way the spec is fun to play. Most DOT specs tend to see lots and lots of little numbers streaming over their targets, Mad Maul is fun because about every 10 sec you get to see some big crits via Maul. Even for those that do Parse higher with Madness can still take Mad Maul to their Operations and still be very viable and competitive with other dps specs.

Talon_Starfire's Avatar


Talon_Starfire
01.03.2013 , 05:59 PM | #53
Is this spec still good for PvE?
Also why not put points in Devour instead of Calculating Mind?
Thanks
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eoloZ's Avatar


eoloZ
01.10.2013 , 05:25 AM | #54
Hi

i'm running the Mad Maul, just one week or so, but i like it so much. I'm around 1k dps on OP dummy, with only the inquisitor buff and my gear is mixed columi/black hole (chest Rakata) only 3 augmented item.
I hope it will improve with better gear, can you please tell me if is good or i'm doing it wrong?

Thx in advance