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DPS Operative : When do I get my buff?

STAR WARS: The Old Republic > English > PvP
DPS Operative : When do I get my buff?

iRedRIng's Avatar


iRedRIng
12.08.2012 , 04:28 PM | #51
Quote: Originally Posted by Mancer View Post
Is it me or are you suggesting the infamous 31/31/31 Sin build?
No. I think he was only talking about tankassins. Can use spike out of stealth. Wither keeps you slowed for forever. And have a pull, knockback, sprint, stun, stealth mez, and force shroud. ie the IWIN button.

Ferkles's Avatar


Ferkles
12.08.2012 , 04:32 PM | #52
Quote: Originally Posted by iRedRIng View Post
No. I think he was only talking about tankassins. Can use spike out of stealth. Wither keeps you slowed for forever. And have a pull, knockback, sprint, stun, stealth mez, and force shroud. ie the IWIN button.
Yes, but the damage output on single targets for tankassins is mediocre at best. The reason you see a lot of tankassins with high damage in warzones is because wither and dishcharge are AOEs that hit up to 5 targets. That's where the real dps comes from.
Getting a new signature. Eventually~

NogueiraA's Avatar


NogueiraA
12.08.2012 , 04:45 PM | #53
Quote: Originally Posted by RyanReagan View Post
I'm getting ripped apart by smashers. They can build smashes faster than the cd on evasion.

Please fix, I'm currently paying to feel worthless in PvP, but don't know how long before I stop paying and take up a new hobby.
Oh, you can kill the smasher in 1 stun lock and you are complaining?

OrderOfVirtue's Avatar


OrderOfVirtue
12.09.2012 , 11:36 AM | #54
Quote: Originally Posted by NogueiraA View Post
Oh, you can kill the smasher in 1 stun lock and you are complaining?
HAHAHA this person never played an operative before, just doesnt like them cause he carries around a light saber.

ArchangelLBC's Avatar


ArchangelLBC
12.09.2012 , 01:18 PM | #55
Quote: Originally Posted by Jadescythe View Post
An interesting question in the thread title. I suppose the answer is most likely never. My personal belief on the subject of past nerfs on operatives is this: the play style is not fun to play against.

Basically, people don't want to be attacked without any kind of warning from stealth and then repeatedly stabbed while unable to move. Skill is no longer a factor (from the victim's side) because they never had any control over the situation to begin with. The class will only get a buff when BW finds a way to make them viable without this being the scenario every time or we'll just get more threads from those who are dying (maybe reworking lethality?). Just my opinion, however.

I think this is an excellent point. I play a shadow in PVP, and while I LOVE the stealthiness, I admit that it's much more fun to play with than to play against. They should really consider adding some better antistealth mechanics, because no matter the reality of DPS Operative/Scoundrel, the perception will always be of a class that pops out of nowhere and destroys you down in seconds with you never getting a chance to even properly react.

That being said, DPS operative definitely needs a buff. Given what they've done to adrenals in PVP, they should reconsider those first nerfs to the class. Or maybe not? I don't honestly know enough about the class, only that giving them a buff would definitely be warranted, much as a buff to Merc/Commando is warranted (though at least DPS commando merc is perfectly viable in PVE, unlike DPS Operative).
In update 2.9 the game will simply uninstall itself for you.

-Wnd

CJAShadow's Avatar


CJAShadow
12.09.2012 , 02:40 PM | #56
The problem is that no one FEARS an Op/Scrapper anymore. You fear other classes dps but Scrapper opening burst relies so much on the player getting hit being an idiot and not knowing how to play that it is sad. After taht initial burst we really dont have anyway of maintaining real pressure. For a Scrapper dps you have to use multiple abilities with long cooldowns (shoot first 2 min CD, Sabo Charge 30 sec cooldown, Dirty Kick 1 min cooldown) to bring an opponent down so that someone else on your team hopefully can finish him off after he pushed/stuns/roots you away.

Of course keyboard turners complain because they cant keep up with an enemy that is constantly trying to get behind them.

I dont suggest buffing Op/Scrapper burst damage, but give us more long term damage. Maybe give the scrapper tree more damage to Vital Shot (it sucks for scrappers) which would help in both PVE and PVP dps. Give blaster whip at bit more damage or have Flechette Round last longer.

The class is said to be the worst long term dps in PVE and PVP so why not buff that long term dps?

Luckily I geared/liked playing my scoundrel healer too so im not unsubbing soon, but dps commandos/scrappers do need a WZ buff.

Instead of just saying that bioware are idiots, maybe you people should give suggestions and actually contribute.
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Lock- Master Zhar Lestin
Cyann- Harbinger

OrderOfVirtue's Avatar


OrderOfVirtue
12.09.2012 , 04:45 PM | #57
Quote: Originally Posted by cjashadow View Post
the problem is that no one fears an op/scrapper anymore. You fear other classes dps but scrapper opening burst relies so much on the player getting hit being an idiot and not knowing how to play that it is sad. After taht initial burst we really dont have anyway of maintaining real pressure. For a scrapper dps you have to use multiple abilities with long cooldowns (shoot first 2 min cd, sabo charge 30 sec cooldown, dirty kick 1 min cooldown) to bring an opponent down so that someone else on your team hopefully can finish him off after he pushed/stuns/roots you away.

Of course keyboard turners complain because they cant keep up with an enemy that is constantly trying to get behind them.

I dont suggest buffing op/scrapper burst damage, but give us more long term damage. Maybe give the scrapper tree more damage to vital shot (it sucks for scrappers) which would help in both pve and pvp dps. Give blaster whip at bit more damage or have flechette round last longer.

The class is said to be the worst long term dps in pve and pvp so why not buff that long term dps?

Luckily i geared/liked playing my scoundrel healer too so im not unsubbing soon, but dps commandos/scrappers do need a wz buff.

Instead of just saying that bioware are idiots, maybe you people should give suggestions and actually contribute.
bumped good post!

vimm's Avatar


vimm
12.09.2012 , 05:19 PM | #58
Quote: Originally Posted by CJAShadow View Post
The problem is that no one FEARS an Op/Scrapper anymore. You fear other classes dps but Scrapper opening burst relies so much on the player getting hit being an idiot and not knowing how to play that it is sad. After taht initial burst we really dont have anyway of maintaining real pressure. For a Scrapper dps you have to use multiple abilities with long cooldowns (shoot first 2 min CD, Sabo Charge 30 sec cooldown, Dirty Kick 1 min cooldown) to bring an opponent down so that someone else on your team hopefully can finish him off after he pushed/stuns/roots you away.

Of course keyboard turners complain because they cant keep up with an enemy that is constantly trying to get behind them.

I dont suggest buffing Op/Scrapper burst damage, but give us more long term damage. Maybe give the scrapper tree more damage to Vital Shot (it sucks for scrappers) which would help in both PVE and PVP dps. Give blaster whip at bit more damage or have Flechette Round last longer.

The class is said to be the worst long term dps in PVE and PVP so why not buff that long term dps?

Luckily I geared/liked playing my scoundrel healer too so im not unsubbing soon, but dps commandos/scrappers do need a WZ buff.

Instead of just saying that bioware are idiots, maybe you people should give suggestions and actually contribute.
Shoot frst has a 7 second cooldown, and dirty kick has a 45 second cooldown - 30 talented.
geeR
Phantom of the Operative

AMKSED's Avatar


AMKSED
12.09.2012 , 05:34 PM | #59
This really is just a L2P issue.

CJAShadow's Avatar


CJAShadow
12.09.2012 , 06:40 PM | #60
Quote: Originally Posted by vimm View Post
Shoot frst has a 7 second cooldown, and dirty kick has a 45 second cooldown - 30 talented.
I am talking about having to use shoot first which has to be out of stealth and so using it outside of stealth requires a Disspearing Act-> Flechette-> Shoot First which while it is the MOST burst you can give, you just burned a 2 min CD that might not even kill a person because of good players using defensive cooldowns and their own stuns. While I have done this to kill someone very important to WIN a game, this burns both a big offensive cooldown and a defensive cooldown for 2 minutes.

You are correct about the Dirty Kick cooldown time though, my mistake.

I have played as a DPS scoundrel and as a Healer that has been harassed by DPS Ops. They dont scare me, Assassins scare me even out of stealth cause of their utility and sustained damage.

I love my dps scoundrel, im sure others do too, but when you see other classes with MULTIPLE types of utility in a RWZ and all you can really do is stealth burst... not even consistently dps, you are a liability every time you burn your cooldowns. No knockbacks, pulls, melee, no AOE mitigation, below average defensive cooldowns for a melee, weak range, slowest gap closer (lol 115% speed).

Give a more sustained dps though abilities needed in the scrapper column, or give us a good group defensive cooldown. Something besides just being a 1-2 hit wonder class.
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Lock- Master Zhar Lestin
Cyann- Harbinger