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[Video] New Merc Mayhem

STAR WARS: The Old Republic > English > PvP
[Video] New Merc Mayhem

Nightkin's Avatar


Nightkin
12.03.2012 , 03:41 PM | #11
Quote: Originally Posted by LeonHawkeye View Post
Beast. Mad props for enduring the dysfunctional and horribly frustrating PvP experience that is a DPS Commando. Great music, great gameplay, great video. Among the few competent Commandos I've seen, I only wish we could pull this off in Ranked Warzones, where the enemy sticks to us like white on rice. Sadly even when left alone we can only manage above average to decent output when compared to what other ACs can accomplish, nothing spectacular or game breaking. Sincerely hope Bioware has something game changing planned for us.
Hey Hawk, thank you for the high praise and well in regards to the opinions about the merc i can only agree, i had a nice flow in the movie that you seldom get to experience as a merc and as another guy said, i had to play 110% and burn every iota of energy that one can possibly squize out of this AC while other classes can do it with less requirement on them. I was lucky to avoid attention for the most part of the match but as soon as you get fired upon your dps just dies away. Thats what casted/channeled skills are worth for ya in pvp these days.

But thanks for watching! I do love the class, the lore and everything mandalorian so im still hoping for some miracle buff

Invictusthetaru's Avatar


Invictusthetaru
12.03.2012 , 04:23 PM | #12
I agree that mercs need a buff big time, but remember this is not a "fluff" damage spec. If left to your own devices it is really a burst spec, his 3k tracers...3k ticks on unload...that's way more damage than a jugg can put out on 1 target over time.

If he was assault spec he easily would have had 400k + that match due to DOTs and such.

Burst specs get less numbers in a WZ but more player kill finishes.

I really don't think mercs need a dmg boost, just an escapability boost.

Also good video, mercs would only semi complain if more played like you
Ladle- 65 Sentinel
Ladled- 65 Commando
Spinalcheck- 65 Scoundrel
Tongs-65 Gunslinger

Nightkin's Avatar


Nightkin
12.03.2012 , 04:43 PM | #13
Quote: Originally Posted by Invictusthetaru View Post
I agree that mercs need a buff big time, but remember this is not a "fluff" damage spec. If left to your own devices it is really a burst spec, his 3k tracers...3k ticks on unload...that's way more damage than a jugg can put out on 1 target over time.

If he was assault spec he easily would have had 400k + that match due to DOTs and such.

Burst specs get less numbers in a WZ but more player kill finishes.

I really don't think mercs need a dmg boost, just an escapability boost.

Also good video, mercs would only semi complain if more played like you
First off, thank you Invictus!
Most Mercs and Troopers agree with you 100%, me included. Damage is not what we lack, its the way we deliver it and our escape issues. The thread where that dev mentioned that they have some plans to sort us out is what keeps my head above the waterline, most people have let their mercs drown by now though, for good reason.

cashogy's Avatar


cashogy
12.03.2012 , 04:46 PM | #14
Quote: Originally Posted by Individual View Post
That is the whole thing though. If a merc never gets touched, which doesn't happen often, he can do decent dmg. However, how often is someone left unscratched when their grav or tracer spaming. I'll literally pull off a target if I know someone is doing that to me and blow em up fast and get back on my target.

I think the merc in this video did a good job this round, but lets be honest. How easy is it for most of the other classes to break 300k dmg in that map or any map? This merc had to literally work his butt off. Playing on my jugg or murader I can break that dps without even barely trying.

Anyways, nice video regardless.
that is kind of why Merc needs a serious buff. we have to perform at an obnoxiously high skill level in order to beat even mediocre opponents
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Pvtcarnage's Avatar


Pvtcarnage
12.03.2012 , 05:09 PM | #15
Quote: Originally Posted by Nightkin View Post
Recorded a fun little game last night, pug vs pug Novare Coast.
Enjoy!

http://www.youtube.com/watch?v=lHFA3...ature=youtu.be
pug vs pug does not exist lol or so people claim around here.
"Equality is a perversion of the natural order!…It binds the strong to the weak. They [the weak] become anchors that drag the exceptional down to mediocrity. Individuals destined and deserving of greatness have it denied them.
-Darth Bane

Nightkin's Avatar


Nightkin
12.03.2012 , 05:18 PM | #16
Quote: Originally Posted by Pvtcarnage View Post
pug vs pug does not exist lol or so people claim around here.
Well sometimes it happens x)

Invictusthetaru's Avatar


Invictusthetaru
12.03.2012 , 05:20 PM | #17
Quote: Originally Posted by Nightkin View Post
Well sometimes it happens x)
Would you also agree that if those abilities become instant that mercs need a minor damage reduction or cool down associated with them? Some of those moves insta casted is scary....
Ladle- 65 Sentinel
Ladled- 65 Commando
Spinalcheck- 65 Scoundrel
Tongs-65 Gunslinger

MitchPB's Avatar


MitchPB
12.03.2012 , 05:26 PM | #18
See i can never pull those kind of numbers cause out of the gate i'm labeled as a easy kill. As someone stated earlier if you avoid attention i can pull around 300k dmg per match... but that rarely happens.
<BOG> <Concept>

Nightkin's Avatar


Nightkin
12.03.2012 , 05:28 PM | #19
Quote: Originally Posted by Invictusthetaru View Post
Would you also agree that if those abilities become instant that mercs need a minor damage reduction or cool down associated with them? Some of those moves insta casted is scary....
I wouldnt want mercs to be the next FOTM class. If it was up to me FOTM class/spec would be a thing of the past, so yes you cant keep a 3k+ crit attack as ranged AND instant ALL the time. Thats not balanced. But there have been several hundred of posts with suggestions and alot of them are really well thought out, maybe a proc for 2 instant casts allowed while moving or something and a internal cooldown so the proc cant happen all the time.

Tbh im not sure what would "fix" this class except that mobility/escape and the way we deliver damage needs to be looked at.