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Republic: Do you guys even try/care about PvP?

STAR WARS: The Old Republic > English > Server Forums > Prophecy of the Five
Republic: Do you guys even try/care about PvP?

SneekyPanda's Avatar


SneekyPanda
12.06.2012 , 02:53 PM | #71
Quote: Originally Posted by Ansalem View Post
I think the title and OP is right...I mean look the supposedly top 2 pvp guilds rep side were busy on hoth the other night making a movie of an in game wedding. I think that right there shows that they really do not care about pvp they would rather get drunk and give in to the demands of one girl and do a wedding than pvp.
LOL@you for thinking you can judge how people spend their time playing a game. Someone's just upset that they aren't friends with anyone who likes to have fun breaking the mold of a routine once in a while. You must have been that one kid who was never invited to parties growing up. I feel bad for you.
BADFISH
<Hoth Ski Patrol>
Prophecy of the Five

Skolops's Avatar


Skolops
12.06.2012 , 02:56 PM | #72
Quote: Originally Posted by SneekyPanda View Post
I hear people crying about this in general chat all the time and I seriously don't understand it. I win WAY more games than I lose. In the past month, it has taken me no more than 11 games to finish my weekly, and I have about the same success throughout the week. Granted, every game I play in there is at least one healer (me), and I like to think that I'm competent enough to help my team succeed- but I know I'm not carrying the entire team in every game, so it makes me wonder how people are doing so bad.

By now, I think most of us can agree that a good game can go downhill from just ONE person's mistake- which would lead me to believe that the people crying about losing every game should take a moment to look in the mirror and realize that THEY are the common denominator in EVERY game they play.

That said, I also think that the people who start demoralizing their team before the gates even open should really STHU. It really bothers me when you hear someone say, "Oh, this will be loss number 20 today" before they even see the team they're playing. It's called the 'self-fulfilling prophecy' and I've seen a game that started with a similar comment and immediately had 4 people go straight to grass and sit there the entire game, because hell- they might as well get their 3 defender medals while they can, right?

I get focused in every game I play and never whine about it. Sometimes I may ask for a little help with peels if I'm unable to kite my focus, but you'll never hear me cry about taking 300k damage per game- so stop crying about how often YOU lose and get better at an easy game.
You also have the luxury of frequently queing with a guild that has an overwhelming number of the good PvPers on the Republic side.

I would agree that there is a degree to which its true that those who lose most of their warzones need to look at themselves. However, there is also an enormous difference between a good competitive warzone turning to the other team because of one mistake and an entire warzone being an unmitigated disaster. There are those good games which you either win or lose, that's for sure, and that's great. The problem is that on the Republic side, there are just far too many cases where the entire warzone is a complete joke. 6-0s, 3 caps, 4 minute voidstar losses, etc.

One trend I am starting to realize lately, as someone who plays some on Empire as well, is that the Republic do tend to have just far more "heroes" who think they're going to make the awesome play and so end up losing the game. People need to stop going for the three cap when its a competitive fight to even hold two points, spending entire Huttball matches in the endzone "stealthed, waiting for a pass!" when the team can't advance the ball past mid with 7 people, and deciding to start matches off by going for the off point. If I had to list the number one thing that starts games in the wrong direction for this faction, its people going for east on Civil War or Novarre Coast.
El'Skan-Assassin /// Laetrie-Sniper /// Caelie-Slinger /// Fidaeria-Jugg
Armack -Chaetrie -Gaurex -Isdron -Skol'ompara /// Misericordiae -Elnar -Rujko -Sophiya
<I AM LEGEND>
Prophecy of the Five

SneekyPanda's Avatar


SneekyPanda
12.06.2012 , 04:42 PM | #73
Quote: Originally Posted by Skolops View Post
You also have the luxury of frequently queing with a guild that has an overwhelming number of the good PvPers on the Republic side.
Oh, I was referring to my solo queueing, which I thought was the general flavor of this thread.

Quote: Originally Posted by Skolops View Post
I would agree that there is a degree to which its true that those who lose most of their warzones need to look at themselves. However, there is also an enormous difference between a good competitive warzone turning to the other team because of one mistake and an entire warzone being an unmitigated disaster.
Obviously, but there's not much you can do (or blame) when you run into a solid team with 4 fotm juggs smashing all over the place, 3+ interrupts and the ability to leap to ANY player in the game. There's an imbalance in the game that (I hope) is being addressed soon that you just have to hold on and ride out. I believe that there are more imps playing the overpowered classes, you just have to hope you face less than what is impossibly handled.

Quote: Originally Posted by Skolops View Post
The problem is that on the Republic side, there are just far too many cases where the entire warzone is a complete joke. 6-0s, 3 caps, 4 minute voidstar losses, etc.
I rarely see games like these. Voidstar more often because of teams getting a lucky plant on the weakside door (or a few times lately, a stealth plant) and then competent enough to stop attacks and just slow through tunnels- which is the main reason I hate VS more than any other map. I'm on the winning end of 6-0 Huttballs more often than not- but again, being a sage (with a steady gameplan) is a huge plus on that map. I can't remember the last time I was 3 cap'd in Civil War and it's a split with Novare which is the easier map to 3 cap.

Quote: Originally Posted by Skolops View Post
One trend I am starting to realize lately, as someone who plays some on Empire as well, is that the Republic do tend to have just far more "heroes" who think they're going to make the awesome play and so end up losing the game. People need to stop going for the three cap when its a competitive fight to even hold two points, spending entire Huttball matches in the endzone "stealthed, waiting for a pass!" when the team can't advance the ball past mid with 7 people, and deciding to start matches off by going for the off point. If I had to list the number one thing that starts games in the wrong direction for this faction, its people going for east on Civil War or Novarre Coast.
While I will agree with your points on Huttball and Novare blunders, sending a strong dps or two to snow isn't a bad idea. It will inevitably send some of their forces to compensate (sometimes overcommit) or we end up taking it. Either way, spreading their forces from 7 to whatever they leave or taking the sides is beneficial, and mid is an easy node to stall with all the LoS breaks even with a 1v4+. But again, it comes down to competence and knowing limits which I will agree people are not that great at judging- but knowing this lack of others' self-awareness should install a sense of compensation and being able to react before help is requested.

I know that if east door in VS is a mess and that we throw 6 people to help clear it out, I'm gettin' my force speed off to get over to west door while they still have 3 people at east (situational, ofc)- because I'm smart enough to do the math: 8-3=5, and that there's only one other place those missing 5 can be. I don't think many people take this into consideration and then blame the 2 people that get wiped out that they didn't call for help. As long as everyone can count, there really shouldn't be *much* need for a call on that map.
BADFISH
<Hoth Ski Patrol>
Prophecy of the Five

dougan's Avatar


dougan
12.08.2012 , 11:32 AM | #74
Quote: Originally Posted by SneekyPanda View Post
I hear people crying about this in general chat all the time and I seriously don't understand it. I win WAY more games than I lose. In the past month, it has taken me no more than 11 games to finish my weekly, and I have about the same success throughout the week. Granted, every game I play in there is at least one healer (me), and I like to think that I'm competent enough to help my team succeed- but I know I'm not carrying the entire team in every game, so it makes me wonder how people are doing so bad.

By now, I think most of us can agree that a good game can go downhill from just ONE person's mistake- which would lead me to believe that the people crying about losing every game should take a moment to look in the mirror and realize that THEY are the common denominator in EVERY game they play.

That said, I also think that the people who start demoralizing their team before the gates even open should really STHU. It really bothers me when you hear someone say, "Oh, this will be loss number 20 today" before they even see the team they're playing. It's called the 'self-fulfilling prophecy' and I've seen a game that started with a similar comment and immediately had 4 people go straight to grass and sit there the entire game, because hell- they might as well get their 3 defender medals while they can, right?

I get focused in every game I play and never whine about it. Sometimes I may ask for a little help with peels if I'm unable to kite my focus, but you'll never hear me cry about taking 300k damage per game- so stop crying about how often YOU lose and get better at an easy game.
So, you're basically saying the solution to ****** Republic PUGs is to roll a healer + get WH+ = profit. No offense, I'm sure you're a good healer and I don't doubt you win as much as you say, but not every class has as much of an impact on the results of the match as a healer.

The solution isn't "whoever complains needs to play better," it's "Rep as a whole needs to play better." I could rattle off anecdotes all day of 1-2 players being the difference between winning and losing a WZ, but we've all heard them enough times.

I used to be in a very competitive PvP guild, but they don't play this stupid game anymore, they've gone in search of real PvP elsewhere...and for the record, I don't blame them. But, that leaves me solo-queuing here. I've tried attempting to teach people the strategies of the map, but most of the time they take advice as insult and aren't willing to work with you to improve.

Don't get me wrong, I'm not whining. I understand the consequences for solo-queuing as should everyone else who does it. It's just saddening to see the struggling side almost entirely unwilling to improve.
Dougan

RendakFel's Avatar


RendakFel
12.08.2012 , 11:56 AM | #75
Why would players work to build up their faction? It's easier to ***** about it and demand someone else do something about it. Gamers these days are too used to having all their problems solved by other people.

At some point or another, the people that complain about the state of the community need to grab a hold of some cojones and do something about it. It's actually rather easy. Follow these two steps: A) Increase your skill, and the skill of those around you, B) Get organized.

Putting up numbers in a warzone is largely mechanics. i.e. something that can be taught. Start there
Oldprime - 50 Pyro PowerTech
Prophecy of Five
<Old Republic War>
Guild Leader

CreeCwee's Avatar


CreeCwee
12.08.2012 , 12:59 PM | #76
Quote: Originally Posted by RendakFel View Post
Why would players work to build up their faction? It's easier to ***** about it and demand someone else do something about it. Gamers these days are too used to having all their problems solved by other people.

At some point or another, the people that complain about the state of the community need to grab a hold of some cojones and do something about it. It's actually rather easy. Follow these two steps: A) Increase your skill, and the skill of those around you, B) Get organized.

Putting up numbers in a warzone is largely mechanics. i.e. something that can be taught. Start there
So it wouldn't have to be their own cojones?

Is this an expression or just a fantasy of yours?
character name
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RendakFel's Avatar


RendakFel
12.08.2012 , 01:01 PM | #77
Quote: Originally Posted by CreeCwee View Post
So it wouldn't have to be their own cojones?

Is this an expression or just a fantasy of yours?
Lots of lady gamers out there may not have a set of cojones to grab. In that case, any passerby might do
Oldprime - 50 Pyro PowerTech
Prophecy of Five
<Old Republic War>
Guild Leader

CreeCwee's Avatar


CreeCwee
12.08.2012 , 01:07 PM | #78
Quote: Originally Posted by RendakFel View Post
Lots of lady gamers out there may not have a set of cojones to grab. In that case, any passerby might do
I gotta start hanging out near more lady gamers... My cojones could do with a solid grabbing
character name
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cool quote

Skolops's Avatar


Skolops
12.08.2012 , 01:36 PM | #79
The problem isn't that there aren't those willing to teach. Heck, I'd spend hours chatting with people about how to better play on each map, how to use their class in each map, and even how to use their spec in general. I mean, I actually *have* done this often enough.

The problem is finding those willing to learn. As another said, any advice that is given is often treated as an insult or, in other cases, rejected as being unnecessary by those who think they know what they're doing already.

On top of that, how exactly does one get an entire faction organized? Do I start advertising "PvP classes" in the general chat and honestly expect for that to actually work or for it to be taken in any way other than to declare me a pretentious jerk? This isn't meant to be sarcastic... they're real questions for those who are suggesting that working to improve the faction's overall skill is a legitimate option. I'm willing to learn, here, so if there is something specific that would actually work to help make players around me better, I'm happy to consider the suggestion.
El'Skan-Assassin /// Laetrie-Sniper /// Caelie-Slinger /// Fidaeria-Jugg
Armack -Chaetrie -Gaurex -Isdron -Skol'ompara /// Misericordiae -Elnar -Rujko -Sophiya
<I AM LEGEND>
Prophecy of the Five

RendakFel's Avatar


RendakFel
12.08.2012 , 02:29 PM | #80
Quote: Originally Posted by Skolops View Post
The problem isn't that there aren't those willing to teach. Heck, I'd spend hours chatting with people about how to better play on each map, how to use their class in each map, and even how to use their spec in general. I mean, I actually *have* done this often enough.

The problem is finding those willing to learn. As another said, any advice that is given is often treated as an insult or, in other cases, rejected as being unnecessary by those who think they know what they're doing already.

On top of that, how exactly does one get an entire faction organized? Do I start advertising "PvP classes" in the general chat and honestly expect for that to actually work or for it to be taken in any way other than to declare me a pretentious jerk? This isn't meant to be sarcastic... they're real questions for those who are suggesting that working to improve the faction's overall skill is a legitimate option. I'm willing to learn, here, so if there is something specific that would actually work to help make players around me better, I'm happy to consider the suggestion.
Start small. It's not a fast process, but it has been done before. It will grow on its own as long as it has a cornerstone to grow from.

And yeah, lots of people are willing to offer advice, and yeah, not all of them should be listened to. Good quote for this:

"There is something that is much more scarce, something rarer than ability. It is the ability to recognize ability."
- Robert Half
Oldprime - 50 Pyro PowerTech
Prophecy of Five
<Old Republic War>
Guild Leader