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Da Big Hitters: Attacks & Heals

STAR WARS: The Old Republic > English > PvP
Da Big Hitters: Attacks & Heals

Altheran's Avatar


Altheran
11.28.2012 , 03:48 PM | #41
Quote: Originally Posted by L-RANDLE View Post
I'm not talking about other people...
You; and only You.
Player A: SMASH/SMASH/SMASH=dead
Player B: RAIL/RAIL/RAIL=dead


Maybe I will give the healers a pass, but most ACs got AoE heals so..... yeah don't feel sorry for them much either...
Me, only me ?

It bothers me if one or more of my team mates is half dead because 3 guys focused me and hit them without giving a single thought about it. It's like : "Oh, you've been there ? Too bad you're dead too now."

L-RANDLE's Avatar


L-RANDLE
11.28.2012 , 03:48 PM | #42
Quote: Originally Posted by Jenzali View Post
I'm not complaining about anything, I'm merely pointing out bad design. No AoE should not be so powerful as powerful as a top-tier single-target ability, let alone be the highest hitting attack in the whole game.

As my sig states, I'm a Merc healer. Smash Juggs or Sentinels are not very good at pressuring me one on one, but the fact that they are so common means that the total damage output to my team is simply overwhelming. And yes, total damage output does matter because triaging is infinitely more difficult when you have multiple teammates in execute range.
Tell them to stop gathering around like moths.... If your teammates are all getting blasted at the same time, there is something wrong... The people complaining about smashes are facetanking, when its obviously a bad idea. It also good deterrent to the "g-bang" that is SWTOR PvP.... So... Moral... tell your teammates to stop gathering at the flame, and don't be in melee range often... PvP Defense 101...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

criminalheretic's Avatar


criminalheretic
11.28.2012 , 03:50 PM | #43
Quote: Originally Posted by CharterMonkKent View Post
I feel like Mara/Sent should have another one in there but it's the only class I haven't played to 50.

Any help on that one? Force scream w/procs? Last hit of Ravage?

I'm also not sure about adding execute type attacks, finishers for those under 30% health. Should those be added?
Ive hit 6k+ with Annihilate (top of anni/watchman tree), back before I switched to lolsmash.
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger

UGLYMRJ's Avatar


UGLYMRJ
11.28.2012 , 03:51 PM | #44
Two words.... "defensive roll"

I rarely get hit for more than 3500 by a smash warrior.

Adapt.

L-RANDLE's Avatar


L-RANDLE
11.28.2012 , 03:51 PM | #45
Sorry Charter,
Didn't mean to turn this into an smash debate for the 20th bazillionth time....


Lets talk about happier subjects like the upcoming operative nerf...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

PloGreen's Avatar


PloGreen
11.28.2012 , 03:51 PM | #46
Quote: Originally Posted by Jenzali View Post
All of the abiliies shown above except for Death Field are Single-target though, so it's a poor comparison IMO.
Deathfield/force in balance only hits 3 people not five. 5k sorc/sage hits are not common at all, with min maxed sorc even. More like 4.2-4.5k on a good day. Hybrid even less, for obvious reasons.

Fob/deathfield - thats the best burst a balance/madness sage/sorc has got.

L-RANDLE's Avatar


L-RANDLE
11.28.2012 , 03:58 PM | #47
Quote: Originally Posted by UGLYMRJ View Post
Two words.... "defensive roll"

I rarely get hit for more than 3500 by a smash warrior.

Adapt.
Two more.... AoE Debuffs
And Five More.... Don't Stay in Melee Range

I know static objectives make this difficult sometimes, but I can't tell you how many times I see people trying to kill me while I am in melee range... Only mirrors should be doing this.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

yauhen_pt's Avatar


yauhen_pt
11.28.2012 , 04:01 PM | #48
Quote:
Assassin / Shadow
-Maul / Shadow Strike 5k Capable (when Duplicity / Infiltration Tactics proc)
-Discharge / Force Breach 5k Capable (w/5 stacks and using Recklessness / Force Potency)
-Shock / Project 5k Capable (when Chain Shock / Upheaval proc)
-Deathfield / Force in Balance 5k Capable
concerning the discharge.. (25% to get stack, more than 20 attacks to get 5 stacks) with 12 sec cd.. u have to w8 5-15 sec and do not use yr discharge.. just to get extra 1.5k? useless feature. there is higher probability that ull die b4 ull get 5 stacks.

my full wh aug assassin 600 dmg bonus/75-76 crit mult (with buff) till the moment was not able to hit ANY1 with deathfield for 5k, maximum i did is 4k (a bit higher). this is with plus 30% to crit multipl (105%).

Swanea's Avatar


Swanea
11.28.2012 , 04:02 PM | #49
Quote: Originally Posted by CharterMonkKent View Post

Smuggler / Agent

Operative / Scoundrel
-Hidden Strike / Shoot First 5k Capable (higher with Acid Blade + Flechette Round)
Woah woah WOAH. I think it's high time these rage/quit inducing classes get nerfed into the ground. Op/Sco need to be nerfed because this attack doing even half that damage on this class made my fathers uncles best friends former roommate quit once.
Swanea Stormrider

WAR - WoW - LotRO - SWG
Internecion - Apex - FotR - EE/BoT/SWoT

Altheran's Avatar


Altheran
11.28.2012 , 04:08 PM | #50
Quote: Originally Posted by L-RANDLE View Post
Two more.... AoE Debuffs
And Five More.... Don't Stay in Melee Range

I know static objectives make this difficult sometimes, but I can't tell you how many times I see people trying to kill me while I am in melee range... Only mirrors should be doing this.
Why everybody should especially spec for AoE debuffs because of one spec while all other AoE specs doesn't need it to be countered, and would become destroyed by these AoE debuffs ?

And as for "Don't say in melee range", you know it doesn't make sense ? Melee AC have to be in melee to fight you, and so come naturally into your range. If everyone should flee you, and the only one who should be allowed to fight you must be your mirror bearing the same destructive power, then there is clearly something wrong about balance whatever the class we would be speaking of. I'd say the same if the only class able to defeat a Shadow would be the same Shadow.