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LiveStream Event #2

First BioWare Post First BioWare Post

donutpharmd's Avatar

11.27.2012 , 07:55 PM | #31
Will Makeb feature more NPC diversity? Meaning that NPC's will be doing more activities instead of standing around waiting to be attacked. Also, will Makeb feature a weather cycle, i.e. day / night and weather change or will Makeb continue the trend of sedentary planet cycles? Can we expect a completely different experience with Makeb than with previous planets?

CelCawdro's Avatar

11.27.2012 , 07:56 PM | #32
Quote: Originally Posted by Bugattiboy View Post
Firstly, BioWare is merely licencing from LucasArts, which is a subsidiary of LucasFilm, which is still an independent studio under Disney. Quite a bit of distance. Secondly, if you give one iota of though to this acquisition, this is the greatest thing to happen to the franchise since Empire - the bandwagon isn't always right. Your implication is incorrect in quite a few ways.

Nemmar's Avatar

11.27.2012 , 07:56 PM | #33
My questions:

1. Several improvements have been made to the combat, but i still keep losing global cooldowns (GCD triggers but the skill doesnt) when playing my character. The issue seems to get worse with heavy server loads and consequent lag. Can you elucidate us about whats beeing planned to completely fix this issue?

2. Does Bioware plan to let the players know an "Itinerary of development"? Not specificaly release dates, but it would be useful to know what to expect of the game for next year. How many gear/raid tiers are planned, wether the game will have full fledged expansions we can look forward to or will it be just mini-expansions like Makeb and how many, for example.

Slipfeed's Avatar

11.27.2012 , 08:16 PM | #34
I'm almost afraid to ask this but...

How bad are the technical limitations that keep the engine from supporting mass pvp, and what are the chances we will ever see a huge WvWvW system like guild wars 2, but obviously Empire Vs. Republic.

United_Strafes's Avatar

11.27.2012 , 08:33 PM | #35
Quote: Originally Posted by veyl View Post
Class balance is still completely atrocious. Will the development teams finally start using the Class Feedback threads to address major issues // design flaws that players have been discussing since launch and actually COMMUNICATE to those players that play that specific class?

The weak ones: DPS sorcs (Only a bubble hybrid is viable for competitive pvp play and even then it's extremely lack luster || PVE side of things are also still the weakest of the dps classes) || DPS Mercs (Go to their forum, you'll see the same threads posted repeatedly, just like the Sorc threads about how healing is the only viable spec. They're fine in the PVE environement.) || DPS operatives (For PVE, they're fine in pvp... lethality is debateable) and the "too strong" ones for pvp: Marauders/sents ((way too many team buffs + Burst makes them a necessity in both the raid environment and the rated wz environment)) -- HYBRID ASSASSIN/SHADOWS ((Honestly: This one still makes me crack up. A tank that can wear all DPS gear, gain all of the damage mitigation and still be able to crit for 4k+ with multiple moves)) - and LOLsmash Juggs//knights. (( 5-7k crit smashes//sweeps from a player not even targeting you? This has to change.)
Of all the questions that can be answered I sincerely hope you attempt to answer this mans, as he has hit a bullseye on almost every issue, except Powertechs/Vanguards.

LtGeneralGezlin's Avatar

11.27.2012 , 08:37 PM | #36
What's the status of Makeb, Cathar, and Chapter 4+ of our Class stories? Also, when will we be able to buy more character slots in the Cartel Store? (Damn being an altaholic!)
CE Owner - The Gallifreyan Legacy - Squad 238 Tester
65 Gunslinger, 65 Commando, 60 Sentinel, 65 Shadow.
53 Operative, 54 Mercenary, 65 Marauder, 63 Juggernaut, 54 Sorcerer.

eventidephoenix's Avatar

11.27.2012 , 08:49 PM | #37
1) How would you address the low population servers? Any plans for merges / server transfers?

2) Any new flashpoints planned? Or NiM versions of the existing ones?

3) Class balance issues which have been pointed out by others before me. They do exist.

xorcist's Avatar

11.27.2012 , 08:58 PM | #38
Environmental elements in the game, such as music, graphic design, ambient sound, and sound effects don't make me feel like I am in the Star Wars universe. Not really.

What is being done to make SWTOR actually feel like it is something from the Star Wars universe?
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed

skyknightandy's Avatar

11.27.2012 , 09:00 PM | #39
wheres the classic StarWars planets
•Yavin 4
Wheres the Guild ship you promised when the game first lunched?
Wheres the classic races of StarWars
•Mon Calamari
Wheres the Space expansion?
We need more cool looking gear and less gear restrictions
Wheres the Star Wars LOOOVE ????

Stubacca's Avatar

11.27.2012 , 09:02 PM | #40
1. Are we getting chat bubbles anytime soon?

2. When are Cathar coming?

3. Will there be additional character slots for subscribers and preferred players available for purchase in the cartel market?

4. Will get Jedi Robes with hood down in the Cartel Market?
Add Wookiees as playable species (solution to voice over problem: MT-D Miniaturized Translator Droid!
SUBSCRIPTION WON'T BE RENEWED due to the lasting lack of CHAT BUBBLES and how long-term subcribers are treated by EA/Bioware.