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StunStunStun Quit


snadelle's Avatar


snadelle
11.23.2012 , 10:04 AM | #1
I always wondered to myself if the pvp in SWTOR really was fun. I loved premades of 4 in guild running with friends and a couple of pugs was a grand time. But what I never could get over was the combat dependency on CC's. I don't need to write a list of all of them like most rage-quitters because well, anyone reading this knows em anyways.

A fresh 50 dropping into a warzone, well 'you're gonna have a bad time'. Not just for a few matches, but realistically until you have 80%+ Battlemaster gear or better. I don't have any suggestions to fix the mundane PVP this game boasts but what I will say is that I do seriously believe combat could be much more interesting if status effects such as bleed, slow, poison and such played a much bigger roll than stuns and mezzes. Controling the effects on your character, such is the system in Guild Wars uses, makes the good players dominate the bad, and gear means NOTHING. I'm not entirely sure why people love grinding? I understand that it seperates the dedicated players from the lameo's who play once a week but why should it?

I used to play a game called Fury, for pc. It was a miserable failure and more buggy than Diablo 3 on release night, but the PVP was incredible. Almost 0 stuns, and the whole goal was controlling your opponents energy generation my manipulating their different types of energy. No gear restrictions or skill restrictions (very similiar to the Secret World in fact). The gear? Tiered and free. The more powerful the gear, the more points it had. You had 1000 points and all skills had levels with points as well. Creating a build was a highly strategic and thought provoking process, involving long hours of testing to find the best fit between gear and skills point levels (the higher the point level on the skill the higher it's dps or affect rate). Brilliant!

SWTOR promotes cookie-cutting. If you wantch youtube videos each class in its role (tank, healer, dps etc.) Has 1 superior build and that's what the goodies run. The WZ's are boring and please don't deny it folks, we all know us PVP'ers have been shunned by Bioware and even though PVP is not this games focus we lost our poorly designed Open World and have only 4 WZ's that are all really the same, minus Huttbal.

The point? Reduce the cooldown on our stun break (most are 1.5 minutes). Reduce the number of stuns and introduce a few new abilities like transfer status effects, like 2 random negative effects get transferred to the nearest oponent. In combat stuns should FILL THE RESOLVE BAR. Why is it that 2 do this? If i'm in combat do I really want to run in get a 4 second stuns, get destroyed, get out, 2 more seconds and dead? What does my skill level matter at that point, even during the second I popped my escape, my resolve is full and I have half health... Bleh. I'll miss you SWTOR, and the community is pretty good here (D3'ers are the worst i've ever seen). Just some food for thought as i move on to enjoy some of the other great MMO's out there. Cheers! Please share your thoughts as well, is PVP where it should be, and am really alone in the stun issue? Thanks.

Slix

Sllix 50 Gunslinger
ShatterShot 50 Shadow
Hammerfistadon 50 Guardian

doodbro's Avatar


doodbro
11.23.2012 , 10:09 AM | #2
Path 1.4 seem more fluid and less stunny. I just came back and its stun stun stun stun. It's garbage. Back to guildwars, which I recognize is a crap too.

Majspuffen's Avatar


Majspuffen
11.23.2012 , 10:21 AM | #3
I agree that stuns are far too powerful in this game, but I'm not sure if I agree with your suggestions on how to fix it.

I think everyone will have different ideas on how to fix this, and at the end of the day it is bioware that will decide. The best we can do is to agree on a problem, and hope that Bioware hears us.

I haven't met a single person in game that have approved of the change to resolve in 1.4. I personally liked Resolve, I thought it was a much better system than diminishing returns. I don't like it in 1.4 though. People can overlap CC and not be punished for it, that is very, very bad. You might argue that they waste CC but in this game, that doesn't really matter. Is there any class that doesn't have at least two ways of CCing an opponent? People are incredibly sloppy with CC and they get to get away with it.

Personally I would like to see them go back to 1.1 and try to evolve the pvp from there again.

JackNader's Avatar


JackNader
11.23.2012 , 10:30 AM | #4
Resolve system needs a complete overhaul.

MiaRB's Avatar


MiaRB
11.23.2012 , 12:06 PM | #5
after changes to resolve, CC was fine in PVP. well, except for the crowd that thinks any CC is too much CC. the problem now is stunbubbles. until BW removes or fixes it WZs will continue to be stunzones.
can't wait for this game to come out!

SOULCASTER's Avatar


SOULCASTER
11.23.2012 , 12:37 PM | #6
Quote: Originally Posted by jacknader View Post
resolve system needs a complete overhaul.
^^ qfe
Soulcaster
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DarthSabreth's Avatar


DarthSabreth
11.23.2012 , 01:02 PM | #7
patch 1.4 was the worst patch there ever was, no one asked for more stuns. Pre 1.4 it was a bit over the top but it wasnt that bad because the resolve system seemed to work. BUT <=====

BW what is the point of resolve at the moment? by the time it fills up you are dead THEN <===

you get the pleasure of watching it drop as you stand in the rez zone waiting to be released. why in gods name would you want to make a change to a game that was already CC heavy even worse? its just silly, to be honest i am here because I love star wars and that is the only thing keeping me from leaving.

At beta you had such a wonderful game, every aspect of it had me chopping at the bit for launch, the only thing really wrong with pvp at that point was the Op's/scoundrel bug that alowed for 2 shooting people, the resolve bar filled in my opinion at a normal pace.

You will bleed those subs faster with this 1.4 change than any other bad decision you will make when it comes to pvp.
"I have brought peace, freedom, justice, and security to my new Empire!" Rip .

SecretScientist's Avatar


SecretScientist
11.23.2012 , 04:14 PM | #8
Remove all stuns and rebalance. Keep the roots, snares, knockdowns and mezzes. Just gotta lose the stuns. PvP would be so much more fun.

It'll never happen though. Too much work to rebalance and I suspect the stuns are there to lighten the server-side processing load.

foxmob's Avatar


foxmob
11.23.2012 , 04:55 PM | #9
also tough to do given abils like gbtf. you also have to consider how vital stuns are as interrupts. nearly every melee has an interruptable channel. it's possible to rebalance. it's just...man. iunno. there's nothing to interrupt on an op. you have to freeze them @ ~30%.
Krackerjack/Deinon/Antiphon
JC -- Harb -- TEH

criminalheretic's Avatar


criminalheretic
11.23.2012 , 04:56 PM | #10
Quote: Originally Posted by SecretScientist View Post
Remove all stuns and rebalance. Keep the roots, snares, knockdowns and mezzes. Just gotta lose the stuns. PvP would be so much more fun.

It'll never happen though. Too much work to rebalance and I suspect the stuns are there to lighten the server-side processing load.
The stuns are there because of all the people who spent 6 months whining about Marauders. True Story. Bioware didn't say so directly, but what they DID say was that they changed the resolve system so that "melee classes" weren't running around the WZs "like wrecking balls, with full resolve bars". I mean really, to whom do you think they are referring?

They couldn't nerf their (meaning Maras) damage because anyone paying attention knows they weren't doing more damage than PTs anyway.

They couldn't nerf their survivability, because contrary to popular belief, they die as much on average per WZ as any other DPS class, they just have two very noticeable abilities that make people feel like they are "cheating death".

So how do you nerf a class that Bioware said was "performing exactly as they expected"? You make a sweeping change that affects (and annoys) EVERYBODY, but that just happens to annoy/affect Maras a little bit more.

We have a ridiculous amount of CC in this game because people aren't as good at running away from people, as they are running towards them. So now we ALL get to spend a little more time standing still, so people can get better at it. Plain and simple.
What we don't understand, we can make mean anything.
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