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Gunnery Commando PvE Guide

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Gunnery Commando PvE Guide

jesseleeca's Avatar


jesseleeca
11.23.2012 , 01:04 AM | #1
I'm a Gunnery/Combat Medic commando who almost exclusively PvEs, raiding weekly with my guild <Rude Dudes>, we're (Pre-2.0) 5/5 HM TFB, 4/4 NiM EC, 10 stack Dreadtooth, and Dreadful Entity, 7/7 16M HM S&V, HM 16M GF, 5/5 16M HM DF, 5/5 16M HM DP, and Hateful Entity. I couldn't seem to find a up to date Gunnery Commando DPS PvE guide so I decided to throw in my two cents. Since a lot of the basic mechanics of commandos have already been discussed quite well in other threads I won't further elaborate on them.

Special thanks to oaceen, deadandburied, and ArchangelLBC for the many excellent and insightful suggestions, many of which have been incorporated into this guide. Much thanks will also go to the very impolite gang at <Rude Dudes> (Formerly <Chocolate>, <Cowards>, <Moon Crickets>, and <Garys Guild> on The Fatman). We have spent many nights together raiding, wiping on trash, getting Fearful (STEW!!), pulling birds (Yuseke the rude), inpersonating Oesliki, pwning fully geared people in rateds and regular PvP, getting owned by scrubs, and generally being the best "garbo try-hards" on whichever server we are on.


To Do List:
Spoiler


Acronyms

Spoiler

Post-2.0 Update


Comparison to Pre-2.0 (No longer that relevant)
Spoiler

Rotation

Post 2.7: Given the changes to CoF procs, the rotation will be changed to something much less RNG dependant. Put basically, you will have 5 GCDs (+one spent casting GR) between procs that you can use, two will be spent on FA giving you three to work with each rotation. It also means that FA should always be used to open a fight (barring the presence of EN), since you'll have it back up anyway.
Now you just have to fit HiB and DR into the 3 GCDs available. At the moment, going to have to test it out to see how ammo works out when the update drops, I would go for using DR for the first GCD, then a GR followed by HiB, which only has 4 charges.
Later rotations will take into mind several priorities:
1) Use DR and HiB whenever they are up, do not delay them for a rotation.
2) Use procced FA every rotation, two GCDs every rotation are ALWAYS going to be reserved for this.
3) Get 5 stacks of Charged Barrel (the HiB stacking buff). You should be able to this except for the opening rotation given the CDs involved.
4) And as always, watch your ammo, using RP with FA whenever need be.

The opening rotation: (EN)-FA-GR-DR-GR-HiB-FA-GR (start of rotation)
General rotation: GR-5 GCDs (two for FA)-GR.....

Skill tree

My build is this.
Concussive Force is interchangeable with Tenacious Defense since they don't affect much and are basically fillers. Cell Capacitor is taken because ammo is always an issue for Gunnery and it gives us our only "offensive CD" with it's 10% alacrity boost.

Stats and Gearing

The optimal stats are a bit fuzzy so take these (except alacrity and accuracy) with a grain of salt.

Alacrity: None.

Accuracy: Same, still need 100%. I've been trying out using 3 accuracy pieces and 2 accuracy augs, which brings accuracy to 100.07%. The loss of aim seems to be offset by the gain in surge.

Crit: Apparently the goal is to get anywhere from 200~320 currently testing them out.

Power: As always, go for as much as possible.

Surge: Just get whatever amount the enhancements give.

Gearing:
This should be obvious, get the Eliminator 4 piece and tinker around with the mods and enhancements. As of 2.4.3, proc power relics no longer stack so best in slot right now is proc power + main stat.


Operation Strategies

Fundamental Raiding Rules.
Some things are universal across all operations, bosses, and trash. While some of these seem like common sense, seeing how often people, including me, don't follow them, I thought it would be a good idea to list them.

Spoiler


That's all I can think of for now, feel free to suggest additions, but above all, use your common sense and don't wipe the raid.

Individual Boss Strategies

Keep in mind that (some of) these will be strats for 16 man runs since our guild has gone for 16m.


HM Dread Fortress

Spoiler


HM Dread Palace

Spoiler


HM Golden Fury

Spoiler


HM Scum & Villainy (S&V)
Spoiler


NiM TFB and S&V are sorta proceeding will add stuff when I get down to it.

NiM Terror From Beyond (TFB)
Adding stuff as we progress, the stuff from HM, which are all still present, are in the Pre-2.0 ops guides.
Spoiler


NiM Scum & Villany (S&V)

Will add when I get to adding it.

Pre-2.0

Spoiler

Feel free to comment about anything and ask questions, I'll be editing/adding stuff that I think of later or somebody points out.
[Prophecy of the Five] Pub: <Rude Dudes> Imp: <Rude Boys>
Havok-leader Lvl 55 Commando DPS /Combat Medic Gunnery PvE Guide
Transference Lvl 55 Guardian Tank
Imperial-havok Lvl 55 Operative Healer

Bleeters's Avatar


Bleeters
11.23.2012 , 04:54 AM | #2
Quote: Originally Posted by jesseleeca View Post
Weapon Calibrations: Never saw the point of alacrity in gunnery. Half of the time you'll be spamming grav round (GR), which has a 1.5s cast time, lowering it just makes you hit GCD.
You don't want alacrity as a stat as gunnery, primarily due to it replacing other more useful stats on equipment. You absolutely want either Weapon Calibrations or First Responder (or a mix of both, as I've seen some people use). They're categorically demonstrated dps boosts.

Besides, Cover Fire is hardly ever useful for anything in pve.

MustangKing's Avatar


MustangKing
11.23.2012 , 05:48 AM | #3
Cover fire in a pve build...really.

deadandburied's Avatar


deadandburied
11.23.2012 , 11:14 AM | #4
Your crit is a bit to high based on your current gear and damage values. You'd do better by increasing your power. Swap out the Advanced Agile Mod 26A's for Advanced Agile Mod 26's or if possible a 27. While you can argue all you want about critting more you'd be wrong in your assumption based on the gear you posted. Granted as you said people in the past were saying 35% crit buffed. This was actually correct in that you didn't want to be above 35% crit fully buffed. But that was with the gear and talents at that time. And you are correctly pointing out that this does need to be updated. However having 783 power and 39.67% crit is not optimal either. It's a balance of stats. As your damage and power increases crit becomes more valuable. As your crit increases power becomes more valuable. You're currently on the side where power is way more valuable to you.

When i was simming the new gear back in July i came up with the following. FYI this is based on 63 gear, using all high power armorings, using 27 Agile and 27 Nimble crit and power mods ie no 27A's or B's and 2 War Hero Relics. Which is optimal and which has a lower overall crit %. So take that into concideration when looking at the below.

power=920-1020 (if power is towards the low side then crit should be towards the high side)
crit rating=200-308 (if crit rating is towards the low side then power should be towards the high side)

Your talent spec is incorrect as well. Either go with 6/31/4 or 5/31/5. Here's my MrRobot talent build and gearing i'm going for. Can swap out 2 power mods or 2 power crystals for crit rating. Just don't exceed 308 crit rating. When 65 gear comes out i'll update the values as needed. Can swap out 1 War Hero relic for the new +power/kinetic damage proc relic. http://swtor.askmrrobot.com/characte...4-681663c15d2c
Triggerfinger Itches, 50 Gunnery Commando, Premonition, The Harbinger

jesseleeca's Avatar


jesseleeca
11.23.2012 , 11:20 AM | #5
Quote: Originally Posted by Bleeters View Post
Besides, Cover Fire is hardly ever useful for anything in pve.
Cover Fire was my bad thanks for pointing that out, guess it's a relic of leveling that I never remembered to take out gonna switch it out.

Quote: Originally Posted by Bleeters View Post
You don't want alacrity as a stat as gunnery, primarily due to it replacing other more useful stats on equipment. You absolutely want either Weapon Calibrations or First Responder (or a mix of both, as I've seen some people use). They're categorically demonstrated dps boosts.
Since I now have two more points to spend I might throw it in to Weapon Calibrations and go try it on the dummy but I still feel like it might not be worth the loss of survivability since I could just go for the extra endurance.
The thing with alacrity is that we only have one ability, FA, which is really helped by it (GR just hits GCD) and without testing it out, I'm skeptical of how much of an increase in dps that is and what it does to ammo regen, but I'm definitely going to try it out.
[Prophecy of the Five] Pub: <Rude Dudes> Imp: <Rude Boys>
Havok-leader Lvl 55 Commando DPS /Combat Medic Gunnery PvE Guide
Transference Lvl 55 Guardian Tank
Imperial-havok Lvl 55 Operative Healer

jesseleeca's Avatar


jesseleeca
11.23.2012 , 11:38 AM | #6
Quote: Originally Posted by deadandburied View Post
Your crit is a bit to high based on your current gear and damage values. You'd do better by increasing your power. Swap out the Advanced Agile Mod 26A's for Advanced Agile Mod 26's or if possible a 27. While you can argue all you want about critting more you'd be wrong in your assumption based on the gear you posted.
As I said in the post, my gear isn't nearly as optimized as I like and I'm gonna start doing more of that once I can get more gear either from HM TFB to switch out mods or upgrades from NiM EC.

Quote: Originally Posted by deadandburied View Post
However having 783 power and 39.67% crit is not optimal either. It's a balance of stats. As your damage and power increases crit becomes more valuable. As your crit increases power becomes more valuable. You're currently on the side where power is way more valuable to you.
You raise a good point of the two stats helping boost each others effectiveness. Haven't done dummy testing of crit vs. power mods since Campaign just came out, at which time I found that crit gave me a higher dps than power, but things might have changed and I'm going to go back to the dummy to do some testing and see how that goes.

Quote: Originally Posted by deadandburied View Post
Your talent spec is incorrect as well. Either go with 6/31/4 or 5/31/5.
That was just me being dumb, I've changed it.
[Prophecy of the Five] Pub: <Rude Dudes> Imp: <Rude Boys>
Havok-leader Lvl 55 Commando DPS /Combat Medic Gunnery PvE Guide
Transference Lvl 55 Guardian Tank
Imperial-havok Lvl 55 Operative Healer

ArchangelLBC's Avatar


ArchangelLBC
11.23.2012 , 03:03 PM | #7
I've recently started Power stacking. Down to 35% Crit rate and some change buffed (36% Tech Crit) but over 1100 Tech Bonus damage and I've really enjoyed the results. Also that's around the balance Aerro recommends and you can't argue with his results. Also trying out a Mix of Weapon Calibrations and First Responder. The alacrity isn't there to help with Grav Round (which you won't hit the GCD with lower cast times. You can definitely still chain cast it) but to get off Full Auto that much quicker. It really adds up over time.
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.

oaceen's Avatar


oaceen
11.24.2012 , 09:02 AM | #8
if you reduce the cast time of a skill to under 1.5s, it's not locked by the 1.5s GCD

jesseleeca's Avatar


jesseleeca
11.24.2012 , 12:24 PM | #9
Checked other threads and tested it out myself, the results show that, as some people have been saying, touch can lower the cast time of GR below 1.5s which lowers the gcd for it to its actual cast time.
A response in another thread explains it best.
Quote: Originally Posted by Elyree View Post
Alacrity can affect it in some cases. The GCD can be lowered by alacrity for spells that have a cast time of at least 1.5s and no other cooldown.
Which means we can chain cast GR faster than once every 1.5s. Going edit my original post to reflect this, and do some more testing to see the effect that has on ammo regen.

Kudos to ArchangelLBC and oaceen for pointing that out.
[Prophecy of the Five] Pub: <Rude Dudes> Imp: <Rude Boys>
Havok-leader Lvl 55 Commando DPS /Combat Medic Gunnery PvE Guide
Transference Lvl 55 Guardian Tank
Imperial-havok Lvl 55 Operative Healer

ArchangelLBC's Avatar


ArchangelLBC
11.24.2012 , 01:24 PM | #10
Also you recommended taking power over aim when the trade off is good, as it is in the Agile/Nimble Mod 26/27s over the lettered version. They have 53/56 Aim and 41/44 power.

I know you said your AMR profile isn't optimized yet, but since it's a guide it might behoove you to make an optimized profile so people know what they're aiming for (pardon the pun).
Quote: Originally Posted by biowareftw View Post
The next EA/Bioware employee that ever thinks adding more CC to this game is a good idea? Fire them. Don't give them 2 weeks notice. Have security escort them to the door. Thank you in advance.