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Battlemaster Gear is Gone in 1.6

STAR WARS: The Old Republic > English > PvP
Battlemaster Gear is Gone in 1.6

L-RANDLE's Avatar

11.21.2012 , 04:34 PM | #41
Quote: Originally Posted by Technohic View Post
I have 4 toons in a mix of BM and recruit. I would love for this to happen.
started my own thread on this subject... hit it up for me...
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11.21.2012 , 04:43 PM | #42
Quote: Originally Posted by cycao View Post
Yes it appears that players will not longer be able to complain about a gear gap (thank the lord).
Of course they will. There is a new tier of gear coming out. Duh.

And how do the devs see this as a successful pvp model? You spend weeks/months grinding gear, only for it to be deleted or handed out at 1/3rd of the price with the next update, and then they make a NEW set for you to grind with a miniscule stat boost. Is everyone to retarded to see that this is not a healthy balance NOR a form a content?

I miss my sandbox SWG. This themepark mindless gear grind is just lulzy. I can't believe people like this style of gameplay.

And for the record, no I am not too lazy to grind. I just made my 5th level 50 last night and my other 4 chars are geared. I just am not fooled by this stupid gear grind model as a form of content like the rest of you seem to be.

I seriously, seriously hope this trend of making new suits and replacing old suits ends with this last update. This will not work if this continues.
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Chlomamf's Avatar

11.21.2012 , 05:14 PM | #43
My exact reaction to when I read the title:

Monterone's Avatar

11.21.2012 , 05:20 PM | #44
Some people cling onto this stat difference being smaller this time as if it were some great solution. This is still a problem and the grind is once again repeated, only THIS TIME we're going from 146 to 150.

Guess what's gonna happen with the next tier? We're gonna go from 150 to 156 and the jump is once again gonna be like BM to WH.

While I like the fact that we are in the part of the cycle where the difference between WH and EWH is smaller, and PvP will be more balanced at near end game for a couple of patches -- it still does not fix the issue of the cycle mindlessly repeating instead of figuring out more creative ways to add new gear.

I do NOT want to re-grind all the same gear just different tier, I want to spend that time gearing other characters so I can PvP with more than one or two, and learn multiple classes at end game level. I cannot do that when I have to spend 2 more months min/maxing my soon to be obsolete mains.
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AlyxDinas's Avatar

11.21.2012 , 06:13 PM | #45
The reduction of the gap between T1 and T2 gear is certainly welcome. However, the model of gear progression is foolish. At least removing the RNG of the past made sense. Even if it did make individuals unfortunate enough to not have their BM gear already suddenly in possession of generally redundant gear compared to the new replacement.

So, I find myself somewhat torn, actually. The previous change was more pressing and the current gear gap at entry level for players with MK-2 gear compared to WH is exceptionally problematic. But the solution is almost overly aggressive and certainly lacks elegance.

It makes me wonder what happen if and more likely when the next tier above EWH arrives. This solution towards ensuring a gear grind and progression essentially take the people who've done the work and then makes that work relatively empty (outside of the actual PvP, which really is the point and which I readily admit the gear treadmill diminishes). If there must be sense of accomplishment gained through progression, that comes not only from the fights along the way but the completion of the task. Like a baseball card collector getting the last card she needs.

There should be a end point, in my mind, for PvP progression. I know this notion will not popular but a hard expertise cap should exist. Do the grind, have the cap, and have subsequent tiers made desirable through things like amazing cosmetics or a high degree of modification and customizability. Note that this applies to any potential new tiers. That there is no expertise change taking place with these sets is possibly one the few inspired things about what is happening.

The bottom line is that the reduction of the gap will only be a good thing for ensuring parity and separating the wheat from the chaff because of skill. However, BioWare's twice used model to attempt to bring this about, the first unsuccessful and this execution's success pending, does not seem like the best possible implementation model to achieve the desired goal.

If the general cap on expertise remains as time goes on and new tiers are introduced...and make no mistake, that will occur...then things will be fine. If not, BioWare's not really aiming at parity but retention. Let them grind, when time has passed and whatever magic number is passed when it comes to permissible numbers of players in the top tier gear...reset and introduce something else to repeat the cycle. Then the reasoning behind the implementation will become plain to see.
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Wookubus's Avatar

11.21.2012 , 07:18 PM | #46
my issue is with wh now being aquired via regular comms... and bypassing the 3-1 ratio grind i just had to go through to get my full wh set. in 1.6 all wh geared people get dropped down a level and everythng u just did is wiped, your essentially battle master again and u have to do it all over...... again

seems like im getting cheated out of MY TIME.. which being subcribed in any MMO means MY MONEY... to which i take great offense to...

ive been on the wall as wether to drop this game or stick it out.. this put the nail in the coffin for me

GARhenus's Avatar

11.21.2012 , 07:37 PM | #47
you still have at least 6 weeks to enjoy your early WH

also, you'll have an easier time farming whatever WH/EWH parts you lack once patch 1.6 drops

as for me i'm just farming up/trading comms with an augmented BM set so i can get as much WH gear as I can come 1.6

Zunayson's Avatar

11.21.2012 , 08:37 PM | #48
Regardless of what people think, I can quantitatively PROVE that this change is good:

EWH(Highest in 1.6) - WH(Middle in 1.6) < WH(Highest in 1.5) - BM(Middle in 1.5) :In other words: The gear gap from the highest tier to the middle tier is smaller. This is, statistically, a smaller gear gap. Irrefutable fact.

WH(Middle in 1.5) - BM(Non-existant in 1.5) < Bm(Middle in 1.5) - Recruit(Lowest in 1.5) :in other words: The gear gap from the lower tier to the middle tier is smaller. This is, statistically, a smaller gear gap, If 50s start with BM gear or gear statistically equivalent to it..

If recruit gear is indeed being the same, then:

WH(Middle in 1.6) - Recruit (Lowest in 1.6) > BM(Middle in 1.5) - Recruit(lowest in 1.5) :in other words: The gear gap from the lower tier to the middle tier is larger. This is, statistically, a bigger gear gap.

I personally think recruit is getting buffed. Recruit was added when the gear gap really raised in 1.2 with the release of war hero. Recruit was buffed to MK-2 with the release of EWH and what not. Recruit MK-3 with the same stats as BM is yet to come I say. Only time will tell.
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Jedi_Wannabe's Avatar

11.21.2012 , 09:05 PM | #49
Quote: Originally Posted by cycao View Post
Yes it appears that players will not longer be able to complain about a gear gap (thank the lord).
Do you realize that this means people will skip the new recruit MK2 gear and go straight to War Hero, and that people will complain about players going into warzones without PvP gear, again?

forumname's Avatar

11.21.2012 , 09:18 PM | #50
Quote: Originally Posted by fellblade View Post
I prefer the look of the Battlemaster Gear for my Inquisitor....
Will I be able to just take the Mods from the WH gear and keep my Battlemaster look - or do I still have to Sacrifice my Battlemaster gear to get War Hero gear?
I hear you. I love the Inquisitor battlemaster look a lot more than the WH one as well.

Once 1.6 hits, I don't think you'll need to trade in your current BM gear for WH ones anymore.

Until then you'll still need to sacrifice your Battlemaster gear. But you can still craft an orange version of the gear (shell only, requires valor 60 to equip) if you have Synthweathing 400, or get a friend to do it for you. The schematics for each set are purchasable from the BM vendor for 50k credits.

I have no idea if the schematics are still purchasable once 1.6 hits, I'm planning to buy some of them for my upcoming synthweaver and armormech just in case.