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Maybe it is ranked warzones that need some work?

STAR WARS: The Old Republic > English > PvP
Maybe it is ranked warzones that need some work?

Cilas's Avatar


Cilas
11.20.2012 , 11:42 AM | #1
So, all of the buff <insert class here> threads out there have a common theme...... They all seem to say that you can have fun in regular warzones but no one will take you in rated due to composition issues.

I don't really have a solution, mainly noticing a trend. Anyone else notice this or have suggestions? HOPEFULLY a new warzone will require us to bring in these different advanced classes.. The more warzones we have that are different, the more diverse and prepared our rated teams will have to be since we can't choose to queue for huttball


EDIT:

Suggestions--
1) add a daily and weekly quest for rated warzones. PvEers have several daily and weekly quests for different difficulty flashpoints and operations

2) slightly off topic, but add a daily and/or weekly for player kills in open world

3). Change terrain or add different mechanics in rated pvp to add variety and make them more challenging
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TheronFett's Avatar


TheronFett
11.20.2012 , 11:46 AM | #2
Here's the problem with RWZ: competition.

It's more fun for premades to dominate PUGs in regular warzones than it is to queue up for RWZ and face the possibility of losing. Fact.

cycao's Avatar


cycao
11.20.2012 , 11:50 AM | #3
Quote: Originally Posted by TheronFett View Post
Here's the problem with RWZ: competition.

It's more fun for premades to dominate PUGs in regular warzones than it is to queue up for RWZ and face the possibility of losing. Fact.
Oh the most typical response for a pug who solo queues and...well not going to get into it.

My average night consists of grouping with 1-3 buddies in hopes of getting 4 more players online to run ranked and then hoping that a queue pops.

Cilas's Avatar


Cilas
11.20.2012 , 11:53 AM | #4
Make daily or weekly quests for ranked then? More incentive to get more people in?
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cycao's Avatar


cycao
11.20.2012 , 11:59 AM | #5
Quote: Originally Posted by Cilas View Post
Make daily or weekly quests for ranked then? More incentive to get more people in?
Well it couldn't hurt anything.

UGLYMRJ's Avatar


UGLYMRJ
11.20.2012 , 12:02 PM | #6
Quote: Originally Posted by TheronFett View Post
Here's the problem with RWZ: competition.

It's more fun for premades to dominate PUGs in regular warzones than it is to queue up for RWZ and face the possibility of losing. Fact.
I actually prefer the competition that normally comes with ranked. However tired of facing the same 4-5 guilds... and so are they. It's come to the point to where we normally just do team mash-ups with others guilds just for something more competitive. They all feel the same way I do... lack of competition variety... One guild dominates and the rest of us are just a step behind them. Those matches are fun... the first 20 times. Very competitive but it's the same people... there is no variety.

A huge reason I promote competition is because myself and the other guilds who are doing rated crave it. We need variety.

Besides this and back on topic... I personally think rated needs more rewards to encourage people to get involved and match making based on rated ranking average throughout the team. Won't be perfect but it couldn't hurt.

I'd also like to see a leaderboard on display in some way. Something for bragging rights... I think that would further promote competition.

UGLYMRJ's Avatar


UGLYMRJ
11.20.2012 , 12:03 PM | #7
Quote: Originally Posted by Cilas View Post
Make daily or weekly quests for ranked then? More incentive to get more people in?
This crossed my mind... I like it.

Now just need something to deter the people who exploit rated as is.

Atramar's Avatar


Atramar
11.20.2012 , 12:05 PM | #8
If people used all that time that they QQ about premades vs solo pugs, into making teams to do premades/ranked, there would be no one queing solo.
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Cilas's Avatar


Cilas
11.20.2012 , 12:06 PM | #9
Quote: Originally Posted by cycao View Post
Well it couldn't hurt anything.
It's an easy solution to perhaps a more complicated problem but it couldn't hurt.

PvEers have several daily and weekly missions for various difficulty operations, flash points, and world bosses.

Why not give us a daily and weekly for ranked, daily and weekly for regs, and a daily and weekly for player kills in open world? You can lower the rewards for each so it doesn't change how fast people gear up...
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Cilas's Avatar


Cilas
11.20.2012 , 12:08 PM | #10
Quote: Originally Posted by UGLYMRJ View Post
This crossed my mind... I like it.

Now just need something to deter the people who exploit rated as is.
If you add dailies and weeklies, odds are more people will queue and it will be a little harder to exploit. If they ever so cross server queues it would be that much harder
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