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Leathilty needs work - Just like Medicine needed it prior 1.2

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Leathilty needs work - Just like Medicine needed it prior 1.2

Fallerup's Avatar


Fallerup
11.20.2012 , 11:50 PM | #11
everyone knows that operatives/scoundrels aren't a dps class. their only viable role in PvE is healer. It seems Bioware wanted them this way.

sad but true.

but the shared tree is always better for one AC than it is for the other. take madness for example.. it is designed with Sorcerer in mind, not the assassin. a madness sorcerer out classes the assassin by miles.

If you think I'm trolling, just look at them. In PvP, DPS Ops are a joke, unless they tag team (2 Ops) or wear full WH gear and their victim doesn't.
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BlazingShadow's Avatar


BlazingShadow
11.22.2012 , 10:46 AM | #12
I agree with the OP... tried rolling Lethality in lowbie PVP, lvl40 op. I actually topped dmg charts but who cares, it's pre-50.

The spec is nice for the ability to cast its DoTs on far away foes, but it sucks because it's hard to keep up with targets. you have to sneak up on em and keep em locked down with corrosive snare and sever tendon.

Also energy management is horrible, and the payoff is good but not GREAT.

It'd be nice to see the energy requirement lifted from cull, 30% chance to grant TA from DoTs or a guranteed TA from backstab, or both! Those changes would help soo much with action management and make it a fun spec to use. I like the spec, but the energy management es horrible.

af_raptura's Avatar


af_raptura
11.23.2012 , 06:47 PM | #13
The truth is that Lethality is the spec I want to try out on my lowbie operative. The only thing that has really stopped me is the tactical advantage issues I keep hearing so much about. I am currently leveling in Medicine, but I would like to have some more options if I decide pvp healing is a bit too tough for me.

I am going to give this thread a high rating and hope it catches the attention of someone in BW. Best of luck to all of us operatives.
PvE theorycrafting has really loosened their standards.
Quote: Originally Posted by karlwaite View Post
As for the skill changes to benefit pvp likes of the fly by damage reduction they suffered and reducing focused defence by 200% is a joke they are affecting pve to benefit pvp.

NoTomorrow's Avatar


NoTomorrow
11.26.2012 , 02:31 AM | #14
Lethality without Cull is a dead weight. So the easier culling is, the better lethality is. Sniper has it very simple, yet reliable, 30 meters, ability to sit in cover and get basically 3 operative culls in 3 sec with a 9 sec CD. Not bad, not bad.

So the question is how operative specific abilities synergize with cull? So far i haven't found anything that gives operative a serious edge in this matter.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Chiltonium's Avatar


Chiltonium
11.27.2012 , 04:11 PM | #15
they just need to make cull have a chance to proc a TA like collatoral strike on a poison target.

Allowing poison crits to proc a TA is a big ridiculous, I am sorry.

You'd be able to refresh your own TA every 6 seconds, as well as double chances to proc another one every dot tick, you could technically have one up at almost all times. And cull's damage makes lacerate look like it tickles. Yes lethality needs a new way to reliably build a TA, but not the ability to spam cull, that'd be OP.
Syasentas - 55 Operative
Syadestis - 55 Powertech
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SyasehethS - 55 Juggernaut (yea, same name with an s, so what, wanna fight about it?)

NoTomorrow's Avatar


NoTomorrow
11.28.2012 , 02:46 AM | #16
Quote: Originally Posted by Chiltonium View Post
they just need to make cull have a chance to proc a TA like collatoral strike on a poison target.

Allowing poison crits to proc a TA is a big ridiculous, I am sorry.

You'd be able to refresh your own TA every 6 seconds, as well as double chances to proc another one every dot tick, you could technically have one up at almost all times. And cull's damage makes lacerate look like it tickles. Yes lethality needs a new way to reliably build a TA, but not the ability to spam cull, that'd be OP.
Problem is, i am not sure that operative cull can currently keep up with sniper cull. With sniper i can get 3 ticks channeled during 3 seconds, then after 6 seconds, i can start culling again. I am not sure ops can provide such an output with current TA requirement.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.