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Leathilty needs work - Just like Medicine needed it prior 1.2

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Leathilty needs work - Just like Medicine needed it prior 1.2

Riggz's Avatar


Riggz
11.18.2012 , 04:53 PM | #1
Hello
I think we can all agree that the leathilty tree needs some work. Yes the damage output is fine, but we have to work harder than our fellow snipers

Sniper's Cull
-No TA requirement
-Ranged ability
-Castable
-Hits 3x

Operative's Cull
-TA requirement
-10m range ability
-Insta cast
-Hits 1x
Bioware believes since our ability is an insta cast the TA requirement is required. That I agree with, however here's the real problem. We have no real TA generation minus shiv. Hidden Strike gives us a TA yes, but can only be used from stealth. That wouldn't bother me so much if we had the same insta stealth cooldown as concealment, or that we didn't spawn somehow still in combat

Here's my proposed changes

-Weakening Blast now generates a TA when used
-Cloaking Screen now has 1 min 30 sec cooldown
-Impossible to spawn and still be in combat


These changes would in no way shape or form make us overpowered. It would simply make it easier for us to generate TA's

Thoughts, Opinions?

p.s Ever see an operative leathilty beat a sniper leathilty?
Urdnought Level 55 Operative
Urdonught Level 55 Scoundrel
<GRIM DETERMINATION>
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ScrubinMuhTub's Avatar


ScrubinMuhTub
11.18.2012 , 11:18 PM | #2
Step 1: Give operatives Camo that doesn't reduce incoming damage by 50%, but instead makes the next hidden strike free.

Step 2: Watch magic happen.

ps: Quickshot/Overload Rifle is probably the worst ability in the game. I don't even want the +15% damage bonus to it. You can have it back. It's that bad.
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chuixupu's Avatar


chuixupu
11.19.2012 , 03:27 AM | #3
I agree that the one thing clearly missing from Op lethality is a TA proc. The two other trees have a way to proc TA other than shiv.
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lklinga's Avatar


lklinga
11.19.2012 , 07:14 AM | #4
Yeah to heal a companion for the TA is bit strange but it works even in oprations.
I know it is awkward and there should be a way to generate TA at 10 m range.

NoTomorrow's Avatar


NoTomorrow
11.19.2012 , 05:03 PM | #5
give crit poisons a TA generating mechanics (besides energy bonus).
Problem solved. You can play lethality now at its full potential.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Narien's Avatar


Narien
11.19.2012 , 05:05 PM | #6
Quote: Originally Posted by NoTomorrow View Post
give crit poisons a TA generating mechanics (besides energy bonus).
Problem solved. You can play lethality now at its full potential.
We have a winner.

LilTsar's Avatar


LilTsar
11.19.2012 , 07:32 PM | #7
Quote: Originally Posted by NoTomorrow View Post
give crit poisons a TA generating mechanics (besides energy bonus).
Problem solved. You can play lethality now at its full potential.
i prefer hemmorhaging blast proccing for more personal control
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Brunch, Cowpunk, Hansky, Indiga,
Swashbuckle, Sharu, Monky & Gettinsmashed

NoTomorrow's Avatar


NoTomorrow
11.20.2012 , 04:26 AM | #8
12s CD, right? Only one TA every 12s? You need at least one TA every 6s.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Sildanar's Avatar


Sildanar
11.20.2012 , 09:09 AM | #9
Quote: Originally Posted by Riggz View Post
Hello
I think we can all agree that the leathilty tree needs some work. Yes the damage output is fine, but we have to work harder than our fellow snipers

Sniper's Cull
-No TA requirement
-Ranged ability
-Castable
-Hits 3x

Operative's Cull
-TA requirement
-10m range ability
-Insta cast
-Hits 1x
Bioware believes since our ability is an insta cast the TA requirement is required. That I agree with, however here's the real problem. We have no real TA generation minus shiv. Hidden Strike gives us a TA yes, but can only be used from stealth. That wouldn't bother me so much if we had the same insta stealth cooldown as concealment, or that we didn't spawn somehow still in combat

Here's my proposed changes

-Weakening Blast now generates a TA when used
-Cloaking Screen now has 1 min 30 sec cooldown
-Impossible to spawn and still be in combat


These changes would in no way shape or form make us overpowered. It would simply make it easier for us to generate TA's

Thoughts, Opinions?

p.s Ever see an operative leathilty beat a sniper leathilty?
Weakening Blast granting a TA is an excellent solution, as is giving a TA proc from poison dmg ..both would work.
I prefer your solution of Weakening blast though..more control on when it happens.
Also you would still have Shiv, so 2 ways to proc a TA, one of which has a 10m range.

Further more I would like to see some mechanic to prevent cleasing of dots in PVP.
eg: when weakening Blast is in effect, our DoTs are immune to cleansing..
I would also like to see Lethal Purpose return slightly more energy.

The spec is almost there, but here is an intersting contrast take all of the ideas listed above

The TA proc from Weakening blast (your idea)
Weakening Blasts effect also preventing DOT cleansing
more energy from Lethal Purpose

now that sounds OP right??

Now think of Smash Juggs/Mara's...

Lethality spec Operatives could take substantial buffs and still be no where near OP.
Admittedly Smash spec is completely broken but you get my point
I would love to see some QOL improvements and outright buffs to this spec.
Not enough Lethality operatives in Operations and I never see them in pvp..
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LilTsar's Avatar


LilTsar
11.20.2012 , 11:34 PM | #10
Quote: Originally Posted by NoTomorrow View Post
12s CD, right? Only one TA every 12s? You need at least one TA every 6s.
like the above poster points out, we still have shiv. problem with leth is not so much a lack of potential culls/ta proc/dps, but the awkwardness of still being reliant on a melee attack as a quasi midrange class. id like to see leth be more effective outside of 4 meters, but not fully, like a pt. good parallel i think is the ap build of pts. they have two strong melee attacks that ideally they use, and both have a a chance to proc an autocrit railshot, which is certainly nice. but ap isnt the railshot tree, its the flamethrower tree. i can be 75% effective without my melee attacks or an autocrit rail. leth on the other hand, without regular shivvage, is what 50%? if that.
The Shadowlands: The Further Legacy
Brunch, Cowpunk, Hansky, Indiga,
Swashbuckle, Sharu, Monky & Gettinsmashed