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New warzone - groundwork has been laid?

STAR WARS: The Old Republic > English > PvP
New warzone - groundwork has been laid?

Nothematic's Avatar


Nothematic
11.17.2012 , 05:45 AM | #1
Saw this on the interface editor, next patch?

http://i.imgur.com/rfz3y.png

skotish's Avatar


skotish
11.17.2012 , 06:45 AM | #2
Quote: Originally Posted by Nothematic View Post
Saw this on the interface editor, next patch?

http://i.imgur.com/rfz3y.png
they should have about 16 maps by now
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

deanth's Avatar


deanth
11.17.2012 , 07:13 AM | #3
Pretty much everything for the new warzone Ancient Hypergates have been completed, all but the ending cut scene back in August.

Wainamoinen's Avatar


Wainamoinen
11.17.2012 , 07:15 AM | #4
Ancient Hypergates has been in the works for a while, yes. So your deduction from the screenie of the interface editor is correct.

It was even shown at a games fair (in Germany?) for people to try out, there are a couple of vids of people playing it. Apparently involves capping nodes outside, then all rushing into a room when that;'s done. Sounds sort of team-deathmatch.

Can't wait to see it myself, something new to do will be fun. Given 1.5 was PvE-centric, I'm hoping for the next content update, which would be just before/around Christmas. I have not seen Bioware promising this anywhere, just my speculation.
Hasa'diga Eewokai
Ilmarinen 60 Scoundrel (Red Eclipse)

Macroeconomics's Avatar


Macroeconomics
11.17.2012 , 08:50 AM | #5
They had better have made significant changes to that wz since the last time it was sighted in public. Because with the changes to stealth classes in 1.4, the new wz as it was presented previously is broken.

That wz is an automatic win for a team with all stealth players. 2 op healers, 2 op dps and 4 tank assassins is a good combo. Stealth, pick 2 targets, and use back stab/knockdown/stuns to get 2 easy kills in 4v1s. Exit combat stealth and wait til your CDs are off. Rinse and repeat. The other side will never get a kill. When the time comes to fight for the center room, use the same opening and then continue fighting with your 8v6 advantage.

In every other wz, you can defeat a stealth player by forcing him to exit combat and run away. You then get the territorial objective. But in Deathmatch you can't do that. In Deathmatch, the ability to avoid death via exit combat stealth trumps everything.

vimm's Avatar


vimm
11.17.2012 , 04:04 PM | #6
Lucky groundwork.
geeR
Phantom of the Operative

GuillimanT's Avatar


GuillimanT
11.18.2012 , 01:14 AM | #7
Unlock in the cartel store for 10$ worth of cc's.

wanna bet?