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Jedi Consular and their throwing rocks....

STAR WARS: The Old Republic > English > PvP
Jedi Consular and their throwing rocks....

Damhooligan's Avatar


Damhooligan
11.16.2012 , 05:25 PM | #1
This animation must be adjusted to show when you have a bunch of rocks being thrown at you. While the attack is lame, the animation is worse and causes a huge imbalance in PVP.

When an Inquisitor gives another player the business in PVP with their equivalent, Force Lightning, you can see it half way across the map. While it is really cool, it is unfair and imbalanced because the Consulars rocks can barely be seen, even if you are the one being hit. Bounty Hunter missiles have a trail, as does other classes blaster blots and melee are easily seen. But the pebbles are damn near invisible.

It's totally ridiculous. It needs to have a lot more white streaks in it or something to denote look, clothie sitting still casting, just like it does for the Inquisitor.

As it is now I am being hit for two or three seconds before I even realize i am being hit, much less where it is coming from and that can make all the difference in a match. Just look how many fricking Consulars are in every Republic PVP team.... they are at least 4 of the 8 in every WZ.

Before you say it even the sound of those pebbles being thrown is minimal and lesser in the noise than everything else. Tick,Tick,Tickicicicicick, Ya can't hear the thing.

There are other issues with Consulars and their non-stop CC, the junky resolve system not working in PVP etc... but this issue with the rocks is immediate and the easiest to fix the imbalance outside of tweaking the numbers for everyone.

PLEASE GIVE CONSULARS MORE EVIDENT ANIMATION IN THEIR PEBBLE THROWING!!
Strength in Passion An imperial Guild.(███████████████████████████████████≣ị()ị∰∭∭∭ ∰ị(

cashogy's Avatar


cashogy
11.16.2012 , 05:28 PM | #2
ive never had this problem

maybe zoom out your camera so you can see your entire surroundings? if theyre attacking you, theyre within 30m, and its pretty easy to have a field of view greater than that at all times

Smashbrother's Avatar


Smashbrother
11.16.2012 , 05:28 PM | #3
Quote: Originally Posted by Damhooligan View Post
This animation must be adjusted to show when you have a bunch of rocks being thrown at you. While the attack is lame, the animation is worse and causes a huge imbalance in PVP.

When an Inquisitor gives another player the business in PVP with their equivalent, Force Lightning, you can see it half way across the map. While it is really cool, it is unfair and imbalanced because the Consulars rocks can barely be seen, even if you are the one being hit. Bounty Hunter missiles have a trail, as does other classes blaster blots and melee are easily seen. But the pebbles are damn near invisible.

It's totally ridiculous. It needs to have a lot more white streaks in it or something to denote look, clothie sitting still casting, just like it does for the Inquisitor.

As it is now I am being hit for two or three seconds before I even realize i am being hit, much less where it is coming from and that can make all the difference in a match. Just look how many fricking Consulars are in every Republic PVP team.... they are at least 4 of the 8 in every WZ.

Before you say it even the sound of those pebbles being thrown is minimal and lesser in the noise than everything else. Tick,Tick,Tickicicicicick, Ya can't hear the thing.

There are other issues with Consulars and their non-stop CC, the junky resolve system not working in PVP etc... but this issue with the rocks is immediate and the easiest to fix the imbalance outside of tweaking the numbers for everyone.

PLEASE GIVE CONSULARS MORE EVIDENT ANIMATION IN THEIR PEBBLE THROWING!!
And it's unfair my commando has this stupid green beam that comes out when I heal people. At least with the lightning it looks cool and awesome. My green healing beam just looks lame as hell.

LoL-K-Noob's Avatar


LoL-K-Noob
11.16.2012 , 05:29 PM | #4
Not hard to notice when you start moving slow for no reason, I immediately know rocks are being thrown.

MidichIorian's Avatar


MidichIorian
11.16.2012 , 05:29 PM | #5
It's no different than being shot by a sniper. If anything they should fix the lightning so that it didnt act as a "here I am, come get me" for sorcs.

And if you're complaining about sages you better be a commando/merc....

Harrasment's Avatar


Harrasment
11.16.2012 , 05:32 PM | #6
We can say the same for imps lol......more mara/jugg in the wz.

And is the 1st time i see some1 complain bout kinetik throw O.o
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MidichIorian's Avatar


MidichIorian
11.16.2012 , 05:36 PM | #7
Quote: Originally Posted by Harrasment View Post
And is the 1st time i see some1 complain bout kinetik throw O.o
I wouldnt be surprised if they picked up on it though and changed it into a rainbow colored beam with sparkles. I mean, how frequent were the complaints regarding the 360 knockback or our stun range?

cycao's Avatar


cycao
11.16.2012 , 05:41 PM | #8
Quote: Originally Posted by LoL-K-Noob View Post
Not hard to notice when you start moving slow for no reason, I immediately know rocks are being thrown.
While I agree its not hard to know when you are getting hit by it takes more time to find who is throwing pebbles than a sorc shooting lightning.

UGLYMRJ's Avatar


UGLYMRJ
11.16.2012 , 05:44 PM | #9
While it's a minor problem..... I agree with this. After some time playing it's pretty easy to figure out and something you get used to but as a new player I can see this as being a problem. A small change to make it more visible would be nice. Don't change lightning though... it's pretty bad *****.

criminalheretic's Avatar


criminalheretic
11.16.2012 , 05:49 PM | #10
While a completely valid concern, it's also not super important. In a WZ with competent PVPers, this becomes a non-issue. I roll into a WZ with my Sent, I immediately know where the Sorcs and Operatives are, I roll in with my Mara, I immediately know where the Sages and Scoundrels are. You know, unless they are invisible.

I roll in with my Sage, people know immediately where I am. And will often roll right past someone at an objective, to come chase after me. And I will happily lead them far far away from the objective, make them sit through 3 bubble mezzes, and then give them a golf clap when they finally kill me, and my team caps the objective. But I digress... Sages have a slight advantage over Sorcs, and NO advantage over Snipers from a visibility standpoint, which I conider a fair tradeoff for the knowledge that my "main" offensive ability, is throwing rocks.

I hope fixing this is like priority item #742 on the dev's list.
What we don't understand, we can make mean anything.
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